PMX Import now works

This commit is contained in:
Yusarina
2025-04-10 23:40:51 +01:00
parent 3414ad8917
commit 69cc03098f
42 changed files with 12920 additions and 824 deletions
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# -*- coding: utf-8 -*-
# Copyright 2014 MMD Tools authors
# This file was originally part of the MMD Tools add-on for Blender
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
from typing import Optional, cast
import bpy
from mathutils import Quaternion, Vector
from ..core.model import FnModel
from .. import bpyutils, utils
from ..core.exceptions import MaterialNotFoundError
from ..core.material import FnMaterial
from ..core.morph import FnMorph
from ..utils import ItemMoveOp, ItemOp
# Util functions
def divide_vector_components(vec1, vec2):
if len(vec1) != len(vec2):
raise ValueError("Vectors should have the same number of components")
result = []
for v1, v2 in zip(vec1, vec2):
if v2 == 0:
if v1 == 0:
v2 = 1 # If we have a 0/0 case we change the divisor to 1
else:
raise ZeroDivisionError("Invalid Input: a non-zero value can't be divided by zero")
result.append(v1 / v2)
return result
def multiply_vector_components(vec1, vec2):
if len(vec1) != len(vec2):
raise ValueError("Vectors should have the same number of components")
result = []
for v1, v2 in zip(vec1, vec2):
result.append(v1 * v2)
return result
def special_division(n1, n2):
"""This function returns 0 in case of 0/0. If non-zero divided by zero case is found, an Exception is raised"""
if n2 == 0:
if n1 == 0:
n2 = 1
else:
raise ZeroDivisionError("Invalid Input: a non-zero value can't be divided by zero")
return n1 / n2
class AddMorph(bpy.types.Operator):
bl_idname = "mmd_tools.morph_add"
bl_label = "Add Morph"
bl_description = "Add a morph item to active morph list"
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
def execute(self, context):
obj = context.active_object
root = FnModel.find_root_object(obj)
mmd_root = root.mmd_root
morph_type = mmd_root.active_morph_type
morphs = getattr(mmd_root, morph_type)
morph, mmd_root.active_morph = ItemOp.add_after(morphs, mmd_root.active_morph)
morph.name = "New Morph"
if morph_type.startswith("uv"):
morph.data_type = "VERTEX_GROUP"
return {"FINISHED"}
class RemoveMorph(bpy.types.Operator):
bl_idname = "mmd_tools.morph_remove"
bl_label = "Remove Morph"
bl_description = "Remove morph item(s) from the list"
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
all: bpy.props.BoolProperty(
name="All",
description="Delete all morph items",
default=False,
options={"SKIP_SAVE"},
)
def execute(self, context):
obj = context.active_object
root = FnModel.find_root_object(obj)
mmd_root = root.mmd_root
morph_type = mmd_root.active_morph_type
if morph_type.startswith("material"):
bpy.ops.mmd_tools.clear_temp_materials()
elif morph_type.startswith("uv"):
bpy.ops.mmd_tools.clear_uv_morph_view()
morphs = getattr(mmd_root, morph_type)
if self.all:
morphs.clear()
mmd_root.active_morph = 0
else:
morphs.remove(mmd_root.active_morph)
mmd_root.active_morph = max(0, mmd_root.active_morph - 1)
return {"FINISHED"}
class MoveMorph(bpy.types.Operator, ItemMoveOp):
bl_idname = "mmd_tools.morph_move"
bl_label = "Move Morph"
bl_description = "Move active morph item up/down in the list"
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
def execute(self, context):
obj = context.active_object
root = FnModel.find_root_object(obj)
mmd_root = root.mmd_root
mmd_root.active_morph = self.move(
getattr(mmd_root, mmd_root.active_morph_type),
mmd_root.active_morph,
self.type,
)
return {"FINISHED"}
class CopyMorph(bpy.types.Operator):
bl_idname = "mmd_tools.morph_copy"
bl_label = "Copy Morph"
bl_description = "Make a copy of active morph in the list"
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
def execute(self, context):
obj = context.active_object
root = FnModel.find_root_object(obj)
