PMX Import now works

This commit is contained in:
Yusarina
2025-04-10 23:40:51 +01:00
parent 3414ad8917
commit 69cc03098f
42 changed files with 12920 additions and 824 deletions
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# -*- coding: utf-8 -*-
# Copyright 2014 MMD Tools authors
# This file was originally part of the MMD Tools add-on for Blender
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
import bpy
from .. import utils
from ..core import material
from ..core.material import FnMaterial
from ..core.model import FnModel
from . import patch_library_overridable
def _mmd_material_update_ambient_color(prop: "MMDMaterial", _context):
FnMaterial(prop.id_data).update_ambient_color()
def _mmd_material_update_diffuse_color(prop: "MMDMaterial", _context):
FnMaterial(prop.id_data).update_diffuse_color()
def _mmd_material_update_alpha(prop: "MMDMaterial", _context):
FnMaterial(prop.id_data).update_alpha()
def _mmd_material_update_specular_color(prop: "MMDMaterial", _context):
FnMaterial(prop.id_data).update_specular_color()
def _mmd_material_update_shininess(prop: "MMDMaterial", _context):
FnMaterial(prop.id_data).update_shininess()
def _mmd_material_update_is_double_sided(prop: "MMDMaterial", _context):
FnMaterial(prop.id_data).update_is_double_sided()
def _mmd_material_update_sphere_texture_type(prop: "MMDMaterial", context):
FnMaterial(prop.id_data).update_sphere_texture_type(context.active_object)
def _mmd_material_update_toon_texture(prop: "MMDMaterial", _context):
FnMaterial(prop.id_data).update_toon_texture()
def _mmd_material_update_enabled_drop_shadow(prop: "MMDMaterial", _context):
FnMaterial(prop.id_data).update_drop_shadow()
def _mmd_material_update_enabled_self_shadow_map(prop: "MMDMaterial", _context):
FnMaterial(prop.id_data).update_self_shadow_map()
def _mmd_material_update_enabled_self_shadow(prop: "MMDMaterial", _context):
FnMaterial(prop.id_data).update_self_shadow()
def _mmd_material_update_enabled_toon_edge(prop: "MMDMaterial", _context):
FnMaterial(prop.id_data).update_enabled_toon_edge()
def _mmd_material_update_edge_color(prop: "MMDMaterial", _context):
FnMaterial(prop.id_data).update_edge_color()
def _mmd_material_update_edge_weight(prop: "MMDMaterial", _context):
FnMaterial(prop.id_data).update_edge_weight()
def _mmd_material_get_name_j(prop: "MMDMaterial"):
return prop.get("name_j", "")
def _mmd_material_set_name_j(prop: "MMDMaterial", value: str):
prop_value = value
if prop_value and prop_value != prop.get("name_j"):
root = FnModel.find_root_object(bpy.context.active_object)
if root is None:
prop_value = utils.unique_name(value, {mat.mmd_material.name_j for mat in bpy.data.materials})
else:
prop_value = utils.unique_name(value, {mat.mmd_material.name_j for mat in FnModel.iterate_materials(root)})
prop["name_j"] = prop_value
# ===========================================
# Property classes
# ===========================================
class MMDMaterial(bpy.types.PropertyGroup):
"""マテリアル"""
name_j: bpy.props.StringProperty(
name="Name",
description="Japanese Name",
default="",
set=_mmd_material_set_name_j,
get=_mmd_material_get_name_j,
)
name_e: bpy.props.StringProperty(
name="Name(Eng)",
description="English Name",
default="",
)
material_id: bpy.props.IntProperty(
name="Material ID",
description="Unique ID for the reference of material morph",
default=-1,
min=-1,
)
ambient_color: bpy.props.FloatVectorProperty(
name="Ambient Color",
description="Ambient color",
subtype="COLOR",
size=3,
min=0,
max=1,
precision=3,
step=0.1,
default=[0.4, 0.4, 0.4],
