Some Baisc UI Improvements

Nothing much, just improving the UI looks a little bit, we now have Import and Export in a popup and I made some changes to some of the buttons. That's about it.
This commit is contained in:
Yusarina
2024-06-18 22:58:29 +01:00
parent 1f96df4b71
commit 81abc6ffd7
3 changed files with 53 additions and 8 deletions
+6 -3
View File
@@ -16,12 +16,15 @@ class AvatarToolkitOptimizationPanel(bpy.types.Panel):
layout.label(text="Optimization Options")
row = layout.row()
row.scale_y = 1.2
row.operator("avatar_toolkit.combine_materials", text="Combine Materials")
row = layout.row()
row.operator("avatar_toolkit.join_all_meshes", text="Join All Meshes")
layout.separator(factor=0.5)
row = layout.row()
row = layout.row(align=True)
row.scale_y = 1.2
row.operator("avatar_toolkit.join_all_meshes", text="Join All Meshes")
row.operator("avatar_toolkit.join_selected_meshes", text="Join Selected Meshes")
# Add optimization options here
+4 -1
View File
@@ -11,6 +11,9 @@ class AvatarToolkitPanel(bpy.types.Panel):
def draw(self, context):
layout = self.layout
layout.label(text="Welcome to Avatar Toolkit!")
layout.label(text="Welcome to Avatar Toolkit, a tool for")
layout.label(text="creating and editing avatars in blender,")
layout.label(text="This is an early alpha version, so expect")
layout.label(text="bugs and issues.")
#print("Avatar Toolkit Panel is being drawn")
+42 -3
View File
@@ -18,10 +18,49 @@ class AvatarToolkitQuickAccessPanel(bpy.types.Panel):
layout = self.layout
layout.label(text="Quick Access Options")
# Add import buttons
row = layout.row()
row.operator("avatar_toolkit.import_pmx", text="Import PMX")
row.operator("avatar_toolkit.import_pmd", text="Import PMD")
row.label(text="Import/Export", icon='IMPORT')
layout.separator(factor=0.5)
row = layout.row(align=True)
row.scale_y = 1.5
row.operator("avatar_toolkit.import_menu", text="Import")
row.operator("avatar_toolkit.export_menu", text="Export")
@register_wrap
class AVATAR_TOOLKIT_OT_import_menu(bpy.types.Operator):
bl_idname = "avatar_toolkit.import_menu"
bl_label = "Import Menu"
def execute(self, context):
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_popup(self, width=200)
def draw(self, context):
layout = self.layout
layout.label(text="Select Import Method")
layout.operator("avatar_toolkit.import_pmx", text="Import PMX")
layout.operator("avatar_toolkit.import_pmd", text="Import PMD")
@register_wrap
class AVATAR_TOOLKIT_OT_export_menu(bpy.types.Operator):
bl_idname = "avatar_toolkit.export_menu"
bl_label = "Export Menu"
def execute(self, context):
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_popup(self, width=200)
def draw(self, context):
layout = self.layout
layout.label(text="Export options will go here")
@register_wrap
class AVATAR_TOOLKIT_OT_import_pmx(bpy.types.Operator):