Fixes
This fixes is to get everything working on the new auto load and properties system. Also some other small fixes.
This commit is contained in:
+8
-9
@@ -161,15 +161,15 @@ def get_armatures(self, context: Context) -> List[Tuple[str, str, str]]:
|
||||
return armatures
|
||||
|
||||
def get_armatures_that_are_not_selected(self, context: Context) -> List[Tuple[str, str, str]]:
|
||||
armatures = [(obj.name, obj.name, "") for obj in bpy.data.objects if ((obj.type == 'ARMATURE') and (obj.name != context.scene.selected_armature))]
|
||||
armatures = [(obj.name, obj.name, "") for obj in bpy.data.objects if ((obj.type == 'ARMATURE') and (obj.name != context.scene.avatar_toolkit.selected_armature))]
|
||||
if not armatures:
|
||||
return [('NONE', 'No Other Armature', '')]
|
||||
return armatures
|
||||
|
||||
def get_selected_armature(context: Context) -> Optional[Object]:
|
||||
try:
|
||||
if hasattr(context.scene, 'selected_armature'):
|
||||
armature_name = context.scene.selected_armature
|
||||
if hasattr(context.scene, 'avatar_toolkit'):
|
||||
armature_name = context.scene.avatar_toolkit.selected_armature
|
||||
if isinstance(armature_name, bytes):
|
||||
try:
|
||||
armature_name = armature_name.decode('utf-8')
|
||||
@@ -209,9 +209,8 @@ def get_merge_armature_source(context: Context) -> Optional[Object]:
|
||||
pass
|
||||
return None
|
||||
|
||||
|
||||
def set_selected_armature(context: Context, armature: Optional[Object]) -> None:
|
||||
context.scene.selected_armature = armature.name if armature else ""
|
||||
context.scene.avatar_toolkit.selected_armature = armature.name if armature else ""
|
||||
|
||||
def is_valid_armature(armature: Object) -> bool:
|
||||
if not armature or armature.type != 'ARMATURE':
|
||||
@@ -451,12 +450,12 @@ def remove_default_objects():
|
||||
|
||||
def init_progress(context, steps):
|
||||
context.window_manager.progress_begin(0, 100)
|
||||
context.scene.avatar_toolkit_progress_steps = steps
|
||||
context.scene.avatar_toolkit_progress_current = 0
|
||||
context.scene.avatar_toolkit.progress_steps = steps
|
||||
context.scene.avatar_toolkit.progress_current = 0
|
||||
|
||||
def update_progress(self, context, message):
|
||||
context.scene.avatar_toolkit_progress_current += 1
|
||||
progress = (context.scene.avatar_toolkit_progress_current / context.scene.avatar_toolkit_progress_steps) * 100
|
||||
context.scene.avatar_toolkit.progress_current += 1
|
||||
progress = (context.scene.avatar_toolkit.progress_current / context.scene.avatar_toolkit.progress_steps) * 100
|
||||
context.window_manager.progress_update(progress)
|
||||
context.area.header_text_set(message)
|
||||
self.report({'INFO'}, message)
|
||||
|
||||
Reference in New Issue
Block a user