Fixes and Improvements
- Improved typing in some areas. - Improved code readability in some areas. - Delete bone constraints would error out if the user is in edit mode, we now start in Object mode first. - Fixed Eye tracking Ajust string not being in the translation files. - There is now a selection box to select the mesh in the current active armature for viseme creation instead of the user having to select it in the 3D scene. - Viseme preview mode won't allow you to start it if your in a other mode, you need to be in Object mode now. - Combine Materials won't allow you to start it if your in a other mode, you need to be in Object mode now. - Added Japanese and Korean UI Languages.
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@@ -1,7 +1,7 @@
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{
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"authors": ["Avatar Toolkit Team"],
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"messages": {
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"AvatarToolkit.label": "Avatar Toolkit (Alpha 0.1.0)",
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"AvatarToolkit.label": "Avatar Toolkit (Alpha 0.1.1)",
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"AvatarToolkit.desc1": "Avatar Toolkit is in Early Access there",
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"AvatarToolkit.desc2": "will be issues, if you find any issues,",
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"AvatarToolkit.desc3": "please report it on our Github.",
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@@ -231,6 +231,8 @@
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"Visemes.error.no_shapekeys": "Mesh has no shape keys",
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"Visemes.error.select_shapekeys": "Please select shape keys for A, O and CH",
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"Visemes.success": "Visemes created successfully",
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"Visemes.mesh_select": "Select Mesh",
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"Visemes.mesh_select_desc": "Select the mesh to create visemes on",
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"EyeTracking.label": "Eye Tracking",
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"EyeTracking.setup": "Eye Tracking Setup",
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@@ -314,6 +316,8 @@
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"EyeTracking.type.av3_desc": "VRChat Avatar 3.0 eye tracking setup",
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"EyeTracking.type.sdk2": "SDK2 (Legacy)",
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"EyeTracking.type.sdk2_desc": "VRChat SDK2 eye tracking setup",
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"EyeTracking.adjust.label": "Adjust Eye Position",
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"EyeTracking.adjust.desc": "Adjust the position of eye bones based on vertex groups",
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"CustomPanel.label": "Custom Avatar Tools",
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"CustomPanel.merge_mode": "Merge Mode",
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@@ -396,8 +400,9 @@
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"Language.auto": "Automatic",
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"Language.en_US": "English",
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"Language.ja_JP": "Japanese",
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"Language.ko_KR": "Korean",
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"Language.changed.title": "Language Changed",
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"Language.changed.success": "Language changed successfully!",
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"Language.changed.restart": "Some UI elements may require restarting Blender"
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}
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}
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}
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