assert root is not None
mmd_root = root.mmd_root
morph_type = mmd_root.active_morph_type
morphs = getattr(mmd_root, morph_type)
morph = ItemOp.get_by_index(morphs, mmd_root.active_morph)
if morph is None:
return {"CANCELLED"}
name_orig, name_tmp = morph.name, "_tmp%s" % str(morph.as_pointer())
if morph_type.startswith("vertex"):
for obj in FnModel.iterate_mesh_objects(root):
FnMorph.copy_shape_key(obj, name_orig, name_tmp)
elif morph_type.startswith("uv"):
if morph.data_type == "VERTEX_GROUP":
for obj in FnModel.iterate_mesh_objects(root):
FnMorph.copy_uv_morph_vertex_groups(obj, name_orig, name_tmp)
morph_new, mmd_root.active_morph = ItemOp.add_after(morphs, mmd_root.active_morph)
for k, v in morph.items():
morph_new[k] = v if k != "name" else name_tmp
morph_new.name = name_orig + "_copy" # trigger name check
return {"FINISHED"}
class OverwriteBoneMorphsFromActionPose(bpy.types.Operator):
bl_idname = "mmd_tools.morph_overwrite_from_active_action_pose"
bl_label = "Overwrite Bone Morphs from active Action Pose"
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
@classmethod
def poll(cls, context):
root = FnModel.find_root_object(context.active_object)
if root is None:
return False
return root.mmd_root.active_morph_type == "bone_morphs"
def execute(self, context):
root = FnModel.find_root_object(context.active_object)
FnMorph.overwrite_bone_morphs_from_action_pose(FnModel.find_armature_object(root))
return {"FINISHED"}
class AddMorphOffset(bpy.types.Operator):
bl_idname = "mmd_tools.morph_offset_add"
bl_label = "Add Morph Offset"
bl_description = "Add a morph offset item to the list"
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
def execute(self, context):
obj = context.active_object
root = FnModel.find_root_object(obj)
mmd_root = root.mmd_root
morph_type = mmd_root.active_morph_type
morph = ItemOp.get_by_index(getattr(mmd_root, morph_type), mmd_root.active_morph)
if morph is None:
return {"CANCELLED"}
item, morph.active_data = ItemOp.add_after(morph.data, morph.active_data)
if morph_type.startswith("material"):
if obj.type == "MESH" and obj.mmd_type == "NONE":
item.related_mesh = obj.data.name
active_material = obj.active_material
if active_material and "_temp" not in active_material.name:
item.material = active_material.name
elif morph_type.startswith("bone"):
pose_bone = context.active_pose_bone
if pose_bone:
item.bone = pose_bone.name
item.location = pose_bone.location
item.rotation = pose_bone.rotation_quaternion
return {"FINISHED"}
class RemoveMorphOffset(bpy.types.Operator):
bl_idname = "mmd_tools.morph_offset_remove"
bl_label = "Remove Morph Offset"
bl_description = "Remove morph offset item(s) from the list"
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
all: bpy.props.BoolProperty(
name="All",
description="Delete all morph offset items",
default=False,
options={"SKIP_SAVE"},
)
def execute(self, context):
obj = context.active_object
root = FnModel.find_root_object(obj)
assert root is not None
mmd_root = root.mmd_root
morph_type = mmd_root.active_morph_type
morph = ItemOp.get_by_index(getattr(mmd_root, morph_type), mmd_root.active_morph)
if morph is None:
return {"CANCELLED"}
if morph_type.startswith("material"):
bpy.ops.mmd_tools.clear_temp_materials()
if self.all:
if morph_type.startswith("vertex"):
for obj in FnModel.iterate_mesh_objects(root):
FnMorph.remove_shape_key(obj, morph.name)
return {"FINISHED"}
elif morph_type.startswith("uv"):
if morph.data_type == "VERTEX_GROUP":
for obj in FnModel.iterate_mesh_objects(root):
FnMorph.store_uv_morph_data(obj, morph)
return {"FINISHED"}
morph.data.clear()
morph.active_data = 0
else:
morph.data.remove(morph.active_data)
morph.active_data = max(0, morph.active_data - 1)
return {"FINISHED"}
class InitMaterialOffset(bpy.types.Operator):
bl_idname = "mmd_tools.material_morph_offset_init"
