- All bones should convert now
- Root bone now get's removed.
- Fixed Collections not getting removed
This commit is contained in:
Yusarina
2025-08-02 01:28:28 +01:00
parent 29f728442a
commit 543869218c
5 changed files with 334 additions and 86 deletions
+2
View File
@@ -46,6 +46,7 @@ class AvatarToolKit_PT_VRMUnityPanel(Panel):
toolkit = context.scene.avatar_toolkit
col.prop(toolkit, 'vrm_remove_colliders', text="Remove Colliders")
col.prop(toolkit, 'vrm_remove_root', text="Remove Root Bone")
col.separator(factor=0.2)
col.operator(
@@ -59,6 +60,7 @@ class AvatarToolKit_PT_VRMUnityPanel(Panel):
info_col.label(text="Conversion Info:", icon='INFO')
info_col.label(text="• Renames VRM bones to Unity format")
info_col.label(text="• Removes collider bones (optional)")
info_col.label(text="• Removes root bone, makes Hips root (optional)")
info_col.label(text="• Maintains bone hierarchy")
info_col.label(text="• Validates conversion results")
info_col.label(text="• Preserves all animations")