add explode model
- Add method that allows for exploding the model into pieces for kit bashing or painting in substance painter.
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@@ -215,6 +215,12 @@
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"Tools.clean_weights_threshold_desc": "Minimum weight value to consider a bone as weighted",
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"Tools.find_shortest_seam_path": "Find Shortest Seam Path",
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"Tools.find_shortest_seam_path_desc": "Find shortest path of seams between two selected vertices connected to seams.",
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"Tools.explode_mesh":"Explode Mesh for Painting",
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"Tools.explode_mesh_desc": "Explodes the mesh for use with painting programs, or painting inside blender.",
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"Tools.explode_mesh.distance": "Distance",
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"Tools.explode_mesh.distance_desc": "Scale factor for distance between exploded items on model.",
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"Tools.explode_mesh.split_on_seams_desc":"Split model on UV seams to separate islands from each other.",
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"Tools.explode_mesh.split_on_seams":"Split on Seams",
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"Tools.apply_modifier_on_shapekey_obj":"Apply Modifier on Shapekey Object",
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"Tools.apply_modifier_on_shapekey_obj_desc":"Applies a modifier on an object regardless of it having shapekeys.",
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"Tools.merge_title": "Merge Tools",
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