UI Updates

- Added icons to ui.
- Re-organised the UI slightly.
- Added some more Titles such as Join Meshes and etc.
- Slight wording changing on descriptions.
This commit is contained in:
Yusarina
2024-07-25 21:48:40 +01:00
parent d4e8ffeebb
commit 83366072b8
9 changed files with 106 additions and 86 deletions
+15 -10
View File
@@ -19,19 +19,24 @@ class AvatarToolkitOptimizationPanel(bpy.types.Panel):
armature = get_selected_armature(context)
if armature:
layout.label(text=t("Optimization.options.label"))
layout.label(text=t("Optimization.options.label"), icon='SETTINGS')
row = layout.row()
row.scale_y = 1.2
row.operator("avatar_toolkit.combine_materials", text=t("Optimization.combine_materials.label"))
layout.separator(factor=0.5)
row.operator("avatar_toolkit.combine_materials", text=t("Optimization.combine_materials.label"), icon='MATERIAL')
row = layout.row(align=True)
row.scale_y = 1.2
row.operator("avatar_toolkit.join_all_meshes", text=t("Optimization.join_all_meshes.label"))
row.operator("avatar_toolkit.join_selected_meshes", text=t("Optimization.join_selected_meshes.label"))
row.operator("avatar_toolkit.remove_doubles_safely", text=t("Optimization.remove_doubles_safely.label"))
else:
layout.label(text=t("Optimization.select_armature"))
row.operator("avatar_toolkit.remove_doubles_safely", text=t("Optimization.remove_doubles_safely.label"), icon='SNAP_VERTEX')
layout.separator(factor=0.5)
layout.label(text=t("Optimization.joinmeshes.label"), icon='SETTINGS')
row = layout.row(align=True)
row.scale_y = 1.2
row.operator("avatar_toolkit.join_all_meshes", text=t("Optimization.join_all_meshes.label"), icon='OUTLINER_OB_MESH')
row.operator("avatar_toolkit.join_selected_meshes", text=t("Optimization.join_selected_meshes.label"), icon='STICKY_UVS_LOC')
else:
layout.label(text=t("Optimization.select_armature"), icon='ERROR')