Fixes and Improvements
- Improved typing in some areas. - Improved code readability in some areas. - Delete bone constraints would error out if the user is in edit mode, we now start in Object mode first. - Fixed Eye tracking Ajust string not being in the translation files. - There is now a selection box to select the mesh in the current active armature for viseme creation instead of the user having to select it in the 3D scene. - Viseme preview mode won't allow you to start it if your in a other mode, you need to be in Object mode now. - Combine Materials won't allow you to start it if your in a other mode, you need to be in Object mode now. - Added Japanese and Korean UI Languages.
This commit is contained in:
+48
-42
@@ -1,6 +1,6 @@
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import bpy
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from typing import Set
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from bpy.types import Panel, Context, UILayout, Operator
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from typing import Set, List, Tuple, Any
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from bpy.types import Panel, Context, UILayout, Operator, Event, WindowManager
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from .main_panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
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from ..core.translations import t
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from ..core.common import (
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@@ -11,10 +11,11 @@ from ..core.common import (
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)
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class AvatarToolkit_OT_SearchMergeArmatureInto(Operator):
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bl_idname = "avatar_toolkit.search_merge_armature_into"
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bl_label = ""
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bl_description = t('MergeArmature.into_search_desc')
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bl_property = "search_merge_armature_into_enum"
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"""Search operator for selecting target armature to merge into"""
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bl_idname: str = "avatar_toolkit.search_merge_armature_into"
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bl_label: str = ""
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bl_description: str = t('MergeArmature.into_search_desc')
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bl_property: str = "search_merge_armature_into_enum"
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search_merge_armature_into_enum: bpy.props.EnumProperty(
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name=t('MergeArmature.into'),
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@@ -22,19 +23,20 @@ class AvatarToolkit_OT_SearchMergeArmatureInto(Operator):
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items=get_armature_list
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)
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def execute(self, context):
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def execute(self, context: Context) -> Set[str]:
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context.scene.avatar_toolkit.merge_armature_into = self.search_merge_armature_into_enum
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return {'FINISHED'}
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def invoke(self, context, event):
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def invoke(self, context: Context, event: Event) -> Set[str]:
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context.window_manager.invoke_search_popup(self)
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return {'FINISHED'}
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class AvatarToolkit_OT_SearchMergeArmature(Operator):
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bl_idname = "avatar_toolkit.search_merge_armature"
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bl_label = ""
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bl_description = t('MergeArmature.from_search_desc')
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bl_property = "search_merge_armature_enum"
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"""Search operator for selecting source armature to merge from"""
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bl_idname: str = "avatar_toolkit.search_merge_armature"
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bl_label: str = ""
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bl_description: str = t('MergeArmature.from_search_desc')
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bl_property: str = "search_merge_armature_enum"
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search_merge_armature_enum: bpy.props.EnumProperty(
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name=t('MergeArmature.from'),
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@@ -42,44 +44,46 @@ class AvatarToolkit_OT_SearchMergeArmature(Operator):
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items=get_armature_list
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)
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def execute(self, context):
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def execute(self, context: Context) -> Set[str]:
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context.scene.avatar_toolkit.merge_armature = self.search_merge_armature_enum
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return {'FINISHED'}
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def invoke(self, context, event):
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def invoke(self, context: Context, event: Event) -> Set[str]:
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context.window_manager.invoke_search_popup(self)
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return {'FINISHED'}
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class AvatarToolkit_OT_SearchAttachMesh(Operator):
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bl_idname = "avatar_toolkit.search_attach_mesh"
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bl_label = ""
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bl_description = t('AttachMesh.search_desc')
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bl_property = "search_attach_mesh_enum"
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"""Search operator for selecting mesh to attach to armature"""
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bl_idname: str = "avatar_toolkit.search_attach_mesh"
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bl_label: str = ""
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bl_description: str = t('AttachMesh.search_desc')
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bl_property: str = "search_attach_mesh_enum"
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search_attach_mesh_enum: bpy.props.EnumProperty(
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name=t('AttachMesh.select'),
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description=t('AttachMesh.select_desc'),
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items=lambda self, context: [
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(obj.name, obj.name, "")
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(obj.name, obj.name, "")
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for obj in bpy.data.objects
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if obj.type == 'MESH'
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and not any(mod.type == 'ARMATURE' for mod in obj.modifiers)
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]
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)
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def execute(self, context):
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def execute(self, context: Context) -> Set[str]:
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context.scene.avatar_toolkit.attach_mesh = self.search_attach_mesh_enum
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return {'FINISHED'}
