Fixes
- All bones should convert now - Root bone now get's removed. - Fixed Collections not getting removed
This commit is contained in:
+272
-36
@@ -15,10 +15,24 @@ def detect_vrm_armature(armature: Object) -> bool:
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vrm_patterns = [
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'jbipchips', 'jbipcspine', 'jbipcchest', 'jbipcneck', 'jbipchead',
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'jbiprlshoulder', 'jbiprrupperarm', 'jbiprrforearm', 'jbiprrhand',
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'jbipllshoulder', 'jbiplupperarm', 'jbipllforearm', 'jbipllhand',
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# Right arm patterns (both single and double R)
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'jbiprlshoulder', 'jbiprshoulder', 'jbiprupperarm', 'jbiprforearm', 'jbiprhand', 'jbiprlowerarm',
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'jbiprrupperarm', 'jbiprrforearm', 'jbiprrhand',
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# Left arm patterns
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'jbipllshoulder', 'jbiplshoulder', 'jbiplupperarm', 'jbipllforearm', 'jbipllhand', 'jbipllowerarm', 'jbiplhand',
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# Right leg patterns (both single and double R)
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'jbiprupperleg', 'jbiprlowerleg', 'jbiprfoot', 'jbiprtoe', 'jbiprtoebase',
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'jbiprrupperleg', 'jbiprrlowerleg', 'jbiprrfoot', 'jbiprrtoe',
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'jbiplupperleg', 'jbipllowerleg', 'jbipllfoot', 'jbiplltoe',
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# Left leg patterns
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'jbiplupperleg', 'jbipllowerleg', 'jbipllfoot', 'jbiplfoot', 'jbiplltoe', 'jbipltoebase',
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# Finger patterns
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'jbipllittle1', 'jbiprlittle1',
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'jbiplthumb1', 'jbiplthumb2', 'jbiplthumb3',
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'jbiplindex1', 'jbiplindex2', 'jbiplindex3',
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'jbiplmiddle1', 'jbiplmiddle2', 'jbiplmiddle3',
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'jbiplring1', 'jbiplring2', 'jbiplring3',
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# Face eye patterns
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'jadjlfaceeye', 'jadjrfaceeye',
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'jbipc', 'jbipr', 'jbipl'
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]
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@@ -48,81 +62,132 @@ def get_vrm_to_unity_mapping() -> Dict[str, str]:
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# Left arm
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'jbipllshoulder': standard_bones.get('left_shoulder', 'LeftShoulder'),
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'jbiplshoulder': standard_bones.get('left_shoulder', 'LeftShoulder'),
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'jbiplupperarm': standard_bones['left_arm'],
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'jbipllforearm': standard_bones['left_elbow'],
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'jbipllowerarm': standard_bones['left_elbow'],
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'jbipllhand': standard_bones['left_wrist'],
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'jbiplhand': standard_bones['left_wrist'],
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# Right arm
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# Right arm (both jbipr and jbiprr patterns)
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'jbiprlshoulder': standard_bones.get('right_shoulder', 'RightShoulder'),
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'jbiprshoulder': standard_bones.get('right_shoulder', 'RightShoulder'),
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'jbiprrshoulder': standard_bones.get('right_shoulder', 'RightShoulder'),
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'jbiprupperarm': standard_bones['right_arm'],
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'jbiprrupperarm': standard_bones['right_arm'],
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'jbiprforearm': standard_bones['right_elbow'],
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'jbiprrforearm': standard_bones['right_elbow'],
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'jbiprlowerarm': standard_bones['right_elbow'],
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'jbiprhand': standard_bones['right_wrist'],
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'jbiprrhand': standard_bones['right_wrist'],
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# Left leg
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'jbiplupperleg': standard_bones['left_leg'],
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'jbipllowerleg': standard_bones['left_knee'],
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'jbipllfoot': standard_bones['left_ankle'],
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'jbiplfoot': standard_bones['left_ankle'],
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'jbiplltoe': standard_bones['left_toe'],
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'jbipltoebase': standard_bones['left_toe'],
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# Right leg
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# Right leg (both jbipr and jbiprr patterns)
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'jbiprupperleg': standard_bones['right_leg'],
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'jbiprrupperleg': standard_bones['right_leg'],
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'jbiprlowerleg': standard_bones['right_knee'],