bl_label = "Init Material Offset"
bl_description = "Set all offset values to target value"
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
target_value: bpy.props.FloatProperty(
name="Target Value",
description="Target value",
default=0,
)
def execute(self, context):
obj = context.active_object
root = FnModel.find_root_object(obj)
mmd_root = root.mmd_root
morph = mmd_root.material_morphs[mmd_root.active_morph]
mat_data = morph.data[morph.active_data]
val = self.target_value
mat_data.diffuse_color = mat_data.edge_color = (val,) * 4
mat_data.specular_color = mat_data.ambient_color = (val,) * 3
mat_data.shininess = mat_data.edge_weight = val
mat_data.texture_factor = mat_data.toon_texture_factor = mat_data.sphere_texture_factor = (val,) * 4
return {"FINISHED"}
class ApplyMaterialOffset(bpy.types.Operator):
bl_idname = "mmd_tools.apply_material_morph_offset"
bl_label = "Apply Material Offset"
bl_description = "Calculates the offsets and apply them, then the temporary material is removed"
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
def execute(self, context):
obj = context.active_object
root = FnModel.find_root_object(obj)
mmd_root = root.mmd_root
morph = mmd_root.material_morphs[mmd_root.active_morph]
mat_data = morph.data[morph.active_data]
if not mat_data.related_mesh:
self.report({"ERROR"}, "You need to choose a Related Mesh first")
return {"CANCELLED"}
meshObj = FnModel.find_mesh_object_by_name(morph.id_data, mat_data.related_mesh)
if meshObj is None:
self.report({"ERROR"}, "The model mesh can't be found")
return {"CANCELLED"}
try:
work_mat_name = mat_data.material + "_temp"
work_mat, base_mat = FnMaterial.swap_materials(meshObj, work_mat_name, mat_data.material)
except MaterialNotFoundError:
self.report({"ERROR"}, "Material not found")
return {"CANCELLED"}
base_mmd_mat = base_mat.mmd_material
work_mmd_mat = work_mat.mmd_material
if mat_data.offset_type == "MULT":
try:
diffuse_offset = divide_vector_components(work_mmd_mat.diffuse_color, base_mmd_mat.diffuse_color) + [special_division(work_mmd_mat.alpha, base_mmd_mat.alpha)]
specular_offset = divide_vector_components(work_mmd_mat.specular_color, base_mmd_mat.specular_color)
edge_offset = divide_vector_components(work_mmd_mat.edge_color, base_mmd_mat.edge_color)
mat_data.diffuse_color = diffuse_offset
mat_data.specular_color = specular_offset
mat_data.shininess = special_division(work_mmd_mat.shininess, base_mmd_mat.shininess)
mat_data.ambient_color = divide_vector_components(work_mmd_mat.ambient_color, base_mmd_mat.ambient_color)
mat_data.edge_color = edge_offset
mat_data.edge_weight = special_division(work_mmd_mat.edge_weight, base_mmd_mat.edge_weight)
except ZeroDivisionError:
mat_data.offset_type = "ADD" # If there is any 0 division we automatically switch it to type ADD
except ValueError:
self.report({"ERROR"}, "An unexpected error happened")
# We should stop on our tracks and re-raise the exception
raise
if mat_data.offset_type == "ADD":
diffuse_offset = list(work_mmd_mat.diffuse_color - base_mmd_mat.diffuse_color) + [work_mmd_mat.alpha - base_mmd_mat.alpha]
specular_offset = list(work_mmd_mat.specular_color - base_mmd_mat.specular_color)
edge_offset = Vector(work_mmd_mat.edge_color) - Vector(base_mmd_mat.edge_color)
mat_data.diffuse_color = diffuse_offset
mat_data.specular_color = specular_offset
mat_data.shininess = work_mmd_mat.shininess - base_mmd_mat.shininess
mat_data.ambient_color = work_mmd_mat.ambient_color - base_mmd_mat.ambient_color
mat_data.edge_color = list(edge_offset)
mat_data.edge_weight = work_mmd_mat.edge_weight - base_mmd_mat.edge_weight
FnMaterial.clean_materials(meshObj, can_remove=lambda m: m == work_mat)
return {"FINISHED"}
class CreateWorkMaterial(bpy.types.Operator):
bl_idname = "mmd_tools.create_work_material"
bl_label = "Create Work Material"
bl_description = "Creates a temporary material to edit this offset"
