Fixes and Improvements
- Improved typing in some areas. - Improved code readability in some areas. - Delete bone constraints would error out if the user is in edit mode, we now start in Object mode first. - Fixed Eye tracking Ajust string not being in the translation files. - There is now a selection box to select the mesh in the current active armature for viseme creation instead of the user having to select it in the 3D scene. - Viseme preview mode won't allow you to start it if your in a other mode, you need to be in Object mode now. - Combine Materials won't allow you to start it if your in a other mode, you need to be in Object mode now. - Added Japanese and Korean UI Languages.
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@@ -134,6 +134,10 @@ class AvatarToolKit_OT_DeleteBoneConstraints(Operator):
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def execute(self, context: Context) -> set[str]:
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"""Execute the constraint removal operation"""
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# Make sure we are in Object mode first or it will error
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bpy.ops.object.mode_set(mode='OBJECT')
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armature = get_active_armature(context)
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# Select armature and make it active before changing mode
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