This fixes is to get everything working on the new auto load and properties system.
Also some other small fixes.
This commit is contained in:
Yusarina
2024-12-03 01:26:10 +00:00
parent fe8f5f69d5
commit 7e584e3648
10 changed files with 189 additions and 244 deletions
+147 -123
View File
@@ -23,24 +23,24 @@ class MaterialImageList:
self.h: int = 0
self.fit = None
def scale_images_to_largest(images: list[Image]) -> set:
x: int = 0
y: int = 0
def scale_images_to_largest(images: list[Image]) -> tuple[int, int]:
try:
valid_images = []
for img in images:
if img and hasattr(img, 'name'):
image_data = bpy.data.images.get(img.name)
if image_data and image_data.has_data:
valid_images.append(image_data)
# Filter out None or invalid images
valid_images = [img for img in images if img and img.has_data]
if not valid_images:
return 0, 0
if not valid_images:
return 1, 1
max_width = max(img.size[0] for img in valid_images)
max_height = max(img.size[1] for img in valid_images)
for image in valid_images:
x = max(x, image.size[0])
y = max(y, image.size[1])
for image in valid_images:
image.scale(width=int(x), height=int(y))
return x, y
return max_width, max_height
except:
return 1, 1
def MaterialImageList_to_Image_list(classitem: MaterialImageList) -> list[Image]:
list_of_images: list[Image] = []
@@ -62,56 +62,75 @@ def get_material_images_from_scene(context: Context) -> list[MaterialImageList]:
if obj.type == 'MESH':
for mat_slot in obj.material_slots:
# Only process materials that are selected for atlas
if mat_slot.material and mat_slot.material.include_in_atlas is True:
if mat_slot.material and mat_slot.material.avatar_toolkit.include_in_atlas:
new_mat_image_item = MaterialImageList()
try:
new_mat_image_item.albedo = bpy.data.images[mat_slot.material.texture_atlas_albedo]
except Exception:
name = mat_slot.material.name + "_albedo_replacement"
if name in bpy.data.images:
bpy.data.images.remove(image=bpy.data.images[name], do_unlink=True)
new_mat_image_item.albedo = bpy.data.images.new(name=name, width=32, height=32, alpha=True)
new_mat_image_item.albedo.pixels[:] = numpy.tile(numpy.array([0.0,0.0,0.0,1.0]), 32*32)
try:
new_mat_image_item.normal = bpy.data.images[mat_slot.material.texture_atlas_normal]
except Exception:
name = mat_slot.material.name + "_normal_replacement"
if name in bpy.data.images:
bpy.data.images.remove(image=bpy.data.images[name], do_unlink=True)
new_mat_image_item.normal = bpy.data.images.new(name=name, width=32, height=32, alpha=True)
new_mat_image_item.normal.pixels[:] = numpy.tile(numpy.array([0.5,0.5,1.0,1.0]), 32*32)
try:
new_mat_image_item.emission = bpy.data.images[mat_slot.material.texture_atlas_emission]
except Exception:
name = mat_slot.material.name + "_emission_replacement"
if name in bpy.data.images:
bpy.data.images.remove(image=bpy.data.images[name], do_unlink=True)
new_mat_image_item.emission = bpy.data.images.new(name=name, width=32, height=32, alpha=True)
new_mat_image_item.emission.pixels[:] = numpy.tile(numpy.array([0.0,0.0,0.0,1.0]), 32*32)
try:
new_mat_image_item.ambient_occlusion = bpy.data.images[mat_slot.material.texture_atlas_ambient_occlusion]
except Exception:
name = mat_slot.material.name + "_ambient_occlusion_replacement"
if name in bpy.data.images:
bpy.data.images.remove(image=bpy.data.images[name], do_unlink=True)
new_mat_image_item.ambient_occlusion = bpy.data.images.new(name=name, width=32, height=32, alpha=True)
new_mat_image_item.ambient_occlusion.pixels[:] = numpy.tile(numpy.array([1.0,1.0,1.0,1.0]), 32*32)
try:
new_mat_image_item.height = bpy.data.images[mat_slot.material.texture_atlas_height]
except Exception:
name = mat_slot.material.name + "_height_replacement"
if name in bpy.data.images:
bpy.data.images.remove(image=bpy.data.images[name], do_unlink=True)
new_mat_image_item.height = bpy.data.images.new(name=name, width=32, height=32, alpha=True)
new_mat_image_item.height.pixels[:] = numpy.tile(numpy.array([0.5,0.5,0.5,1.0]), 32*32)
try:
new_mat_image_item.roughness = bpy.data.images[mat_slot.material.texture_atlas_roughness]
except Exception:
name = mat_slot.material.name + "_roughness_replacement"
if name in bpy.data.images:
bpy.data.images.remove(image=bpy.data.images[name], do_unlink=True)
new_mat_image_item.roughness = bpy.data.images.new(name=name, width=32, height=32, alpha=True)
