Bug fixes

- When i updated Wheels I used the Python 13 one, blender is Python 11 so provided the correct wheels packages. Also added macos 10.9 for Intel users.
- Fixed issue where Join Meshes, made it faster as well.
- Fixed issues with viseme generation and previewing.
- Removed MMD Panel and Tools.
- Fixed issue with armature merging
- Fixed reset eye tracking button throwing errors in the SDK2 panel.
- Added info in the SDK2 panel about this only being used for other games, VRChat Eye tracking is setup in Unity.
- Fixed issue where if models have upper ears and lower ears the amrature validation system would mark it as problem bones.
- Added instructions to armature validation about other bones and re the standardization button.
This commit is contained in:
Yusarina
2025-03-24 22:58:51 +00:00
parent c90bf4e36c
commit 546fec6039
18 changed files with 150 additions and 893 deletions
+15 -3
View File
@@ -1,7 +1,7 @@
{
"authors": ["Avatar Toolkit Team"],
"messages": {
"AvatarToolkit.label": "Avatar Toolkit (Alpha 0.1.1)",
"AvatarToolkit.label": "Avatar Toolkit (Alpha 0.2.0)",
"AvatarToolkit.desc1": "Avatar Toolkit is in Early Access there",
"AvatarToolkit.desc2": "will be issues, if you find any issues,",
"AvatarToolkit.desc3": "please report it on our Github.",
@@ -72,6 +72,13 @@
"Armature.validation.asymmetric_hand_wrist": "Missing symmetric bones for hands/wrists",
"Armature.validation.found_bones": "Found bones in armature:\n- {bones}",
"Armature.validation.non_standard_bones": "Non-standard bones found:\n- {bones}",
"Armature.validation.accessory_bones_note.line1": "If you have hair bones, skirt bones, or other",
"Armature.validation.accessory_bones_note.line2": "accessorybones named similarly to main armature",
"Armature.validation.accessory_bones_note.line3": "bones (e.g., Head1, Head2), please rename them to",
"Armature.validation.accessory_bones_note.line4": "more descriptive names like Hair_1, Skirt_1.",
"Armature.validation.standardize_note.line1": "You can standardize your armature",
"Armature.validation.standardize_note.line2": "automatically by using the 'Standardize Armature'",
"Armature.validation.standardize_note.line3": "button in the Tools section.",
"Validation.section.found_bones": "Found Bones",
"Validation.section.non_standard": "Non-Standard Bones",
"Validation.section.hierarchy": "Hierarchy Issues",
@@ -392,10 +399,15 @@
"EyeTracking.sdk_version": "SDK Version",
"EyeTracking.type.av3": "Avatar 3.0",
"EyeTracking.type.av3_desc": "VRChat Avatar 3.0 eye tracking setup",
"EyeTracking.type.sdk2": "SDK2 (Legacy)",
"EyeTracking.type.sdk2_desc": "VRChat SDK2 eye tracking setup",
"EyeTracking.type.sdk2": "Legacy (ChilloutVR",
"EyeTracking.type.sdk2_desc": "Legacy (SDK2) eye tracking setup",
"EyeTracking.adjust.label": "Adjust Eye Position",
"EyeTracking.adjust.desc": "Adjust the position of eye bones based on vertex groups",
"EyeTracking.sdk2_warning": "Legacy (SDK2) Eye Tracking Notice",
"EyeTracking.sdk2_warning_detail1": "This system SHOULD NOT BE USED FOR VRChat,",
"EyeTracking.sdk2_warning_detail2": "as eye tracking is now configured directly",
"EyeTracking.sdk2_warning_detail3": "in Unity. It remains for other platforms.",
"EyeTracking.sdk2_warning_detail4": "like ChilloutVR.",
"CustomPanel.label": "Custom Avatar Tools",
"CustomPanel.merge_mode": "Merge Mode",