Bug fixes
- When i updated Wheels I used the Python 13 one, blender is Python 11 so provided the correct wheels packages. Also added macos 10.9 for Intel users. - Fixed issue where Join Meshes, made it faster as well. - Fixed issues with viseme generation and previewing. - Removed MMD Panel and Tools. - Fixed issue with armature merging - Fixed reset eye tracking button throwing errors in the SDK2 panel. - Added info in the SDK2 panel about this only being used for other games, VRChat Eye tracking is setup in Unity. - Fixed issue where if models have upper ears and lower ears the amrature validation system would mark it as problem bones. - Added instructions to armature validation about other bones and re the standardization button.
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@@ -43,6 +43,16 @@ class AvatarToolKit_PT_EyeTrackingPanel(Panel):
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row.prop(toolkit, "eye_tracking_type", expand=True)
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if toolkit.eye_tracking_type == 'SDK2':
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# SDK2 Warning Box
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warning_box: UILayout = layout.box()
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col: UILayout = warning_box.column(align=True)
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col.label(text=t("EyeTracking.sdk2_warning"), icon='INFO')
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col.separator(factor=0.5)
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col.label(text=t("EyeTracking.sdk2_warning_detail1"))
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col.label(text=t("EyeTracking.sdk2_warning_detail2"))
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col.label(text=t("EyeTracking.sdk2_warning_detail3"))
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col.label(text=t("EyeTracking.sdk2_warning_detail4"))
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# Mode Selection Box
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mode_box: UILayout = layout.box()
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col: UILayout = mode_box.column(align=True)
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