PMX Import now works
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# -*- coding: utf-8 -*-
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# Copyright 2014 MMD Tools authors
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# This file was originally part of the MMD Tools add-on for Blender
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# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
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# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
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# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
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"""Properties for rigid bodies and joints"""
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import bpy
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from .. import bpyutils
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from ..core import rigid_body
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from ..core.rigid_body import RigidBodyMaterial, FnRigidBody
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from ..core.model import FnModel
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from . import patch_library_overridable
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def _updateCollisionGroup(prop, _context):
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obj = prop.id_data
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materials = obj.data.materials
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if len(materials) == 0:
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materials.append(RigidBodyMaterial.getMaterial(prop.collision_group_number))
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else:
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obj.material_slots[0].material = RigidBodyMaterial.getMaterial(prop.collision_group_number)
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def _updateType(prop, _context):
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obj = prop.id_data
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rb = obj.rigid_body
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if rb:
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rb.kinematic = int(prop.type) == rigid_body.MODE_STATIC
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def _updateShape(prop, _context):
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obj = prop.id_data
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if len(obj.data.vertices) > 0:
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size = prop.size
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prop.size = size # update mesh
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rb = obj.rigid_body
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if rb:
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rb.collision_shape = prop.shape
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def _get_bone(prop):
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obj = prop.id_data
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relation = obj.constraints.get("mmd_tools_rigid_parent", None)
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if relation:
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arm = relation.target
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bone_name = relation.subtarget
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if arm is not None and bone_name in arm.data.bones:
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return bone_name
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return prop.get("bone", "")
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def _set_bone(prop, value):
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bone_name = value
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obj = prop.id_data
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relation = obj.constraints.get("mmd_tools_rigid_parent", None)
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if relation is None:
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relation = obj.constraints.new("CHILD_OF")
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relation.name = "mmd_tools_rigid_parent"
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relation.mute = True
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arm = relation.target
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if arm is None:
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root = FnModel.find_root_object(obj)
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if root:
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arm = relation.target = FnModel.find_armature_object(root)
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if arm is not None and bone_name in arm.data.bones:
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relation.subtarget = bone_name
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else:
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relation.subtarget = bone_name = ""
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prop["bone"] = bone_name
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def _get_size(prop):
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if prop.id_data.mmd_type != "RIGID_BODY":
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return (0, 0, 0)
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return FnRigidBody.get_rigid_body_size(prop.id_data)
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def _set_size(prop, value):
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obj = prop.id_data
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assert obj.mode == "OBJECT" # not support other mode yet
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shape = prop.shape
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mesh = obj.data
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rb = obj.rigid_body
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if len(mesh.vertices) == 0 or rb is None or rb.collision_shape != shape:
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if shape == "SPHERE":
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bpyutils.makeSphere(
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radius=value[0],
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target_object=obj,
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)
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elif shape == "BOX":
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bpyutils.makeBox(
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size=value,
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target_object=obj,
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)
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elif shape == "CAPSULE":
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bpyutils.makeCapsule(
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radius=value[0],
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height=value[1],
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target_object=obj,
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)
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mesh.update()
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if rb:
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rb.collision_shape = shape
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else:
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if shape == "SPHERE":
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radius = max(value[0], 1e-3)
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for v in mesh.vertices:
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vec = v.co.normalized()
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v.co = vec * radius
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elif shape == "BOX":
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x = max(value[0], 1e-3)
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y = max(value[1], 1e-3)
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z = max(value[2], 1e-3)
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for v in mesh.vertices:
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x0, y0, z0 = v.co
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x0 = -x if x0 < 0 else x
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y0 = -y if y0 < 0 else y
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z0 = -z if z0 < 0 else z
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v.co = [x0, y0, z0]
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elif shape == "CAPSULE":
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r0, h0, xx = FnRigidBody.get_rigid_body_size(prop.id_data)
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h0 *= 0.5
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radius = max(value[0], 1e-3)
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height = max(value[1], 1e-3) * 0.5
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scale = radius / max(r0, 1e-3)
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for v in mesh.vertices:
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x0, y0, z0 = v.co
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x0 *= scale
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y0 *= scale
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if z0 < 0:
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z0 = (z0 + h0) * scale - height
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else:
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z0 = (z0 - h0) * scale + height
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v.co = [x0, y0, z0]
