Fixes
This fixes is to get everything working on the new auto load and properties system. Also some other small fixes.
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@@ -302,7 +302,6 @@ def add_principled_shader(material: Material, bake_mmd=True):
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if material.blend_method != 'OPAQUE':
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principled_shader.inputs["Alpha"].default_value = material.alpha_threshold
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material.blend_method = 'CLIP'
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material.shadow_method = 'CLIP'
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def fix_mmd_shader(material: Material):
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mmd_shader_node = material.node_tree.nodes.get("mmd_shader")
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