Better checks
- Added standard list. - Added bone_hierarchy list - Added bone_hierarchy - Better checks. - Better UI. This is the first part, still needs alot of work, but this is better then before. Need to add some more standards and then we will be golden.
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+52
-10
@@ -70,6 +70,7 @@ class AvatarToolKit_PT_QuickAccessPanel(Panel):
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def draw(self, context: Context) -> None:
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"""Draw the panel layout"""
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layout: UILayout = self.layout
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props = context.scene.avatar_toolkit
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# Armature Selection Box
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armature_box: UILayout = layout.box()
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@@ -83,26 +84,67 @@ class AvatarToolKit_PT_QuickAccessPanel(Panel):
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# Armature Validation
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active_armature: Optional[Object] = get_active_armature(context)
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if active_armature:
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is_valid: bool
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messages: List[str]
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is_valid, messages = validate_armature(active_armature)
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# Create info box for all validation information
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info_box: UILayout = col.box()
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info_box = col.box()
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if is_valid:
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row: UILayout = info_box.row()
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split: UILayout = row.split(factor=0.6)
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row = info_box.row()
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split = row.split(factor=0.6)
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split.label(text=t("QuickAccess.valid_armature"), icon='CHECKMARK')
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stats: Dict[str, int] = get_armature_stats(active_armature)
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stats = get_armature_stats(active_armature)
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split.label(text=t("QuickAccess.bones_count", count=stats['bone_count']))
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if stats['has_pose']:
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info_box.label(text=t("QuickAccess.pose_bones_available"), icon='POSE_HLT')
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else:
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# Display validation failure messages
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for message in messages:
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info_box.label(text=message, icon='ERROR')
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# Found Bones section
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validation_box = info_box.box()
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row = validation_box.row()
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row.prop(props, "show_found_bones", text=t("Validation.section.found_bones"), icon='TRIA_DOWN' if props.show_found_bones else 'TRIA_RIGHT', emboss=False)
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if props.show_found_bones:
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for line in messages[0].split('\n'):
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validation_box.label(text=line)
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# Main validation status
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validation_box = info_box.box()
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row = validation_box.row()
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row.alert = True
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row.label(text=t("Validation.status.failed"))
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# Detailed validation message
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validation_box = info_box.box()
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row = validation_box.row()
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row.alert = True
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row.label(text=t("Validation.message.failed.line1"))
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row = validation_box.row()
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row.alert = True
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row.label(text=t("Validation.message.failed.line2"))
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row = validation_box.row()
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row.alert = True
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row.label(text=t("Validation.message.failed.line3"))
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# Non-Standard Bones section
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validation_box = info_box.box()
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row = validation_box.row()
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row.alert = True
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row.prop(props, "show_non_standard", text=t("Validation.section.non_standard"), icon='TRIA_DOWN' if props.show_non_standard else 'TRIA_RIGHT', emboss=False)
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if props.show_non_standard:
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for line in messages[1].split('\n'):
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sub_row = validation_box.row()
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sub_row.alert = True
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sub_row.label(text=line)
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# Hierarchy Issues section
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validation_box = info_box.box()
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row = validation_box.row()
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row.alert = True
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row.prop(props, "show_hierarchy", text=t("Validation.section.hierarchy"), icon='TRIA_DOWN' if props.show_hierarchy else 'TRIA_RIGHT', emboss=False)
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if props.show_hierarchy:
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for message in messages[2:]:
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sub_row = validation_box.row()
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sub_row.alert = True
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sub_row.label(text=message)
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# Validation Mode Warnings - always show in info box
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validation_mode = context.scene.avatar_toolkit.validation_mode
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