- Fixed issue where blender would error when exiting due to property being register twice.
- Fixes missing strings.
- Attempt at fixes properties not clearing correctly.
- Updated Japanese json file with all latest strings.
This commit is contained in:
Yusarina
2024-11-26 04:16:03 +00:00
parent bb77d54a49
commit 6484adedaa
4 changed files with 249 additions and 86 deletions
+15 -3
View File
@@ -169,6 +169,10 @@
"Tools.remove_zero_weight_bones.threshold.label": "Weight Threshold",
"Tools.remove_zero_weight_bones.threshold.desc": "If a bone is not weighted to any part of any mesh under the armature with a threshold greater than this, it is removed",
"Tools.connect_bones.label": "Connect Bones",
"Tools.bone_tools.label": "Bone Tools",
"Tools.additional_tools.label": "Additional Tools",
"Tools.merge_twist_bones.label": "Merge Twist Bones",
"Tools.merge_twist_bones.desc": "Merge twist bones into their parent bones",
"Tools.connect_bones.desc": "Connect bones with their respective children",
"Tools.connect_bones.invalid_armature": "Invalid armature selected",
"Tools.connect_bones.min_distance.label": "Minimum Distance",
@@ -223,6 +227,9 @@
"VisemePanel.start_viseme_creation": "Starting viseme creation...",
"VisemePanel.viseme_created_successfully": "Viseme {viseme_name} created successfully",
"VisemePanel.viseme_creation_completed": "Viseme creation completed.",
"MMDOptions.title": "MMD Options",
"MMDOptions.no_armature_selected": "No armature selected",
"MMDOptions.label": "MMD Options",
"MMDOptions.cleanup_mesh.label": "Cleanup Mesh",
"MMDOptions.cleanup_mesh.desc": "Clean up the mesh by removing empty objects, unused vertex groups, unused vertices, and empty shape keys",
"MMDOptions.removing_empty_objects": "Removing empty objects",
@@ -249,7 +256,8 @@
"MMDOptions.renaming_bones": "Renaming bones",
"MMDOptions.armature_optimization_complete": "Armature optimization complete",
"MMDOptions.convert_materials.label": "Convert Materials",
"MMDOptions.convert_materials.desc": "Convert materials to use Principled BSDF shader and fix MMD and VRM shaders", "MMDOptions.converting_materials": "Converting materials for {name}",
"MMDOptions.convert_materials.desc": "Convert materials to use Principled BSDF shader and fix MMD and VRM shaders",
"MMDOptions.converting_materials": "Converting materials for {name}",
"Updater.label": "Updater",
"Updater.CheckForUpdateButton.label": "Check for Updates",
"Updater.CheckForUpdateButton.label_alt": "No Updates Available",
@@ -282,7 +290,11 @@
"CreditsSupport.help_text1": "Check out our wiki first, we HIGHLY encourage",
"CreditsSupport.help_text2": "that you read it before seeking further support.",
"CreditsSupport.wiki_button": "Wiki",
"CreditsSupport.discord_button": "Join Discord"
"CreditsSupport.discord_button": "Join Discord",
"TextureAtlas.include_in_atlas": "Include in Atlas",
"TextureAtlas.include_in_atlas_desc": "Include this material in the texture atlas",
"Scene.avatar_toolkit_updater_version_list.name": "Version List",
"Scene.avatar_toolkit_updater_version_list.description": "List of available versions to update to",
"TextureAtlas.no_materials_selected": "No materials selected for atlas"
}
}