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
def execute(self, context):
obj = context.active_object
root = FnModel.find_root_object(obj)
mmd_root = root.mmd_root
morph = mmd_root.material_morphs[mmd_root.active_morph]
mat_data = morph.data[morph.active_data]
if not mat_data.related_mesh:
self.report({"ERROR"}, "You need to choose a Related Mesh first")
return {"CANCELLED"}
meshObj = FnModel.find_mesh_object_by_name(morph.id_data, mat_data.related_mesh)
if meshObj is None:
self.report({"ERROR"}, "The model mesh can't be found")
return {"CANCELLED"}
base_mat = meshObj.data.materials.get(mat_data.material, None)
if base_mat is None:
self.report({"ERROR"}, 'Material "%s" not found' % mat_data.material)
return {"CANCELLED"}
work_mat_name = base_mat.name + "_temp"
if work_mat_name in bpy.data.materials:
self.report({"ERROR"}, 'Temporary material "%s" is in use' % work_mat_name)
return {"CANCELLED"}
work_mat = base_mat.copy()
work_mat.name = work_mat_name
meshObj.data.materials.append(work_mat)
FnMaterial.swap_materials(meshObj, base_mat.name, work_mat.name)
base_mmd_mat = base_mat.mmd_material
work_mmd_mat = work_mat.mmd_material
work_mmd_mat.material_id = -1
# Apply the offsets
if mat_data.offset_type == "MULT":
diffuse_offset = multiply_vector_components(base_mmd_mat.diffuse_color, mat_data.diffuse_color[0:3])
specular_offset = multiply_vector_components(base_mmd_mat.specular_color, mat_data.specular_color)
edge_offset = multiply_vector_components(base_mmd_mat.edge_color, mat_data.edge_color)
ambient_offset = multiply_vector_components(base_mmd_mat.ambient_color, mat_data.ambient_color)
work_mmd_mat.diffuse_color = diffuse_offset
work_mmd_mat.alpha *= mat_data.diffuse_color[3]
work_mmd_mat.specular_color = specular_offset
work_mmd_mat.shininess *= mat_data.shininess
work_mmd_mat.ambient_color = ambient_offset
work_mmd_mat.edge_color = edge_offset
work_mmd_mat.edge_weight *= mat_data.edge_weight
elif mat_data.offset_type == "ADD":
diffuse_offset = Vector(base_mmd_mat.diffuse_color) + Vector(mat_data.diffuse_color[0:3])
specular_offset = Vector(base_mmd_mat.specular_color) + Vector(mat_data.specular_color)
edge_offset = Vector(base_mmd_mat.edge_color) + Vector(mat_data.edge_color)
ambient_offset = Vector(base_mmd_mat.ambient_color) + Vector(mat_data.ambient_color)
work_mmd_mat.diffuse_color = list(diffuse_offset)
work_mmd_mat.alpha += mat_data.diffuse_color[3]
work_mmd_mat.specular_color = list(specular_offset)
work_mmd_mat.shininess += mat_data.shininess
work_mmd_mat.ambient_color = list(ambient_offset)
work_mmd_mat.edge_color = list(edge_offset)
work_mmd_mat.edge_weight += mat_data.edge_weight
return {"FINISHED"}
class ClearTempMaterials(bpy.types.Operator):
bl_idname = "mmd_tools.clear_temp_materials"
bl_label = "Clear Temp Materials"
bl_description = "Clears all the temporary materials"
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
def execute(self, context):
obj = context.active_object
root = FnModel.find_root_object(obj)
assert root is not None
for meshObj in FnModel.iterate_mesh_objects(root):
def __pre_remove(m):
if m and "_temp" in m.name:
base_mat_name = m.name.split("_temp")[0]
try:
FnMaterial.swap_materials(meshObj, m.name, base_mat_name)
return True
except MaterialNotFoundError:
self.report({"WARNING"}, "Base material for %s was not found" % m.name)
return False
FnMaterial.clean_materials(meshObj, can_remove=__pre_remove)
return {"FINISHED"}
class ViewBoneMorph(bpy.types.Operator):
bl_idname = "mmd_tools.view_bone_morph"
bl_label = "View Bone Morph"
bl_description = "View the result of active bone morph"
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
def execute(self, context):
obj = context.active_object
root = FnModel.find_root_object(obj)
assert root is not None
mmd_root = root.mmd_root
armature = FnModel.find_armature_object(root)