update=_mmd_material_update_ambient_color,
)
diffuse_color: bpy.props.FloatVectorProperty(
name="Diffuse Color",
description="Diffuse color",
subtype="COLOR",
size=3,
min=0,
max=1,
precision=3,
step=0.1,
default=[0.8, 0.8, 0.8],
update=_mmd_material_update_diffuse_color,
)
alpha: bpy.props.FloatProperty(
name="Alpha",
description="Alpha transparency",
min=0,
max=1,
precision=3,
step=0.1,
default=1.0,
update=_mmd_material_update_alpha,
)
specular_color: bpy.props.FloatVectorProperty(
name="Specular Color",
description="Specular color",
subtype="COLOR",
size=3,
min=0,
max=1,
precision=3,
step=0.1,
default=[0.625, 0.625, 0.625],
update=_mmd_material_update_specular_color,
)
shininess: bpy.props.FloatProperty(
name="Reflect",
description="Sharpness of reflected highlights",
min=0,
soft_max=512,
step=100.0,
default=50.0,
update=_mmd_material_update_shininess,
)
is_double_sided: bpy.props.BoolProperty(
name="Double Sided",
description="Both sides of mesh should be rendered",
default=False,
update=_mmd_material_update_is_double_sided,
)
enabled_drop_shadow: bpy.props.BoolProperty(
name="Ground Shadow",
description="Display ground shadow",
default=True,
update=_mmd_material_update_enabled_drop_shadow,
)
enabled_self_shadow_map: bpy.props.BoolProperty(
name="Self Shadow Map",
description="Object can become shadowed by other objects",
default=True,
update=_mmd_material_update_enabled_self_shadow_map,
)
enabled_self_shadow: bpy.props.BoolProperty(
name="Self Shadow",
description="Object can cast shadows",
default=True,
update=_mmd_material_update_enabled_self_shadow,
)
enabled_toon_edge: bpy.props.BoolProperty(
name="Toon Edge",
description="Use toon edge",
default=False,
update=_mmd_material_update_enabled_toon_edge,
)
edge_color: bpy.props.FloatVectorProperty(
name="Edge Color",
description="Toon edge color",
subtype="COLOR",
size=4,
min=0,
max=1,
precision=3,
step=0.1,
default=[0, 0, 0, 1],
update=_mmd_material_update_edge_color,
)
edge_weight: bpy.props.FloatProperty(
name="Edge Weight",
description="Toon edge size",
min=0,
max=100,
soft_max=2,
step=1.0,
default=1.0,
update=_mmd_material_update_edge_weight,
)
sphere_texture_type: bpy.props.EnumProperty(
name="Sphere Map Type",
description="Choose sphere texture blend type",
items=[
(str(material.SPHERE_MODE_OFF), "Off", "", 1),
(str(material.SPHERE_MODE_MULT), "Multiply", "", 2),
(str(material.SPHERE_MODE_ADD), "Add", "", 3),
(str(material.SPHERE_MODE_SUBTEX), "SubTexture", "", 4),
],
update=_mmd_material_update_sphere_texture_type,
)
is_shared_toon_texture: bpy.props.BoolProperty(
name="Use Shared Toon Texture",
description="Use shared toon texture or custom toon texture",
default=False,
update=_mmd_material_update_toon_texture,
)
toon_texture: bpy.props.StringProperty(
name="Toon Texture",
subtype="FILE_PATH",
description="The file path of custom toon texture",
default="",
update=_mmd_material_update_toon_texture,
)
shared_toon_texture: bpy.props.IntProperty(
name="Shared Toon Texture",
description="Shared toon texture id (toon01.bmp ~ toon10.bmp)",
default=0,
min=0,
max=9,
update=_mmd_material_update_toon_texture,
)
comment: bpy.props.StringProperty(
name="Comment",
description="Comment",
)
def is_id_unique(self):
return self.material_id < 0 or not next((m for m in bpy.data.materials if m.mmd_material != self and m.mmd_material.material_id == self.material_id), None)
@staticmethod
def register():
bpy.types.Material.mmd_material = patch_library_overridable(bpy.props.PointerProperty(type=MMDMaterial))
@staticmethod
def unregister():
del bpy.types.Material.mmd_material