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def invoke(self, context, event):
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def invoke(self, context: Context, event: Event) -> Set[str]:
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context.window_manager.invoke_search_popup(self)
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return {'FINISHED'}
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class AvatarToolkit_OT_SearchAttachBone(Operator):
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bl_idname = "avatar_toolkit.search_attach_bone"
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bl_label = ""
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bl_description = t('AttachBone.search_desc')
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bl_property = "search_attach_bone_enum"
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"""Search operator for selecting bone to attach mesh to"""
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bl_idname: str = "avatar_toolkit.search_attach_bone"
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bl_label: str = ""
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bl_description: str = t('AttachBone.search_desc')
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bl_property: str = "search_attach_bone_enum"
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search_attach_bone_enum: bpy.props.EnumProperty(
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name=t('AttachBone.select'),
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@@ -90,26 +94,27 @@ class AvatarToolkit_OT_SearchAttachBone(Operator):
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] if get_active_armature(context) else []
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)
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def execute(self, context):
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def execute(self, context: Context) -> Set[str]:
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context.scene.avatar_toolkit.attach_bone = self.search_attach_bone_enum
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return {'FINISHED'}
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def invoke(self, context, event):
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def invoke(self, context: Context, event: Event) -> Set[str]:
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context.window_manager.invoke_search_popup(self)
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return {'FINISHED'}
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class AvatarToolKit_PT_CustomPanel(Panel):
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"""Panel containing tools for custom avatar creation and merging"""
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bl_label = t('CustomPanel.label')
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bl_idname = "VIEW3D_PT_avatar_toolkit_custom"
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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bl_category = CATEGORY_NAME
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bl_parent_id = AvatarToolKit_PT_AvatarToolkitPanel.bl_idname
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bl_order = 4
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bl_options = {'DEFAULT_CLOSED'}
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bl_label: str = t('CustomPanel.label')
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bl_idname: str = "VIEW3D_PT_avatar_toolkit_custom"
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bl_space_type: str = 'VIEW_3D'
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bl_region_type: str = 'UI'
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bl_category: str = CATEGORY_NAME
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bl_parent_id: str = AvatarToolKit_PT_AvatarToolkitPanel.bl_idname
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bl_order: int = 4
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bl_options: Set[str] = {'DEFAULT_CLOSED'}
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def draw(self, context: Context) -> None:
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"""Draw the custom avatar panel UI"""
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layout: UILayout = self.layout
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toolkit = context.scene.avatar_toolkit
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@@ -129,6 +134,7 @@ class AvatarToolKit_PT_CustomPanel(Panel):
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self.draw_mesh_tools(layout, context)
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def draw_armature_tools(self, layout: UILayout, context: Context) -> None:
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"""Draw the armature merging tools section"""
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toolkit = context.scene.avatar_toolkit
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# Merge Settings Box
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@@ -148,13 +154,13 @@ class AvatarToolKit_PT_CustomPanel(Panel):
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col.separator(factor=0.5)
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# Group related options together
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transform_col = col.column(align=True)
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transform_col: UILayout = col.column(align=True)
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transform_col.prop(toolkit, "merge_all_bones")
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transform_col.prop(toolkit, "apply_transforms")
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col.separator(factor=0.5)
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cleanup_col = col.column(align=True)
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cleanup_col: UILayout = col.column(align=True)
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cleanup_col.prop(toolkit, "join_meshes")
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cleanup_col.prop(toolkit, "remove_zero_weights")
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cleanup_col.prop(toolkit, "cleanup_shape_keys")
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@@ -178,12 +184,13 @@ class AvatarToolKit_PT_CustomPanel(Panel):
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# Merge button with emphasis
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merge_box: UILayout = layout.box()
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col = merge_box.column(align=True)
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row = col.row(align=True)
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col: UILayout = merge_box.column(align=True)
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row: UILayout = col.row(align=True)
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row.scale_y = 1.5
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row.operator("avatar_toolkit.merge_armatures", icon='ARMATURE_DATA')
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def draw_mesh_tools(self, layout: UILayout, context: Context) -> None:
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"""Draw the mesh attachment tools section"""
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toolkit = context.scene.avatar_toolkit
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# Mesh Tools Box
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@@ -220,8 +227,7 @@ class AvatarToolKit_PT_CustomPanel(Panel):
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# Attach button with emphasis
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attach_box: UILayout = layout.box()
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col = attach_box.column(align=True)
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row = col.row(align=True)
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col: UILayout = attach_box.column(align=True)
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row: UILayout = col.row(align=True)
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row.scale_y = 1.5
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row.operator("avatar_toolkit.attach_mesh", icon='ARMATURE_DATA')
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