Bug fixes
- When i updated Wheels I used the Python 13 one, blender is Python 11 so provided the correct wheels packages. Also added macos 10.9 for Intel users. - Fixed issue where Join Meshes, made it faster as well. - Fixed issues with viseme generation and previewing. - Removed MMD Panel and Tools. - Fixed issue with armature merging - Fixed reset eye tracking button throwing errors in the SDK2 panel. - Added info in the SDK2 panel about this only being used for other games, VRChat Eye tracking is setup in Unity. - Fixed issue where if models have upper ears and lower ears the amrature validation system would mark it as problem bones. - Added instructions to armature validation about other bones and re the standardization button.
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@@ -116,6 +116,15 @@ def validate_armature(armature: Object, detailed_messages: bool = False) -> Unio
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logger.warning(f"Found {len(non_standard_bones)} non-standard bones")
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non_standard_list = "\n".join([f"- {bone}" for bone in non_standard_bones])
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non_standard_messages.append(t("Armature.validation.non_standard_bones", bones=non_standard_list))
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non_standard_messages.append(t("Armature.validation.accessory_bones_note.line1"))
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non_standard_messages.append(t("Armature.validation.accessory_bones_note.line2"))
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non_standard_messages.append(t("Armature.validation.accessory_bones_note.line3"))
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non_standard_messages.append(t("Armature.validation.accessory_bones_note.line4"))
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non_standard_messages.append("") # Add a blank line for spacing
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non_standard_messages.append(t("Armature.validation.standardize_note.line1"))
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non_standard_messages.append(t("Armature.validation.standardize_note.line2"))
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non_standard_messages.append(t("Armature.validation.standardize_note.line3"))
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# Combine messages in correct order
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messages.extend(non_standard_messages)
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