Armature Selection Improvements.
- Added a check to make sure Armature is valid. - Added a helper to select the current armature selected in armature selection. - Added a helper to get all meshes. - Updated all current functions to work with the system.
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@@ -2,7 +2,7 @@ import bpy
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from typing import List, Optional
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from bpy.types import Operator, Context, Object
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from ..core.register import register_wrap
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from ..core.common import fix_uv_coordinates, get_selected_armature
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from ..core.common import fix_uv_coordinates, get_selected_armature, is_valid_armature, select_current_armature, get_all_meshes
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from ..functions.translations import t
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@register_wrap
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@@ -14,22 +14,23 @@ class JoinAllMeshes(Operator):
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@classmethod
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def poll(cls, context: Context) -> bool:
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return context.mode == 'OBJECT' and get_selected_armature(context) is not None
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armature = get_selected_armature(context)
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return armature is not None and is_valid_armature(armature)
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def execute(self, context: Context) -> set:
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self.join_all_meshes(context)
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return {'FINISHED'}
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def join_all_meshes(self, context: Context) -> None:
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armature = get_selected_armature(context)
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if not armature:
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if not select_current_armature(context):
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self.report({'WARNING'}, "No armature selected")
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return
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armature = get_selected_armature(context)
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bpy.ops.object.mode_set(mode='OBJECT')
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bpy.ops.object.select_all(action='DESELECT')
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meshes: List[Object] = [obj for obj in bpy.data.objects if obj.type == 'MESH' and 'Armature' in obj.modifiers and obj.modifiers['Armature'].object == armature]
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meshes: List[Object] = get_all_meshes(context)
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for mesh in meshes:
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mesh.select_set(True)
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@@ -44,6 +45,8 @@ class JoinAllMeshes(Operator):
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else:
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self.report({'WARNING'}, "No mesh objects selected")
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context.view_layer.objects.active = armature
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@register_wrap
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class JoinSelectedMeshes(Operator):
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bl_idname = "avatar_toolkit.join_selected_meshes"
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