UI Updates
- Added icons to ui. - Re-organised the UI slightly. - Added some more Titles such as Join Meshes and etc. - Slight wording changing on descriptions.
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+16
-11
@@ -2,7 +2,7 @@ from bpy.types import UIList, Panel, UILayout, Object, Context,Material, Operato
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import bpy
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from ..core.register import register_wrap
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from .panel import AvatarToolkitPanel
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from ..core.common import SceneMatClass, material_list_bool
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from ..core.common import SceneMatClass, material_list_bool, get_selected_armature
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from ..functions.atlas_materials import Atlas_Materials
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from ..functions.translations import t
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@@ -70,14 +70,19 @@ class TextureAtlasPanel(Panel):
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def draw(self, context: Context):
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layout = self.layout
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row = layout.row()
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boxoutter = row.box()
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direction_icon = 'RIGHTARROW' if not context.scene.texture_atlas_Has_Mat_List_Shown else 'DOWNARROW_HLT'
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row = boxoutter.row()
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row.operator(ExpandSection_Materials.bl_idname, text=(t("TextureAtlas.reload_list") if not context.scene.texture_atlas_Has_Mat_List_Shown else t("TextureAtlas.loaded_list")), icon=direction_icon)
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if context.scene.texture_atlas_Has_Mat_List_Shown:
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row = boxoutter.row()
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row.template_list(MaterialTextureAtlasProperties.bl_idname, 'material_list', context.scene, 'materials',
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context.scene, 'texture_atlas_material_index', rows=12, type='DEFAULT')
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armature = get_selected_armature(context)
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if armature:
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row = layout.row()
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row.operator(Atlas_Materials.bl_idname, text=t("TextureAtlas.atlas_materials"))
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boxoutter = row.box()
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direction_icon = 'RIGHTARROW' if not context.scene.texture_atlas_Has_Mat_List_Shown else 'DOWNARROW_HLT'
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row = boxoutter.row()
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row.operator(ExpandSection_Materials.bl_idname, text=(t("TextureAtlas.reload_list") if not context.scene.texture_atlas_Has_Mat_List_Shown else t("TextureAtlas.loaded_list")), icon=direction_icon)
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if context.scene.texture_atlas_Has_Mat_List_Shown:
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row = boxoutter.row()
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row.template_list(MaterialTextureAtlasProperties.bl_idname, 'material_list', context.scene, 'materials',
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context.scene, 'texture_atlas_material_index', rows=12, type='DEFAULT')
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row = layout.row()
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row.operator(Atlas_Materials.bl_idname, text=t("TextureAtlas.atlas_materials"))
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else:
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layout.label(text=t("Tools.select_armature"), icon='ERROR')
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