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'jbiprrlowerleg': standard_bones['right_knee'],
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'jbiprfoot': standard_bones['right_ankle'],
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'jbiprrfoot': standard_bones['right_ankle'],
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'jbiprtoe': standard_bones['right_toe'],
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'jbiprrtoe': standard_bones['right_toe'],
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'jbiprtoebase': standard_bones['right_toe'],
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# Eyes
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'jbipcleye': standard_bones.get('left_eye', 'Eye.L'),
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'jbipcreye': standard_bones.get('right_eye', 'Eye.R'),
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'jadjlfaceeye': standard_bones.get('left_eye', 'Eye.L'),
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'jadjrfaceeye': standard_bones.get('right_eye', 'Eye.R'),
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# Fingers - Left thumb
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'jbipllthumb1': standard_bones.get('thumb_1_l', 'Thumb1.L'),
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'jbipllthumb2': standard_bones.get('thumb_2_l', 'Thumb2.L'),
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'jbipllthumb3': standard_bones.get('thumb_3_l', 'Thumb3.L'),
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'jbiplthumb1': standard_bones.get('thumb_1_l', 'Thumb1.L'),
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'jbiplthumb2': standard_bones.get('thumb_2_l', 'Thumb2.L'),
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'jbiplthumb3': standard_bones.get('thumb_3_l', 'Thumb3.L'),
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# Fingers - Left index
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'jbipllindex1': standard_bones.get('index_1_l', 'Index1.L'),
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'jbipllindex2': standard_bones.get('index_2_l', 'Index2.L'),
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'jbipllindex3': standard_bones.get('index_3_l', 'Index3.L'),
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'jbiplindex1': standard_bones.get('index_1_l', 'Index1.L'),
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'jbiplindex2': standard_bones.get('index_2_l', 'Index2.L'),
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'jbiplindex3': standard_bones.get('index_3_l', 'Index3.L'),
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# Fingers - Left middle
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'jbipllmiddle1': standard_bones.get('middle_1_l', 'Middle1.L'),
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'jbipllmiddle2': standard_bones.get('middle_2_l', 'Middle2.L'),
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'jbipllmiddle3': standard_bones.get('middle_3_l', 'Middle3.L'),
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'jbiplmiddle1': standard_bones.get('middle_1_l', 'Middle1.L'),
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'jbiplmiddle2': standard_bones.get('middle_2_l', 'Middle2.L'),
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'jbiplmiddle3': standard_bones.get('middle_3_l', 'Middle3.L'),
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# Fingers - Left ring
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'jbipllring1': standard_bones.get('ring_1_l', 'Ring1.L'),
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'jbipllring2': standard_bones.get('ring_2_l', 'Ring2.L'),
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'jbipllring3': standard_bones.get('ring_3_l', 'Ring3.L'),
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'jbiplring1': standard_bones.get('ring_1_l', 'Ring1.L'),
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'jbiplring2': standard_bones.get('ring_2_l', 'Ring2.L'),
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'jbiplring3': standard_bones.get('ring_3_l', 'Ring3.L'),
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# Fingers - Left pinky
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'jbipllpinky1': standard_bones.get('pinkie_1_l', 'Pinky1.L'),
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'jbipllpinky2': standard_bones.get('pinkie_2_l', 'Pinky2.L'),
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'jbipllpinky3': standard_bones.get('pinkie_3_l', 'Pinky3.L'),
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'jbipllittle1': standard_bones.get('pinkie_1_l', 'Pinky1.L'),
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'jbipllittle2': standard_bones.get('pinkie_2_l', 'Pinky2.L'),
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'jbipllittle3': standard_bones.get('pinkie_3_l', 'Pinky3.L'),
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# Fingers - Right thumb
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# Fingers - Right thumb (both jbipr and jbiprr patterns)
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'jbiprthumb1': standard_bones.get('thumb_1_r', 'Thumb1.R'),
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'jbiprthumb2': standard_bones.get('thumb_2_r', 'Thumb2.R'),
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'jbiprthumb3': standard_bones.get('thumb_3_r', 'Thumb3.R'),
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'jbiprrrthumb1': standard_bones.get('thumb_1_r', 'Thumb1.R'),
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'jbiprrrthumb2': standard_bones.get('thumb_2_r', 'Thumb2.R'),
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'jbiprrrthumb3': standard_bones.get('thumb_3_r', 'Thumb3.R'),
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# Fingers - Right index
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'jbiprindex1': standard_bones.get('index_1_r', 'Index1.R'),
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'jbiprindex2': standard_bones.get('index_2_r', 'Index2.R'),
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'jbiprindex3': standard_bones.get('index_3_r', 'Index3.R'),
