Added back texture Atlas

- Now working with Alpha 2.
- Did some changed but it should still work, did some basic testing.
- Do want to make further changes and make the system better where possible.
This commit is contained in:
Yusarina
2025-02-04 04:06:34 +00:00
parent 2a7cb16fea
commit 686bc0bda1
8 changed files with 834 additions and 2 deletions
+20
View File
@@ -380,6 +380,26 @@
"MergeArmature.cleanup_shape_keys": "Clean Shape Keys",
"MergeArmature.cleanup_shape_keys_desc": "Remove unused shape keys",
"TextureAtlas.atlas_completed": "Texture atlas creation completed",
"TextureAtlas.atlas_error": "An error occurred during texture atlas creation",
"TextureAtlas.atlas_materials": "Atlas Materials",
"TextureAtlas.atlas_materials_desc": "Atlas materials to optimize the model",
"TextureAtlas.label": "Texture Atlasing",
"TextureAtlas.loaded_list": "Loaded Texture Atlas Material List",
"TextureAtlas.material_list_label": "Texture Atlas Material List Material",
"TextureAtlas.reload_list": "Reload Texture Atlas Material List",
"TextureAtlas.error.label": "ERROR",
"TextureAtlas.none.label": "None",
"TextureAtlas.no_nodes_error.desc": "THIS MATERIAL DOES NOT USE NODES!",
"TextureAtlas.no_images_error.desc": "THIS MATERIAL HAS NO IMAGES!",
"TextureAtlas.texture_use_atlas.desc": "The texture that will be used for the {name} map atlas",
"TextureAtlas.albedo": "Albedo",
"TextureAtlas.normal": "Normal",
"TextureAtlas.emission": "Emission",
"TextureAtlas.ambient_occlusion": "Ambient Occlusion",
"TextureAtlas.height": "Height",
"TextureAtlas.roughness": "Roughness",
"Settings.label": "Settings",
"Settings.language": "Language",
"Settings.language_desc": "Select interface language",