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mesh.update()
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def _get_rigid_name(prop):
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return prop.get("name", "")
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def _set_rigid_name(prop, value):
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prop["name"] = value
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class MMDRigidBody(bpy.types.PropertyGroup):
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name_j: bpy.props.StringProperty(
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name="Name",
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description="Japanese Name",
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default="",
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get=_get_rigid_name,
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set=_set_rigid_name,
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)
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name_e: bpy.props.StringProperty(
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name="Name(Eng)",
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description="English Name",
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default="",
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)
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collision_group_number: bpy.props.IntProperty(
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name="Collision Group",
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description="The collision group of the object",
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min=0,
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max=15,
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default=1,
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update=_updateCollisionGroup,
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)
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collision_group_mask: bpy.props.BoolVectorProperty(
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name="Collision Group Mask",
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description="The groups the object can not collide with",
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size=16,
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subtype="LAYER",
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)
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type: bpy.props.EnumProperty(
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name="Rigid Type",
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description="Select rigid type",
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items=[
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(str(rigid_body.MODE_STATIC), "Bone", "Rigid body's orientation completely determined by attached bone", 1),
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(str(rigid_body.MODE_DYNAMIC), "Physics", "Attached bone's orientation completely determined by rigid body", 2),
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(str(rigid_body.MODE_DYNAMIC_BONE), "Physics + Bone", "Bone determined by combination of parent and attached rigid body", 3),
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],
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update=_updateType,
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)
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shape: bpy.props.EnumProperty(
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name="Shape",
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description="Select the collision shape",
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items=[
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("SPHERE", "Sphere", "", 1),
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("BOX", "Box", "", 2),
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("CAPSULE", "Capsule", "", 3),
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],
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update=_updateShape,
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)
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bone: bpy.props.StringProperty(
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name="Bone",
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description="Target bone",
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default="",
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get=_get_bone,
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set=_set_bone,
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)
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size: bpy.props.FloatVectorProperty(
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name="Size",
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description="Size of the object",
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subtype="XYZ",
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size=3,
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min=0,
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step=0.1,
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get=_get_size,
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set=_set_size,
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)
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@staticmethod
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def register():
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bpy.types.Object.mmd_rigid = patch_library_overridable(bpy.props.PointerProperty(type=MMDRigidBody))
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@staticmethod
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def unregister():
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del bpy.types.Object.mmd_rigid
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def _updateSpringLinear(prop, context):
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obj = prop.id_data
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rbc = obj.rigid_body_constraint
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if rbc:
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rbc.spring_stiffness_x = prop.spring_linear[0]
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rbc.spring_stiffness_y = prop.spring_linear[1]
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rbc.spring_stiffness_z = prop.spring_linear[2]
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def _updateSpringAngular(prop, context):
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obj = prop.id_data
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rbc = obj.rigid_body_constraint
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if rbc and hasattr(rbc, "use_spring_ang_x"):
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rbc.spring_stiffness_ang_x = prop.spring_angular[0]
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rbc.spring_stiffness_ang_y = prop.spring_angular[1]
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rbc.spring_stiffness_ang_z = prop.spring_angular[2]
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class MMDJoint(bpy.types.PropertyGroup):
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name_j: bpy.props.StringProperty(
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name="Name",
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description="Japanese Name",
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default="",
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)
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name_e: bpy.props.StringProperty(
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name="Name(Eng)",
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description="English Name",
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default="",
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)
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spring_linear: bpy.props.FloatVectorProperty(
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name="Spring(Linear)",
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description="Spring constant of movement",
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subtype="XYZ",
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size=3,
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min=0,
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step=0.1,
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update=_updateSpringLinear,
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)
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spring_angular: bpy.props.FloatVectorProperty(
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name="Spring(Angular)",
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description="Spring constant of rotation",
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subtype="XYZ",
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size=3,
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min=0,
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step=0.1,
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update=_updateSpringAngular,
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)
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@staticmethod
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def register():
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bpy.types.Object.mmd_joint = patch_library_overridable(bpy.props.PointerProperty(type=MMDJoint))
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@staticmethod
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def unregister():
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del bpy.types.Object.mmd_joint
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