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'jbiprrrindex1': standard_bones.get('index_1_r', 'Index1.R'),
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'jbiprrrindex2': standard_bones.get('index_2_r', 'Index2.R'),
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'jbiprrrindex3': standard_bones.get('index_3_r', 'Index3.R'),
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# Fingers - Right middle
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'jbiprmiddle1': standard_bones.get('middle_1_r', 'Middle1.R'),
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'jbiprmiddle2': standard_bones.get('middle_2_r', 'Middle2.R'),
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'jbiprmiddle3': standard_bones.get('middle_3_r', 'Middle3.R'),
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'jbiprrmiddle1': standard_bones.get('middle_1_r', 'Middle1.R'),
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'jbiprrmiddle2': standard_bones.get('middle_2_r', 'Middle2.R'),
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'jbiprrmiddle3': standard_bones.get('middle_3_r', 'Middle3.R'),
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# Fingers - Right ring
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'jbiprring1': standard_bones.get('ring_1_r', 'Ring1.R'),
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'jbiprring2': standard_bones.get('ring_2_r', 'Ring2.R'),
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'jbiprring3': standard_bones.get('ring_3_r', 'Ring3.R'),
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'jbiprrrring1': standard_bones.get('ring_1_r', 'Ring1.R'),
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'jbiprrrring2': standard_bones.get('ring_2_r', 'Ring2.R'),
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'jbiprrrring3': standard_bones.get('ring_3_r', 'Ring3.R'),
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# Fingers - Right pinky
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'jbiprpinky1': standard_bones.get('pinkie_1_r', 'Pinky1.R'),
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'jbiprpinky2': standard_bones.get('pinkie_2_r', 'Pinky2.R'),
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'jbiprpinky3': standard_bones.get('pinkie_3_r', 'Pinky3.R'),
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'jbiprrrpinky1': standard_bones.get('pinkie_1_r', 'Pinky1.R'),
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'jbiprrrpinky2': standard_bones.get('pinkie_2_r', 'Pinky2.R'),
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'jbiprrrpinky3': standard_bones.get('pinkie_3_r', 'Pinky3.R'),
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'jbiprlittle1': standard_bones.get('pinkie_1_r', 'Pinky1.R'),
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'jbiprlittle2': standard_bones.get('pinkie_2_r', 'Pinky2.R'),
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'jbiprlittle3': standard_bones.get('pinkie_3_r', 'Pinky3.R'),
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}
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@@ -167,33 +232,70 @@ def guess_unity_name_from_vrm(vrm_simplified: str) -> Optional[str]:
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# Left arm
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'jbipllclavicle': 'LeftShoulder',
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'jbipllshoulder': 'LeftShoulder',
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'jbipllshoulder': 'LeftShoulder',
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'jbiplshoulder': 'LeftShoulder',
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'jbiplupperarm': 'LeftUpperArm',
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'jbipllforearm': 'LeftLowerArm',
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'jbipllowerarm': 'LeftLowerArm',
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'jbipllhand': 'LeftHand',
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'jbiplhand': 'LeftHand',
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# Right arm
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# Right arm (both single and double R patterns)
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'jbiprrclavicle': 'RightShoulder',
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'jbiprlshoulder': 'RightShoulder',
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'jbiprshoulder': 'RightShoulder',
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'jbiprupperarm': 'RightUpperArm',
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'jbiprrupperarm': 'RightUpperArm',
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'jbiprforearm': 'RightLowerArm',
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'jbiprrforearm': 'RightLowerArm',
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'jbiprlowerarm': 'RightLowerArm',
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'jbiprhand': 'RightHand',
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'jbiprrhand': 'RightHand',
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# Left leg
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'jbiplupperleg': 'LeftUpperLeg',
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'jbipllowerleg': 'LeftLowerLeg',
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'jbipllfoot': 'LeftFoot',
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'jbiplfoot': 'LeftFoot',
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'jbiplltoe': 'LeftToes',
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'jbipltoebase': 'LeftToes',
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# Right leg
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# Right leg (both single and double R patterns)
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'jbiprupperleg': 'RightUpperLeg',
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'jbiprrupperleg': 'RightUpperLeg',
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'jbiprlowerleg': 'RightLowerLeg',