new_mat_image_item.roughness.pixels[:] = numpy.tile(numpy.array([1.0,1.0,1.0,0.0]), 32*32)
def get_or_create_image(image_name, replacement_name, default_color):
if image_name and image_name in bpy.data.images:
image = bpy.data.images[image_name]
else:
# Create a new image with the replacement name if it doesn't exist
if replacement_name in bpy.data.images:
image = bpy.data.images[replacement_name]
else:
image = bpy.data.images.new(
name=replacement_name, width=32, height=32, alpha=True
)
# Set the pixel data to the default color
num_pixels = 32 * 32
pixel_data = numpy.tile(numpy.array(default_color), num_pixels)
image.pixels[:] = pixel_data
# Set use_fake_user to True to prevent Blender from removing the image
image.use_fake_user = True
return image
# Albedo
albedo_name = getattr(mat_slot.material, 'texture_atlas_albedo', '')
new_mat_image_item.albedo = get_or_create_image(
albedo_name,
mat_slot.material.name + "_albedo_replacement",
[0.0, 0.0, 0.0, 1.0]
)
# Normal
normal_name = getattr(mat_slot.material, 'texture_atlas_normal', '')
new_mat_image_item.normal = get_or_create_image(
normal_name,
mat_slot.material.name + "_normal_replacement",
[0.5, 0.5, 1.0, 1.0]
)
# Emission
emission_name = getattr(mat_slot.material, 'texture_atlas_emission', '')
new_mat_image_item.emission = get_or_create_image(
emission_name,
mat_slot.material.name + "_emission_replacement",
[0.0, 0.0, 0.0, 1.0]
)
# Ambient Occlusion
ao_name = getattr(mat_slot.material, 'texture_atlas_ambient_occlusion', '')
new_mat_image_item.ambient_occlusion = get_or_create_image(
ao_name,
mat_slot.material.name + "_ambient_occlusion_replacement",
[1.0, 1.0, 1.0, 1.0]
)
# Height
height_name = getattr(mat_slot.material, 'texture_atlas_height', '')
new_mat_image_item.height = get_or_create_image(
height_name,
mat_slot.material.name + "_height_replacement",
[0.5, 0.5, 0.5, 1.0]
)
# Roughness
roughness_name = getattr(mat_slot.material, 'texture_atlas_roughness', '')
new_mat_image_item.roughness = get_or_create_image(
roughness_name,
mat_slot.material.name + "_roughness_replacement",
[1.0, 1.0, 1.0, 0.0]
)
new_mat_image_item.material = mat_slot.material
new_mat_image_item.parent_mesh = obj
@@ -120,6 +139,7 @@ def get_material_images_from_scene(context: Context) -> list[MaterialImageList]:
return material_image_list
def prep_images_in_scene(context: Context) -> list[MaterialImageList]:
preped_images: list[MaterialImageList] = get_material_images_from_scene(context)
for MaterialImageClass in preped_images:
@@ -135,7 +155,6 @@ def prep_images_in_scene(context: Context) -> list[MaterialImageList]:
class AvatarToolKit_OT_AtlasMaterials(Operator):
bl_idname = "avatar_toolkit.atlas_materials"
bl_label = t("TextureAtlas.atlas_materials")
bl_description = t("TextureAtlas.atlas_materials_desc")
@@ -143,12 +162,13 @@ class AvatarToolKit_OT_AtlasMaterials(Operator):
@classmethod
def poll(cls, context: Context) -> bool:
return context.scene.texture_atlas_Has_Mat_List_Shown
return context.scene.avatar_toolkit.texture_atlas_Has_Mat_List_Shown
def execute(self, context: Context) -> set:
try:
# Get only materials that are explicitly marked for inclusion
selected_materials = [m for m in prep_images_in_scene(context) if m.material and m.material.include_in_atlas is True]
selected_materials = [m for m in prep_images_in_scene(context)
if m.material and m.material.avatar_toolkit.include_in_atlas is True]
if not selected_materials:
self.report({'WARNING'}, t("TextureAtlas.no_materials_selected"))
@@ -157,71 +177,75 @@ class AvatarToolKit_OT_AtlasMaterials(Operator):
packer: BinPacker = BinPacker(selected_materials)
mat_images = packer.fit()
size: list[int] = [max([matimg.fit.w + matimg.albedo.size[0] for matimg in mat_images]),
max([matimg.fit.h + matimg.albedo.size[1] for matimg in mat_images])]
print([matimg.fit.w + matimg.albedo.size[1] for matimg in mat_images])
size: list[int] = [
max([
matimg.fit.w + matimg.albedo.size[0]
for matimg in mat_images
if matimg.albedo and matimg.albedo.has_data
] or [1]),
max([
matimg.fit.h + matimg.albedo.size[1]
for matimg in mat_images
if matimg.albedo and matimg.albedo.has_data
] or [1])
]
print([matimg.fit.w + matimg.albedo.size[0] for matimg in mat_images if matimg.albedo and matimg.albedo.has_data])
atlased_mat: MaterialImageList = MaterialImageList()
