Bug fixes
- When i updated Wheels I used the Python 13 one, blender is Python 11 so provided the correct wheels packages. Also added macos 10.9 for Intel users. - Fixed issue where Join Meshes, made it faster as well. - Fixed issues with viseme generation and previewing. - Removed MMD Panel and Tools. - Fixed issue with armature merging - Fixed reset eye tracking button throwing errors in the SDK2 panel. - Added info in the SDK2 panel about this only being used for other games, VRChat Eye tracking is setup in Unity. - Fixed issue where if models have upper ears and lower ears the amrature validation system would mark it as problem bones. - Added instructions to armature validation about other bones and re the standardization button.
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@@ -406,6 +406,14 @@ def set_rotation(self, context):
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StartTestingButton.execute(StartTestingButton, context)
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return None
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# Check if rotation data is available
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if not eye_left_rot or len(eye_left_rot) < 3 or not eye_right_rot or len(eye_right_rot) < 3:
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# Initialize rotation data if missing
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eye_left.rotation_mode = 'XYZ'
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eye_left_rot = list(eye_left.rotation_euler)
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eye_right.rotation_mode = 'XYZ'
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eye_right_rot = list(eye_right.rotation_euler)
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eye_left.rotation_mode = 'XYZ'
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eye_right.rotation_mode = 'XYZ'
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@@ -898,9 +906,24 @@ class ResetEyeTrackingButton(Operator):
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def execute(self, context):
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global eye_left, eye_right, eye_left_data, eye_right_data, eye_left_rot, eye_right_rot
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eye_left = eye_right = eye_left_data = eye_right_data = None
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eye_left_rot = eye_right_rot = []
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context.scene.avatar_toolkit.eye_mode = 'CREATION'
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context.scene.avatar_toolkit.eye_rotation_x = 0
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context.scene.avatar_toolkit.eye_rotation_y = 0
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eye_left = None
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eye_right = None
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eye_left_data = None
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eye_right_data = None
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eye_left_rot = []
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eye_right_rot = []
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mesh_name = context.scene.avatar_toolkit.mesh_name_eye
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mesh = bpy.data.objects.get(mesh_name)
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if mesh and mesh.data.shape_keys:
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for shape_key in mesh.data.shape_keys.key_blocks:
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shape_key.value = 0
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return {'FINISHED'}
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def validate_weights(mesh_obj: Object, vertex_group: str) -> bool:
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