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'jbiprrlowerleg': 'RightLowerLeg',
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'jbiprfoot': 'RightFoot',
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'jbiprrfoot': 'RightFoot',
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'jbiprtoe': 'RightToes',
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'jbiprrtoe': 'RightToes',
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'jbiprtoebase': 'RightToes',
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# Eyes
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'jbipcleye': 'LeftEye',
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'jbipcreye': 'RightEye'
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'jbipcreye': 'RightEye',
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'jadjlfaceeye': 'LeftEye',
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'jadjrfaceeye': 'RightEye',
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# Fingers - Left
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'jbiplthumb1': 'LeftThumb1',
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'jbiplthumb2': 'LeftThumb2',
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'jbiplthumb3': 'LeftThumb3',
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'jbiplindex1': 'LeftIndex1',
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'jbiplindex2': 'LeftIndex2',
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'jbiplindex3': 'LeftIndex3',
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'jbiplmiddle1': 'LeftMiddle1',
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'jbiplmiddle2': 'LeftMiddle2',
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'jbiplmiddle3': 'LeftMiddle3',
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'jbiplring1': 'LeftRing1',
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'jbiplring2': 'LeftRing2',
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'jbiplring3': 'LeftRing3',
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'jbipllittle1': 'LeftPinky1',
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'jbipllittle2': 'LeftPinky2',
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'jbipllittle3': 'LeftPinky3',
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'jbiprlittle1': 'RightPinky1',
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'jbiprlittle2': 'RightPinky2',
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'jbiprlittle3': 'RightPinky3'
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}
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return pattern_mappings.get(vrm_simplified)
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@@ -221,10 +323,40 @@ def is_vrm_collider_object(obj_name: str) -> bool:
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return is_vrm
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def remove_vrm_colliders(armature: Object = None) -> Tuple[int, List[str]]:
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def remove_collection_from_hierarchy(collection_to_remove) -> bool:
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"""
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Recursively remove a collection from all parent collections in the hierarchy
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"""
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removed_from_any_parent = False
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try:
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# Check scene collection
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scene_collection = bpy.context.scene.collection
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if collection_to_remove in scene_collection.children:
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scene_collection.children.unlink(collection_to_remove)
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logger.debug(f" Unlinked '{collection_to_remove.name}' from scene collection")
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removed_from_any_parent = True
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# Check all other collections recursively
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for parent_collection in list(bpy.data.collections):
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if parent_collection != collection_to_remove and collection_to_remove in parent_collection.children:
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try:
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parent_collection.children.unlink(collection_to_remove)
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logger.debug(f" Unlinked '{collection_to_remove.name}' from parent '{parent_collection.name}'")
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removed_from_any_parent = True
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except Exception as unlink_error:
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logger.warning(f" Failed to unlink '{collection_to_remove.name}' from '{parent_collection.name}': {str(unlink_error)}")
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return removed_from_any_parent
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except Exception as e:
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logger.error(f"Error removing collection '{collection_to_remove.name}' from hierarchy: {str(e)}")
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return False
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def remove_vrm_colliders(armature: Object = None) -> Tuple[int, List[str], int]:
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"""
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Simple approach: Remove ALL objects with 'collider' in their name and clean up empty collections
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Returns tuple of (removed_count, removed_object_names)
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"""
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objects_to_remove = []
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removed_names = []
