Fix problems

- fix errors
- add import to UI
This commit is contained in:
989onan
2024-07-24 19:27:46 -04:00
parent bad2c69ae0
commit 65ddea16e8
5 changed files with 56 additions and 127 deletions
+48 -12
View File
@@ -1,17 +1,53 @@
import bpy
# Importers which don't need much code should be added here, however if a importer needs alot of code
# Like the PMX and PMD importers, they should be added to their own files.
# Like the PMX and PMD importers, they should be added to their own files and referenced in the import_types str->lambda dictionary.
#See below comments on how the system works. - @989onan
# FBX Importer settings borrowed form Cat's Blender Plugin
def import_fbx(filepath):
try:
bpy.ops.import_scene.fbx(
filepath=filepath,
automatic_bone_orientation=False,
use_prepost_rot=False,
use_anim=False
)
except (TypeError, ValueError) as e:
print(f"Error importing FBX: {str(e)}")
import importlib.util
import os
import typing
from .import_pmx import import_pmx
from .import_pmd import import_pmd
if importlib.util.find_spec("io_scene_valvesource") is not None:
#from .....scripts.addons.io_scene_valvesource.import_smd import SmdImporter #<- use this to check if your IDE is working properly. idfk
from io_scene_valvesource.import_smd import SmdImporter #ignore IDE bitching this is fine, trust me, also above comment should be okay to an IDE usually if set up right. ^_^ - @989onan
def import_multi_files(method = None, directory: typing.Optional[str] = None, files: list[dict[str,str]] = None, filepath: typing.Optional[str] = ""):
if not files:
method(directory, filepath)
else:
for file in files:
fullpath = os.path.join(directory,os.path.basename(file["name"]))
print("run method!")
method(directory, fullpath)
#each import should map to a type. even in the case that multiple methods should import together, or have the same import method. Make sure the lambdas match so they get grouped together
#In the case of a file importer that takes only one file argument and each one needs individual import, use above method. (example of it in use is ".dae" format)
import_types: dict[str, typing.Callable[[str, list[dict[str,str]], str], None]] = {
"fbx": (lambda directory, files, filepath : bpy.ops.import_scene.fbx(files=files, directory=directory, filepath=filepath,automatic_bone_orientation=False,use_prepost_rot=False,use_anim=False)),
"smd": (lambda directory, files, filepath : eval("bpy."+SmdImporter.bl_idname+".(files=files, directory=directory, filepath=filepath)")),
"dmx": (lambda directory, files, filepath: eval("bpy."+SmdImporter.bl_idname+".(files=files, directory=directory, filepath=filepath)")),
"gltf": (lambda directory, files, filepath : bpy.ops.import_scene.gltf(files=files, filepath=filepath)),
"glb": (lambda directory, files, filepath : bpy.ops.import_scene.gltf(files=files, filepath=filepath)),
"qc": (lambda directory, files, filepath : eval("bpy."+SmdImporter.bl_idname+".(files=files, directory=directory, filepath=filepath)")),
"obj": (lambda directory, files, filepath : bpy.ops.wm.obj_import(files=files, directory=directory, filepath=filepath)),
"dae": (lambda directory, files, filepath : import_multi_files(directory=directory, files=files, filepath=filepath, method = (lambda directory, filepath: bpy.ops.wm.collada_import(filepath=filepath, auto_connect = True, find_chains = True, fix_orientation = True)))),
"3ds": (lambda directory, files, filepath : bpy.ops.import_scene.max3ds(files=files, directory=directory, filepath=filepath)),
"stl": (lambda directory, files, filepath : bpy.ops.import_mesh.stl(files=files, directory=directory, filepath=filepath)),
"mtl": (lambda directory, files, filepath : bpy.ops.wm.obj_import(files=files, directory=directory, filepath=filepath)),
"x3d": (lambda directory, files, filepath : bpy.ops.import_scene.x3d(files=files, directory=directory, filepath=filepath)),
"wrl": (lambda directory, files, filepath : bpy.ops.import_scene.x3d(files=files, directory=directory, filepath=filepath)),
"vmd": (lambda directory, files, filepath : import_multi_files(directory=directory, files=files, filepath=filepath, method = (lambda directory, filepath: bpy.ops.tuxedo.import_mmd_animation(directory=directory, filepath=filepath)))),
"pmx": (lambda directory, files, filepath : import_pmx(filepath)),
"pmd": (lambda directory, files, filepath : import_pmd(filepath)),
}
def concat_imports_filter(imports):
names = ""
for importer in imports.keys():
names = names+"*."+importer+";"
return names
imports = concat_imports_filter(import_types)