Finally works
This is a good first start to material combining It may need a few tweaks from here, but for now it should be good
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@@ -70,6 +70,7 @@ def register_properties():
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Material.texture_atlas_emission = EnumProperty(name="Emission", description="The texture that will be used for the emission map atlas", default=0, items=get_texture_node_list)
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Material.texture_atlas_ambient_occlusion = EnumProperty(name="Ambient Occlusion", description="The texture that will be used for the ambient occlusion map atlas", default=0, items=get_texture_node_list)
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Material.texture_atlas_height = EnumProperty(name="Height", description="The texture that will be used for the height map atlas", default=0, items=get_texture_node_list)
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Material.texture_atlas_roughness = EnumProperty(name="Roughness", description="The texture that will be used for the roughness map atlas", default=0, items=get_texture_node_list)
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Scene.texture_atlas_material_index = IntProperty(default=-1, get=(lambda self : -1), set=(lambda self,context : None))
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