utils.selectSingleBone(context, armature, None, True)
morph = mmd_root.bone_morphs[mmd_root.active_morph]
for morph_data in morph.data:
p_bone: Optional[bpy.types.PoseBone] = armature.pose.bones.get(morph_data.bone, None)
if p_bone:
p_bone.bone.select = True
mtx = (p_bone.matrix_basis.to_3x3() @ Quaternion(*morph_data.rotation.to_axis_angle()).to_matrix()).to_4x4()
mtx.translation = p_bone.location + morph_data.location
p_bone.matrix_basis = mtx
return {"FINISHED"}
class ClearBoneMorphView(bpy.types.Operator):
bl_idname = "mmd_tools.clear_bone_morph_view"
bl_label = "Clear Bone Morph View"
bl_description = "Reset transforms of all bones to their default values"
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
def execute(self, context):
obj = context.active_object
root = FnModel.find_root_object(obj)
assert root is not None
armature = FnModel.find_armature_object(root)
for p_bone in armature.pose.bones:
p_bone.matrix_basis.identity()
return {"FINISHED"}
class ApplyBoneMorph(bpy.types.Operator):
bl_idname = "mmd_tools.apply_bone_morph"
bl_label = "Apply Bone Morph"
bl_description = "Apply current pose to active bone morph"
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
def execute(self, context):
obj = context.active_object
root = FnModel.find_root_object(obj)
assert root is not None
armature = FnModel.find_armature_object(root)
mmd_root = root.mmd_root
morph = mmd_root.bone_morphs[mmd_root.active_morph]
morph.data.clear()
morph.active_data = 0
for p_bone in armature.pose.bones:
if p_bone.location.length > 0 or p_bone.matrix_basis.decompose()[1].angle > 0:
item = morph.data.add()
item.bone = p_bone.name
item.location = p_bone.location
item.rotation = p_bone.rotation_quaternion if p_bone.rotation_mode == "QUATERNION" else p_bone.matrix_basis.to_quaternion()
p_bone.bone.select = True
else:
p_bone.bone.select = False
return {"FINISHED"}
class SelectRelatedBone(bpy.types.Operator):
bl_idname = "mmd_tools.select_bone_morph_offset_bone"
bl_label = "Select Related Bone"
bl_description = "Select the bone assigned to this offset in the armature"
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
def execute(self, context):
obj = context.active_object
root = FnModel.find_root_object(obj)
assert root is not None
mmd_root = root.mmd_root
armature = FnModel.find_armature_object(root)
morph = mmd_root.bone_morphs[mmd_root.active_morph]
morph_data = morph.data[morph.active_data]
utils.selectSingleBone(context, armature, morph_data.bone)
return {"FINISHED"}
class EditBoneOffset(bpy.types.Operator):
bl_idname = "mmd_tools.edit_bone_morph_offset"
bl_label = "Edit Related Bone"
bl_description = "Applies the location and rotation of this offset to the bone"
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
def execute(self, context):
obj = context.active_object
root = FnModel.find_root_object(obj)
assert root is not None
mmd_root = root.mmd_root
armature = FnModel.find_armature_object(root)
morph = mmd_root.bone_morphs[mmd_root.active_morph]
morph_data = morph.data[morph.active_data]
p_bone = armature.pose.bones[morph_data.bone]
mtx = Quaternion(*morph_data.rotation.to_axis_angle()).to_matrix().to_4x4()
mtx.translation = morph_data.location
p_bone.matrix_basis = mtx
utils.selectSingleBone(context, armature, p_bone.name)
return {"FINISHED"}
class ApplyBoneOffset(bpy.types.Operator):
bl_idname = "mmd_tools.apply_bone_morph_offset"
bl_label = "Apply Bone Morph Offset"
bl_description = "Stores the current bone location and rotation into this offset"
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
def execute(self, context):
obj = context.active_object
root = FnModel.find_root_object(obj)
assert root is not None
mmd_root = root.mmd_root
armature = FnModel.find_armature_object(root)
assert armature is not None
morph = mmd_root.bone_morphs[mmd_root.active_morph]