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@@ -279,34 +411,59 @@ def remove_vrm_colliders(armature: Object = None) -> Tuple[int, List[str]]:
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logger.info(f"Successfully removed {removed_count} collider objects")
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# Clean up empty collections
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# Clean up empty collections (prioritize collider-related collections)
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empty_collections_removed = 0
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for collection in list(collections_to_check):
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# Also check all collections in the scene for collider-related names
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all_collections_to_check = set(collections_to_check)
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for collection in bpy.data.collections:
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collection_name_lower = collection.name.lower()
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if any(pattern in collection_name_lower for pattern in ['collider', 'collision', 'physics', 'dynamic']):
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all_collections_to_check.add(collection)
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logger.debug(f"Found collider-related collection to check: {collection.name}")
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for collection in list(all_collections_to_check):
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try:
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# Check if collection is now empty and not the master collection
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if (len(collection.objects) == 0 and
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len(collection.children) == 0 and
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collection.name != "Collection" and
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collection.name != "Master Collection"):
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# Check if collection exists and is empty
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if collection.name not in bpy.data.collections:
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logger.debug(f"Collection {collection.name} already removed")
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continue
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collection_name_lower = collection.name.lower()
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is_collider_collection = any(pattern in collection_name_lower for pattern in ['collider', 'collision', 'physics', 'dynamic'])
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is_empty = len(collection.objects) == 0 and len(collection.children) == 0
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is_protected = collection.name in ["Collection", "Master Collection"]
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# Remove if empty and (was used by colliders OR has collider-related name)
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if is_empty and not is_protected and (collection in collections_to_check or is_collider_collection):
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logger.info(f"Removing empty {'collider-related ' if is_collider_collection else ''}collection: {collection.name}")
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logger.info(f"Removing empty collection: {collection.name}")
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# Use helper function to remove from all parent collections
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removed_from_parents = remove_collection_from_hierarchy(collection)
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if collection in bpy.context.scene.collection.children:
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bpy.context.scene.collection.children.unlink(collection)
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if not removed_from_parents:
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logger.debug(f" Collection {collection.name} was not found in any parent collections")
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bpy.data.collections.remove(collection)
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empty_collections_removed += 1
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logger.info(f" Successfully removed collection: {collection.name}")
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# Remove the collection data
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try:
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bpy.data.collections.remove(collection)
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empty_collections_removed += 1
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logger.info(f" Successfully removed collection: {collection.name}")
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except Exception as remove_error:
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logger.warning(f" Failed to remove collection {collection.name}: {str(remove_error)}")
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# Continue with other collections even if this one fails
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except Exception as e:
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logger.warning(f"Failed to remove empty collection {collection.name}: {str(e)}")
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import traceback
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logger.debug(f"Collection removal traceback: {traceback.format_exc()}")
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if empty_collections_removed > 0:
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logger.info(f"Cleaned up {empty_collections_removed} empty collections")
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except Exception as e:
