Armature Re-strutring and etc
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@@ -745,6 +745,12 @@ class AvatarToolkitSceneProperties(PropertyGroup):
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description="Translate object names",
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default=True
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)
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mmd_restructure_bones: BoolProperty(
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name=t("MMD.restructure_bones"),
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description="Restructure bone hierarchy to Unity humanoid format (Hips, Spine, Chest, etc.)",
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default=True
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)
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# Translation System Properties
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translation_service: EnumProperty(
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