UI Updates

- Added icons to ui.
- Re-organised the UI slightly.
- Added some more Titles such as Join Meshes and etc.
- Slight wording changing on descriptions.
This commit is contained in:
Yusarina
2024-07-25 21:48:40 +01:00
parent d4e8ffeebb
commit 83366072b8
9 changed files with 106 additions and 86 deletions
+10 -7
View File
@@ -18,18 +18,21 @@ class AvatarToolkitVisemePanel(bpy.types.Panel):
armature = get_selected_armature(context)
if armature:
layout.prop(context.scene, "selected_mesh", text=t("VisemePanel.select_mesh"))
layout.prop(context.scene, "selected_mesh", text=t("VisemePanel.select_mesh"), icon='OUTLINER_OB_MESH')
row = layout.row()
mesh = bpy.data.objects.get(context.scene.selected_mesh)
if mesh and mesh.type == 'MESH':
if mesh.data.shape_keys:
layout.prop_search(context.scene, "mouth_a", mesh.data.shape_keys, "key_blocks", text=t('VisemePanel.mouth_a.label'))
layout.prop_search(context.scene, "mouth_o", mesh.data.shape_keys, "key_blocks", text=t('VisemePanel.mouth_o.label'))
layout.prop_search(context.scene, "mouth_ch", mesh.data.shape_keys, "key_blocks", text=t('VisemePanel.mouth_ch.label'))
layout.prop_search(context.scene, "mouth_a", mesh.data.shape_keys, "key_blocks", text=t('VisemePanel.mouth_a.label'), icon='SHAPEKEY_DATA')
layout.prop_search(context.scene, "mouth_o", mesh.data.shape_keys, "key_blocks", text=t('VisemePanel.mouth_o.label'), icon='SHAPEKEY_DATA')
layout.prop_search(context.scene, "mouth_ch", mesh.data.shape_keys, "key_blocks", text=t('VisemePanel.mouth_ch.label'), icon='SHAPEKEY_DATA')
layout.prop(context.scene, 'shape_intensity', text=t('VisemePanel.shape_intensity'))
layout.prop(context.scene, 'shape_intensity', text=t('VisemePanel.shape_intensity'), icon='FORCE_LENNARDJONES')
layout.operator("avatar_toolkit.create_visemes", text=t('VisemePanel.create_visemes'), icon='TRIA_RIGHT')
row = layout.row()
row.scale_y = 1.2
row.operator("avatar_toolkit.create_visemes", text=t('VisemePanel.create_visemes'), icon='TRIA_RIGHT')
else:
layout.label(text=t('VisemePanel.error.noShapekeys'), icon='ERROR')
else:
@@ -38,4 +41,4 @@ class AvatarToolkitVisemePanel(bpy.types.Panel):
layout.label(text=t('VisemePanel.error.noArmature'), icon='ERROR')
layout.separator()
layout.label(text=t('VisemePanel.info.selectMesh'))
layout.label(text=t('VisemePanel.info.selectMesh'), icon='HELP')