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logger.error(f"Error during collider removal: {str(e)}")
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return 0, []
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return 0, [], 0
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finally:
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if original_active and original_active.name in bpy.data.objects:
|
||||
@@ -318,16 +475,85 @@ def remove_vrm_colliders(armature: Object = None) -> Tuple[int, List[str]]:
|
||||
except:
|
||||
pass
|
||||
|
||||
logger.info(f"Collider removal complete. Removed {len(removed_names)} objects")
|
||||
return len(removed_names), removed_names
|
||||
logger.info(f"Collider removal complete. Removed {len(removed_names)} objects and {empty_collections_removed} collections")
|
||||
return len(removed_names), removed_names, empty_collections_removed
|
||||
|
||||
|
||||
def convert_vrm_to_unity(armature: Object, remove_colliders: bool = True) -> Tuple[bool, List[str], int]:
|
||||
def remove_vrm_root_bone(armature: Object) -> Tuple[bool, str]:
|
||||
"""
|
||||
Remove unnecessary VRM root bone and make Hips the root bone
|
||||
|
||||
"""
|
||||
if not armature or armature.type != 'ARMATURE':
|
||||
return False, "No valid armature provided"
|
||||
|
||||
# Look for potential root bones and Hips bone
|
||||
potential_roots = []
|
||||
hips_bone = None
|
||||
|
||||
for bone in armature.data.edit_bones:
|
||||
bone_name_lower = bone.name.lower()
|
||||
|
||||
# Check if this could be Hips (various naming conventions)
|
||||
if any(hips_name in bone_name_lower for hips_name in ['hips', 'hip', 'pelvis', 'jbipchips']):
|
||||
hips_bone = bone
|
||||
logger.debug(f"Found Hips bone: {bone.name}")
|
||||
|
||||
# Check if this could be a root bone
|
||||
if bone.parent is None and len(bone.children) > 0:
|
||||
# Common VRM root bone names
|
||||
if any(root_name in bone_name_lower for root_name in ['root', 'vrm', 'armature', 'rig']):
|
||||
potential_roots.append(bone)
|
||||
logger.debug(f"Found potential root bone: {bone.name}")
|
||||
|
||||
if not hips_bone:
|
||||
return False, "Could not find Hips bone to promote as root"
|
||||
|
||||
if not potential_roots:
|
||||
logger.info("No unnecessary root bone found - Hips may already be root")
|
||||
return True, "No root bone removal needed"
|
||||
|
||||
# Find the root bone that is the parent of Hips
|
||||
root_to_remove = None
|
||||
for root_bone in potential_roots:
|
||||
if hips_bone.parent == root_bone:
|
||||
root_to_remove = root_bone
|
||||
break
|
||||
|
||||
if not root_to_remove:
|
||||
# Check if Hips is already parentless (already root)
|
||||
if hips_bone.parent is None:
|
||||
logger.info("Hips bone is already the root bone")
|
||||
return True, "Hips is already root - no changes needed"
|
||||
else:
|
||||
logger.warning(f"Hips bone has parent '{hips_bone.parent.name}' but no matching root found")
|
||||
return False, "Could not identify safe root bone to remove"
|
||||
|
||||
root_name = root_to_remove.name
|
||||
logger.info(f"Removing root bone '{root_name}' and promoting Hips to root")
|
||||
|
||||
# Reparent all children of the root bone (except Hips) to Hips
|
||||
children_to_reparent = []
|
||||
for child in root_to_remove.children:
|
||||
if child != hips_bone:
|
||||
children_to_reparent.append(child)
|
||||
)
|
||||
hips_bone.parent = None
|
||||
|
||||
for child in children_to_reparent:
|
||||
child.parent = hips_bone
|
||||
logger.debug(f"Reparented {child.name} from {root_name} to {hips_bone.name}")
|
||||
|
||||
armature.data.edit_bones.remove(root_to_remove)
|
||||
|
||||
message = f"Removed root bone '{root_name}' - Hips is now the root bone"
|
||||
logger.info(message)
|
||||
return True, message
|
||||
|
||||
|
||||
def convert_vrm_to_unity(armature: Object, remove_colliders: bool = True, remove_root: bool = True) -> Tuple[bool, List[str], int]:
|
||||
"""
|
||||
Convert VRM armature bone names to Unity humanoid format
|
||||
|
||||
Returns:
|
||||
Tuple of (success, messages, converted_count)
|
||||
"""
|
||||
if not armature or armature.type != 'ARMATURE':
|
||||
return False, ["No valid armature selected"], 0
|
||||
@@ -351,15 +577,18 @@ def convert_vrm_to_unity(armature: Object, remove_colliders: bool = True) -> Tup
|
||||
try:
|
||||
# First, remove collider objects and bones if requested
|
||||
if remove_colliders:
|
||||
collider_count, removed_colliders = remove_vrm_colliders(armature)
|
||||
if collider_count > 0:
|
||||
messages.append(f"Removed {collider_count} VRM collider objects/bones")
|
||||
collider_count, removed_colliders, collections_removed = remove_vrm_colliders(armature)
|
||||
if collider_count > 0 or collections_removed > 0:
|
||||
if collections_removed > 0:
|
||||
messages.append(f"Removed {collider_count} VRM collider objects and {collections_removed} empty collections")
|
||||
else:
|
||||
messages.append(f"Removed {collider_count} VRM collider objects")
|
||||
logger.info(f"Removed {collider_count} VRM colliders: {removed_colliders}")
|
||||
|
||||
vrm_bones = find_vrm_bones_in_armature(armature)
|
||||
|
||||
if not vrm_bones:
|
||||
if remove_colliders and collider_count > 0:
|
||||
if remove_colliders and (collider_count > 0 or collections_removed > 0):
|
||||
messages.append("No VRM bones found to convert (colliders were removed)")
|
||||
return True, messages, 0
|
||||
else:
|
||||
@@ -368,6 +597,13 @@ def convert_vrm_to_unity(armature: Object, remove_colliders: bool = True) -> Tup
|
||||
if bpy.context.mode != 'EDIT':
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
|
||||
# Remove unnecessary root bone if requested
|
||||
if remove_root:
|
||||
root_success, root_message = remove_vrm_root_bone(armature)
|
||||
messages.append(root_message)
|
||||
if not root_success:
|
||||
logger.warning(f"Root bone removal failed: {root_message}")
|
||||
|
||||
# Rename bones
|
||||
for vrm_bone_name, unity_name in vrm_bones.items():
|
||||
if vrm_bone_name in armature.data.edit_bones:
|
||||
|
||||
Reference in New Issue
Block a user