add explode model

- Add method that allows for exploding the model into pieces for kit bashing or painting in substance painter.
This commit is contained in:
989onan
2025-04-05 17:54:39 -04:00
parent cf2a5a22cc
commit 6bafc7d7ac
3 changed files with 102 additions and 2 deletions
+6
View File
@@ -215,6 +215,12 @@
"Tools.clean_weights_threshold_desc": "Minimum weight value to consider a bone as weighted",
"Tools.find_shortest_seam_path": "Find Shortest Seam Path",
"Tools.find_shortest_seam_path_desc": "Find shortest path of seams between two selected vertices connected to seams.",
"Tools.explode_mesh":"Explode Mesh for Painting",
"Tools.explode_mesh_desc": "Explodes the mesh for use with painting programs, or painting inside blender.",
"Tools.explode_mesh.distance": "Distance",
"Tools.explode_mesh.distance_desc": "Scale factor for distance between exploded items on model.",
"Tools.explode_mesh.split_on_seams_desc":"Split model on UV seams to separate islands from each other.",
"Tools.explode_mesh.split_on_seams":"Split on Seams",
"Tools.apply_modifier_on_shapekey_obj":"Apply Modifier on Shapekey Object",
"Tools.apply_modifier_on_shapekey_obj_desc":"Applies a modifier on an object regardless of it having shapekeys.",
"Tools.merge_title": "Merge Tools",