Fixes
- All bones should convert now - Root bone now get's removed. - Fixed Collections not getting removed
This commit is contained in:
@@ -46,6 +46,7 @@ class AvatarToolKit_PT_VRMUnityPanel(Panel):
|
||||
|
||||
toolkit = context.scene.avatar_toolkit
|
||||
col.prop(toolkit, 'vrm_remove_colliders', text="Remove Colliders")
|
||||
col.prop(toolkit, 'vrm_remove_root', text="Remove Root Bone")
|
||||
col.separator(factor=0.2)
|
||||
|
||||
col.operator(
|
||||
@@ -59,6 +60,7 @@ class AvatarToolKit_PT_VRMUnityPanel(Panel):
|
||||
info_col.label(text="Conversion Info:", icon='INFO')
|
||||
info_col.label(text="• Renames VRM bones to Unity format")
|
||||
info_col.label(text="• Removes collider bones (optional)")
|
||||
info_col.label(text="• Removes root bone, makes Hips root (optional)")
|
||||
info_col.label(text="• Maintains bone hierarchy")
|
||||
info_col.label(text="• Validates conversion results")
|
||||
info_col.label(text="• Preserves all animations")
|
||||
|
||||
Reference in New Issue
Block a user