for mat in mat_images:
x: int = int(mat.fit.x)
y: int = int(mat.fit.y)
w: int = int(mat.albedo.size[0])
h: int = int(mat.albedo.size[1])
for obj in bpy.data.objects:
if obj.type == 'MESH':
mesh: Mesh = obj.data
for layer in mesh.polygons:
if obj.material_slots[layer.material_index].material:
if obj.material_slots[layer.material_index].material == mat.material:
for loop_idx in layer.loop_indices:
layer_loops: MeshUVLoopLayer
for layer_loops in mesh.uv_layers:
uv_item: Float2AttributeValue = layer_loops.uv[loop_idx]
uv_item.vector.x = (uv_item.vector.x*(w/size[0]))+(x/size[0])
uv_item.vector.y = (uv_item.vector.y*(h/size[1]))+(y/size[1])
for type in ["albedo","normal", "emission","ambient_occlusion","height", "roughness"]:
new_image_name: str= "Atlas_"+type+"_"+context.scene.name+"_"+Path(bpy.data.filepath).stem
print("Processing "+type+" atlas image")
if new_image_name in bpy.data.images:
bpy.data.images.remove(bpy.data.images[new_image_name])
canvas: Image = bpy.data.images.new(name=new_image_name, width=int(size[0]),height=int(size[1]), alpha=True)
c_w = canvas.size[0]
canvas_pixels: list[float] = list(canvas.pixels[:])
for mat in mat_images:
if mat.albedo and mat.albedo.has_data:
x: int = int(mat.fit.x)
y: int = int(mat.fit.y)
w: int = int(mat.albedo.size[0])
h: int = int(mat.albedo.size[1])
image_var: Image = eval("mat."+type)
image_pixels: list[float] = list(image_var.pixels[:])
print("writing image \""+image_var.name+"\" to canvas.")
print("x: \""+str(x)+"\" "+"y: \""+str(y)+"\" "+"w: \""+str(w)+"\" "+"h: \""+str(h)+"\" ")
for k in range(0,h):
for i in range(0, w):
for channel in range(0,4):
canvas_pixels[
int((((k+y)*c_w)
+
(i+x))*4)
+int(channel)
] = image_pixels[
int((
(k*w)
+i)*4)
+int(channel)]
for obj in bpy.data.objects:
if obj.type == 'MESH':
mesh: Mesh = obj.data
for layer in mesh.polygons:
if obj.material_slots[layer.material_index].material:
if obj.material_slots[layer.material_index].material == mat.material:
for loop_idx in layer.loop_indices:
layer_loops: MeshUVLoopLayer
for layer_loops in mesh.uv_layers:
uv_item: Float2AttributeValue = layer_loops.uv[loop_idx]
uv_item.vector.x = (uv_item.vector.x * (w / size[0])) + (x / size[0])
uv_item.vector.y = (uv_item.vector.y * (h / size[1])) + (y / size[1])
for texture_type in ["albedo", "normal", "emission", "ambient_occlusion", "height", "roughness"]:
new_image_name: str = f"Atlas_{texture_type}_{context.scene.name}_{Path(bpy.data.filepath).stem}"
print(f"Processing {texture_type} atlas image")
if new_image_name in bpy.data.images:
bpy.data.images.remove(bpy.data.images[new_image_name])
canvas: Image = bpy.data.images.new(name=new_image_name, width=int(size[0]), height=int(size[1]), alpha=True)
c_w = canvas.size[0]
canvas_pixels: list[float] = list(canvas.pixels[:])
for mat in mat_images:
image_var: Image = getattr(mat, texture_type, None)
if image_var and image_var.has_data:
x: int = int(mat.fit.x)
y: int = int(mat.fit.y)
w: int = int(image_var.size[0])
h: int = int(image_var.size[1])
image_pixels: list[float] = list(image_var.pixels[:])
print(f"Writing image \"{image_var.name}\" to canvas.")
print(f"x: \"{x}\" y: \"{y}\" w: \"{w}\" h: \"{h}\"")
for k in range(0, h):
for i in range(0, w):
for channel in range(0, 4):
canvas_index = (((k + y) * c_w) + (i + x)) * 4 + channel
image_index = ((k * w) + i) * 4 + channel
canvas_pixels[int(canvas_index)] = image_pixels[int(image_index)]
canvas.pixels[:] = canvas_pixels[:]
canvas.save(filepath=os.path.join(os.path.dirname(bpy.data.filepath),new_image_name+".png"))
exec("atlased_mat."+type+" = canvas")
canvas.save(filepath=os.path.join(os.path.dirname(bpy.data.filepath), new_image_name + ".png"))
setattr(atlased_mat, texture_type, canvas)
#I am sorry for the amount of nodes I'm instanciating here and their values.
#This is so that the nodes look pretty in the UI, which I think looks kinda nice. - @989onan
@@ -285,7 +309,7 @@ class AvatarToolKit_OT_AtlasMaterials(Operator):
if obj.type == 'MESH':
mesh: Mesh = obj.data
for i, mat_slot in enumerate(obj.material_slots):
if mat_slot.material and mat_slot.material.include_in_atlas is True:
if mat_slot.material and mat_slot.material.avatar_toolkit.include_in_atlas is True:
mesh.materials[i] = atlased_mat.material
self.report({'INFO'}, t("TextureAtlas.atlas_completed"))