UI Updates

- Added icons to ui.
- Re-organised the UI slightly.
- Added some more Titles such as Join Meshes and etc.
- Slight wording changing on descriptions.
This commit is contained in:
Yusarina
2024-07-25 21:48:40 +01:00
parent d4e8ffeebb
commit 83366072b8
9 changed files with 106 additions and 86 deletions
+6 -4
View File
@@ -15,7 +15,9 @@ class AvatarToolkitSettingsPanel(bpy.types.Panel):
def draw(self, context):
layout = self.layout
layout.prop(context.scene, "avatar_toolkit_language", text=t("Settings.language.label"))
layout.label(text=t("Settings.language.label"))
layout.prop(context.scene, "avatar_toolkit_language", text="", icon='WORLD')
@register_wrap
class AVATAR_TOOLKIT_OT_translation_restart_popup(bpy.types.Operator):
@@ -26,7 +28,6 @@ class AVATAR_TOOLKIT_OT_translation_restart_popup(bpy.types.Operator):
def execute(self, context):
if context.scene.avatar_toolkit_language_changed:
# Reload the addon after the popup is closed
bpy.ops.script.reload()
context.scene.avatar_toolkit_language_changed = False
return {'FINISHED'}
@@ -36,5 +37,6 @@ class AVATAR_TOOLKIT_OT_translation_restart_popup(bpy.types.Operator):
def draw(self, context):
layout = self.layout
layout.label(text=t("Settings.translation_restart_popup.message1"))
layout.label(text=t("Settings.translation_restart_popup.message2"))
layout.label(text=t("Settings.translation_restart_popup.message1"), icon='INFO')
layout.label(text=t("Settings.translation_restart_popup.message2"), icon='FILE_REFRESH')