Armature Selection Improvements.

- Added a check to make sure Armature is valid.
- Added a helper to select the current armature  selected in armature selection.
- Added a helper to get all meshes.
- Updated all current functions to work with the system.
This commit is contained in:
Yusarina
2024-07-24 00:27:14 +01:00
parent 06c7cff4b7
commit 76046f7c6d
6 changed files with 61 additions and 30 deletions
+19 -16
View File
@@ -2,7 +2,7 @@ import bpy
import re
from typing import List, Tuple, Optional
from bpy.types import Material, Operator, Context, Object
from ..core.common import clean_material_names, get_selected_armature
from ..core.common import clean_material_names, get_selected_armature, is_valid_armature, get_all_meshes
from ..core.register import register_wrap
from ..functions.translations import t
@@ -65,51 +65,54 @@ class CombineMaterials(Operator):
@classmethod
def poll(cls, context: Context) -> bool:
return context.active_object is not None and get_selected_armature(context) is not None
armature = get_selected_armature(context)
return armature is not None and is_valid_armature(armature)
def execute(self, context: Context) -> set:
bpy.ops.object.mode_set(mode='OBJECT')
armature = get_selected_armature(context)
if not armature:
self.report({'WARNING'}, "No armature selected")
return {'CANCELLED'}
meshes: List[Object] = [obj for obj in bpy.data.objects if obj.type == 'MESH' and 'Armature' in obj.modifiers and obj.modifiers['Armature'].object == armature]
context.view_layer.objects.active = armature
bpy.ops.object.mode_set(mode='OBJECT')
meshes = get_all_meshes(context)
if not meshes:
self.report({'WARNING'}, "No meshes found for the selected armature")
return {'CANCELLED'}
bpy.ops.object.mode_set(mode='OBJECT')
self.consolidate_materials(meshes)
self.remove_unused_materials()
self.cleanmatslots()
self.clean_material_names()
bpy.ops.object.mode_set(mode='OBJECT')
bpy.context.view_layer.objects.active = armature
return {'FINISHED'}
def consolidate_materials(self, objects: List[Object]) -> None:
def consolidate_materials(self, meshes: List[Object]) -> None:
mat_mapping: dict = {}
num_combined: int = 0
for ob in objects:
for slot in ob.material_slots:
for mesh in meshes:
for slot in mesh.material_slots:
mat: Optional[Material] = slot.material
if mat:
base_name: str = get_base_name(mat.name)
if base_name in mat_mapping:
base_mat: Material = mat_mapping[base_name]
if materials_match(base_mat, mat):
consolidate_textures(base_mat, mat)
num_combined += 1
slot.material = base_mat
try:
if materials_match(base_mat, mat):
consolidate_textures(base_mat, mat)
num_combined += 1
slot.material = base_mat
except AttributeError:
# Skip this material if there's an attribute mismatch
continue
else:
mat_mapping[base_name] = mat
report_consolidated(self, num_combined)
def remove_unused_materials(self) -> None:
for mat in bpy.data.materials:
if not any(obj for obj in bpy.data.objects if obj.material_slots and mat.name in obj.material_slots):