Add apply shapekey to basis

add apply shapekey to basis to shapekey menu

I believe I wrote this simple implementation for Tuxedo, I don't remember how I came up with it.
This commit is contained in:
989onan
2024-09-22 14:50:26 -04:00
parent b015736ead
commit 8191c795f4
4 changed files with 65 additions and 2 deletions
+3
View File
@@ -151,6 +151,9 @@
"Tools.remove_unused_shapekeys.tolerance.desc": "Min movement for position on any coordinate\n for any vertex for a shapekey to be kept.",
"Tools.remove_unused_shapekeys.desc": "Remove shapekeys that don't move anything.\nDoesn't get rid of category shapekeys.\n(ex: has \"~\", \"-\", or \"=\" in the name.)",
"Tools.remove_unused_shapekeys.tolerance.label": "Position Tolerance",
"Tools.apply_shape_key.label": "Apply Shapekey to Basis",
"Tools.apply_shape_key.desc": "Apply the selected shapekey to the basis, making it default on.",
"Tools.apply_shape_key.error": "The shape keys were not merged for some reason!",
"Tools.remove_zero_weight_bones.success": "Zero weight bones removed successfully",
"Tools.remove_zero_weight_bones.label": "Remove Zero Weight Bones",
"Tools.remove_zero_weight_bones.desc": "Remove bones from the armature that have weights less than threshold.",