Added back texture Atlas
- Now working with Alpha 2. - Did some changed but it should still work, did some basic testing. - Do want to make further changes and make the system better where possible.
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+99
-1
@@ -14,7 +14,7 @@ from .logging_setup import logger
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from .translations import t, get_languages_list, update_language
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from .addon_preferences import get_preference, save_preference
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from .updater import get_version_list
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from .common import get_armature_list, get_active_armature, get_all_meshes
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from .common import get_armature_list, get_active_armature, get_all_meshes, SceneMatClass
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from ..functions.visemes import VisemePreview
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from ..functions.eye_tracking import set_rotation
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@@ -367,6 +367,104 @@ class AvatarToolkitSceneProperties(PropertyGroup):
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default=True
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)
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material_search_filter: StringProperty(
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name=t("TextureAtlas.search_materials"),
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description=t("TextureAtlas.search_materials_desc"),
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default=""
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)
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def get_texture_node_list(self: Material, context: Context) -> list[tuple]:
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if self.use_nodes:
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Object.Enum = [((i.image.name if i.image else i.name+"_image"),
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(i.image.name if i.image else "node with no image..."),
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(i.image.name if i.image else i.name),index+1)
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for index,i in enumerate(self.node_tree.nodes)
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if i.bl_idname == "ShaderNodeTexImage"]
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if not len(Object.Enum):
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Object.Enum = [(t("TextureAtlas.error.label"),
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t("TextureAtlas.no_images_error.desc"),
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t("TextureAtlas.error.label"), 0)]
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else:
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Object.Enum = [(t("TextureAtlas.error.label"),
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t("TextureAtlas.no_nodes_error.desc"),
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t("TextureAtlas.error.label"), 0)]
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Object.Enum.append((t("TextureAtlas.none.label"),
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t("TextureAtlas.none.label"),
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t("TextureAtlas.none.label"), 0))
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return Object.Enum
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Material.texture_atlas_albedo = EnumProperty(
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name=t("TextureAtlas.albedo"),
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description=t("TextureAtlas.texture_use_atlas.desc").format(name=t("TextureAtlas.albedo").lower()),
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default=0,
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items=get_texture_node_list
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)
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Material.texture_atlas_normal = EnumProperty(
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name=t("TextureAtlas.normal"),
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description=t("TextureAtlas.texture_use_atlas.desc").format(name=t("TextureAtlas.normal").lower()),
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default=0,
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items=get_texture_node_list
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)
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Material.texture_atlas_emission = EnumProperty(
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name=t("TextureAtlas.emission"),
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description=t("TextureAtlas.texture_use_atlas.desc").format(name=t("TextureAtlas.emission").lower()),
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default=0,
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items=get_texture_node_list
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)
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Material.texture_atlas_ambient_occlusion = EnumProperty(
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name=t("TextureAtlas.ambient_occlusion"),
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description=t("TextureAtlas.texture_use_atlas.desc").format(name=t("TextureAtlas.ambient_occlusion").lower()),
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default=0,
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items=get_texture_node_list
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)
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Material.texture_atlas_height = EnumProperty(
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name=t("TextureAtlas.height"),
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description=t("TextureAtlas.texture_use_atlas.desc").format(name=t("TextureAtlas.height").lower()),
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default=0,
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items=get_texture_node_list
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)
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Material.texture_atlas_roughness = EnumProperty(
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name=t("TextureAtlas.roughness"),
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description=t("TextureAtlas.texture_use_atlas.desc").format(name=t("TextureAtlas.roughness").lower()),
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default=0,
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items=get_texture_node_list
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)
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Material.include_in_atlas = BoolProperty(
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name=t("TextureAtlas.include_in_atlas"),
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description=t("TextureAtlas.include_in_atlas_desc"),
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default=False
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)
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Material.material_expanded = BoolProperty(
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name=t("TextureAtlas.material_expanded"),
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description=t("TextureAtlas.material_expanded_desc"),
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default=False
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)
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texture_atlas_Has_Mat_List_Shown: BoolProperty(
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name=t("TextureAtlas.list_shown"),
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description=t("TextureAtlas.list_shown_desc"),
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default=False
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)
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texture_atlas_material_index: IntProperty(
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default=-1,
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get=lambda self: -1,
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set=lambda self, context: None
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)
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materials: CollectionProperty(
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type=SceneMatClass
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)
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def register() -> None:
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"""Register the Avatar Toolkit property group"""
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logger.info("Registering Avatar Toolkit properties")
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