Pose mode improvements, armature validation improvements.
Pose mode Improvements: Batch processing for all mesh operations Numpy-powered vertex array handling Optimized modifier stack management Smart shape key processing Enhanced progress tracking The armature validation system improvements: Essential bones (hips, spine, chest, neck, head) Proper bone hierarchy validation Symmetry pair verification (e.g., arm.l/arm.r)
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@@ -12,6 +12,7 @@
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"Updater.UpdateToLatestButton.label": "Update to {name}",
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"Updater.UpdateToSelectedButton.label": "Update",
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"Updater.currentVersion": "Current Version: {name}",
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"Updater.selectVersion": "Select Version",
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"Updater.CheckForUpdateButton.desc": "Check for available updates",
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"UpdateToLatestButton.desc": "Update to the latest version",
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"UpdateNotificationPopup.label": "Update Notification",
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@@ -36,23 +37,41 @@
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"QuickAccess.export": "Export",
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"QuickAccess.export_fbx": "Export FBX",
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"QuickAccess.export_resonite": "Export to Resonite",
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"QuickAccess.start_pose_mode.label": "Start Pose Mode",
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"QuickAccess.start_pose_mode.desc": "Enter pose mode for the selected armature",
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"QuickAccess.stop_pose_mode.label": "Stop Pose Mode",
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"QuickAccess.stop_pose_mode.desc": "Exit pose mode and clear transforms",
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"QuickAccess.apply_pose_as_shapekey.label": "Apply Pose as Shape Key",
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"QuickAccess.apply_pose_as_shapekey.desc": "Create a new shape key from current pose",
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"QuickAccess.apply_pose_as_rest.label": "Apply Pose as Rest",
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"QuickAccess.apply_pose_as_rest.desc": "Apply current pose as rest pose",
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"QuickAccess.apply_armature_failed": "Failed to apply armature modifications",
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"Quick_Access.start_pose_mode.label": "Start Pose Mode",
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"Quick_Access.start_pose_mode.desc": "Enter pose mode for the selected armature",
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"Quick_Access.stop_pose_mode.label": "Stop Pose Mode",
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"Quick_Access.stop_pose_mode.desc": "Exit pose mode and clear transforms",
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"Quick_Access.apply_pose_as_shapekey.label": "Apply Pose as Shape Key",
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"Quick_Access.apply_pose_as_shapekey.desc": "Create a new shape key from current pose",
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"Quick_Access.apply_pose_as_rest.label": "Apply Pose as Rest",
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"Quick_Access.apply_pose_as_rest.desc": "Apply current pose as rest pose",
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"Quick_Access.apply_armature_failed": "Failed to apply armature modifications",
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"Tools.apply_pose_as_rest.success": "Successfully applied pose as rest position",
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"PoseMode.error.start": "Failed to start pose mode: {error}",
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"PoseMode.error.stop": "Failed to stop pose mode: {error}",
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"PoseMode.error.shapekey": "Failed to apply pose as shape key: {error}",
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"PoseMode.error.rest_pose": "Failed to apply pose as rest: {error}",
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"PoseMode.shapekey.name": "Shape Key Name",
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"PoseMode.shapekey.description": "Name for the new shape key",
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"PoseMode.shapekey.default": "Pose_Shapekey",
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"PoseMode.skipped_meshes": "Some meshes were skipped:\n{message}",
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"PoseMode.basis": "Basis",
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"Armature.validation.no_armature": "No armature selected",
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"Armature.validation.not_armature": "Selected object is not an armature",
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"Armature.validation.no_bones": "Armature has no bones",
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"Armature.validation.missing_bone": "Missing essential bone: {bone}",
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"Armature.validation.basic_check_failed": "Basic armature validation failed",
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"Armature.validation.missing_bones": "Missing essential bones: {bones}",
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"Armature.validation.invalid_hierarchy": "Invalid bone hierarchy between {parent} and {child}",
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"Armature.validation.asymmetric_bones": "Missing symmetric bones for {bone}",
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"Armature.validation.asymmetric_hand_wrist": "Missing symmetric bones for hands/wrists",
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"Mesh.validation.no_data": "No mesh data",
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"Mesh.validation.no_vertex_groups": "No vertex groups found",
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"Mesh.validation.no_armature_modifier": "No armature modifier",
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"Mesh.validation.valid": "Valid mesh for pose operations",
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"Operation.pose_applied": "Pose applied successfully",
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"Scene.avatar_toolkit_updater_version_list.name": "Version List",
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"Scene.avatar_toolkit_updater_version_list.description": "List of available versions"
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