Bug fixes

- When i updated Wheels I used the Python 13 one, blender is Python 11 so provided the correct wheels packages. Also added macos 10.9 for Intel users.
- Fixed issue where Join Meshes, made it faster as well.
- Fixed issues with viseme generation and previewing.
- Removed MMD Panel and Tools.
- Fixed issue with armature merging
- Fixed reset eye tracking button throwing errors in the SDK2 panel.
- Added info in the SDK2 panel about this only being used for other games, VRChat Eye tracking is setup in Unity.
- Fixed issue where if models have upper ears and lower ears the amrature validation system would mark it as problem bones.
- Added instructions to armature validation about other bones and re the standardization button.
This commit is contained in:
Yusarina
2025-03-24 22:58:51 +00:00
parent c90bf4e36c
commit 546fec6039
18 changed files with 150 additions and 893 deletions
+10
View File
@@ -43,6 +43,16 @@ class AvatarToolKit_PT_EyeTrackingPanel(Panel):
row.prop(toolkit, "eye_tracking_type", expand=True)
if toolkit.eye_tracking_type == 'SDK2':
# SDK2 Warning Box
warning_box: UILayout = layout.box()
col: UILayout = warning_box.column(align=True)
col.label(text=t("EyeTracking.sdk2_warning"), icon='INFO')
col.separator(factor=0.5)
col.label(text=t("EyeTracking.sdk2_warning_detail1"))
col.label(text=t("EyeTracking.sdk2_warning_detail2"))
col.label(text=t("EyeTracking.sdk2_warning_detail3"))
col.label(text=t("EyeTracking.sdk2_warning_detail4"))
# Mode Selection Box
mode_box: UILayout = layout.box()
col: UILayout = mode_box.column(align=True)