morph_data = morph.data[morph.active_data]
p_bone = armature.pose.bones[morph_data.bone]
morph_data.location = p_bone.location
morph_data.rotation = p_bone.rotation_quaternion if p_bone.rotation_mode == "QUATERNION" else p_bone.matrix_basis.to_quaternion()
return {"FINISHED"}
class ViewUVMorph(bpy.types.Operator):
bl_idname = "mmd_tools.view_uv_morph"
bl_label = "View UV Morph"
bl_description = "View the result of active UV morph on current mesh object"
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
def execute(self, context):
obj = context.active_object
root = FnModel.find_root_object(obj)
assert root is not None
mmd_root = root.mmd_root
meshes = tuple(FnModel.iterate_mesh_objects(root))
if len(meshes) == 1:
obj = meshes[0]
elif obj not in meshes:
self.report({"ERROR"}, "Please select a mesh object")
return {"CANCELLED"}
meshObj = obj
bpy.ops.mmd_tools.clear_uv_morph_view()
selected = meshObj.select_get()
with bpyutils.select_object(meshObj):
mesh = cast(bpy.types.Mesh, meshObj.data)
morph = mmd_root.uv_morphs[mmd_root.active_morph]
uv_textures = mesh.uv_layers
base_uv_layers = [l for l in mesh.uv_layers if not l.name.startswith("_")]
if morph.uv_index >= len(base_uv_layers):
self.report({"ERROR"}, "Invalid uv index: %d" % morph.uv_index)
return {"CANCELLED"}
uv_layer_name = base_uv_layers[morph.uv_index].name
if morph.uv_index == 0 or uv_textures.active.name not in {uv_layer_name, "_" + uv_layer_name}:
uv_textures.active = uv_textures[uv_layer_name]
uv_layer_name = uv_textures.active.name
uv_tex = uv_textures.new(name="__uv.%s" % uv_layer_name)
if uv_tex is None:
self.report({"ERROR"}, "Failed to create a temporary uv layer")
return {"CANCELLED"}
offsets = FnMorph.get_uv_morph_offset_map(meshObj, morph).items()
offsets = {k: getattr(Vector(v), "zw" if uv_layer_name.startswith("_") else "xy") for k, v in offsets}
if len(offsets) > 0:
base_uv_data = mesh.uv_layers.active.data
temp_uv_data = mesh.uv_layers[uv_tex.name].data
for i, l in enumerate(mesh.loops):
select = temp_uv_data[i].select = l.vertex_index in offsets
if select:
temp_uv_data[i].uv = base_uv_data[i].uv + offsets[l.vertex_index]
uv_textures.active = uv_tex
uv_tex.active_render = True
meshObj.hide_set(False)
meshObj.select_set(selected)
return {"FINISHED"}
class ClearUVMorphView(bpy.types.Operator):
bl_idname = "mmd_tools.clear_uv_morph_view"
bl_label = "Clear UV Morph View"
bl_description = "Clear all temporary data of UV morphs"
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
def execute(self, context):
obj = context.active_object
root = FnModel.find_root_object(obj)
assert root is not None
for m in FnModel.iterate_mesh_objects(root):
mesh = m.data
uv_textures = getattr(mesh, "uv_textures", mesh.uv_layers)
for t in uv_textures:
if t.name.startswith("__uv."):
uv_textures.remove(t)
if len(uv_textures) > 0:
uv_textures[0].active_render = True
uv_textures.active_index = 0
animation_data = mesh.animation_data
if animation_data:
nla_tracks = animation_data.nla_tracks
for t in nla_tracks:
if t.name.startswith("__uv."):
nla_tracks.remove(t)
if animation_data.action and animation_data.action.name.startswith("__uv."):
animation_data.action = None
if animation_data.action is None and len(nla_tracks) == 0:
mesh.animation_data_clear()
for act in bpy.data.actions:
if act.name.startswith("__uv.") and act.users < 1:
bpy.data.actions.remove(act)
return {"FINISHED"}
class EditUVMorph(bpy.types.Operator):
bl_idname = "mmd_tools.edit_uv_morph"
bl_label = "Edit UV Morph"
bl_description = "Edit UV morph on a temporary UV layer (use UV Editor to edit the result)"
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
@classmethod
def poll(cls, context):
obj = context.active_object
if obj.type != "MESH":
return False
active_uv_layer = obj.data.uv_layers.active
return active_uv_layer and active_uv_layer.name.startswith("__uv.")
def execute(self, context):
obj = context.active_object
meshObj = obj
selected = meshObj.select_get()
with bpyutils.select_object(meshObj):
mesh = cast(bpy.types.Mesh, meshObj.data)
bpy.ops.object.mode_set(mode="EDIT")
bpy.ops.mesh.select_mode(type="VERT", action="ENABLE")
bpy.ops.mesh.reveal() # unhide all vertices
bpy.ops.mesh.select_all(action="DESELECT")
bpy.ops.object.mode_set(mode="OBJECT")
vertices = mesh.vertices
for l, d in zip(mesh.loops, mesh.uv_layers.active.data):
if d.select:
vertices[l.vertex_index].select = True
polygons = mesh.polygons
polygons.active = getattr(next((p for p in polygons if all(vertices[i].select for i in p.vertices)), None), "index", polygons.active)
bpy.ops.object.mode_set(mode="EDIT")
meshObj.select_set(selected)
return {"FINISHED"}
class ApplyUVMorph(bpy.types.Operator):
bl_idname = "mmd_tools.apply_uv_morph"
bl_label = "Apply UV Morph"
bl_description = "Calculate the UV offsets of selected vertices and apply to active UV morph"
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
@classmethod
def poll(cls, context):
obj = context.active_object
if obj.type != "MESH":
return False
active_uv_layer = obj.data.uv_layers.active
return active_uv_layer and active_uv_layer.name.startswith("__uv.")
def execute(self, context):
obj = context.active_object
root = FnModel.find_root_object(obj)
mmd_root = root.mmd_root
meshObj = obj
selected = meshObj.select_get()
with bpyutils.select_object(meshObj):
mesh = cast(bpy.types.Mesh, meshObj.data)
morph = mmd_root.uv_morphs[mmd_root.active_morph]
base_uv_name = mesh.uv_layers.active.name[5:]
if base_uv_name not in mesh.uv_layers:
self.report({"ERROR"}, ' * UV map "%s" not found' % base_uv_name)
return {"CANCELLED"}
base_uv_data = mesh.uv_layers[base_uv_name].data
temp_uv_data = mesh.uv_layers.active.data
axis_type = "ZW" if base_uv_name.startswith("_") else "XY"
from collections import namedtuple
__OffsetData = namedtuple("OffsetData", "index, offset")
offsets = {}
vertices = mesh.vertices
for l, i0, i1 in zip(mesh.loops, base_uv_data, temp_uv_data):
if vertices[l.vertex_index].select and l.vertex_index not in offsets:
dx, dy = i1.uv - i0.uv
if abs(dx) > 0.0001 or abs(dy) > 0.0001:
offsets[l.vertex_index] = __OffsetData(l.vertex_index, (dx, dy, dx, dy))
FnMorph.store_uv_morph_data(meshObj, morph, offsets.values(), axis_type)
morph.data_type = "VERTEX_GROUP"
meshObj.select_set(selected)
return {"FINISHED"}
class CleanDuplicatedMaterialMorphs(bpy.types.Operator):
bl_idname = "mmd_tools.clean_duplicated_material_morphs"
bl_label = "Clean Duplicated Material Morphs"
bl_description = "Clean duplicated material morphs"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return FnModel.find_root_object(context.active_object) is not None
def execute(self, context: bpy.types.Context):
mmd_root_object = FnModel.find_root_object(context.active_object)
FnMorph.clean_duplicated_material_morphs(mmd_root_object)
return {"FINISHED"}