Connect Bones
- Connect bones button added. - Added slider so the user can choose the distance, cats was set at a hard coded amount which could sometimes cause some issues for some modals.
This commit is contained in:
@@ -1,4 +1,5 @@
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import bpy
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import bpy
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import math
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from bpy.types import Context, Operator
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from bpy.types import Context, Operator
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from ..core.register import register_wrap
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from ..core.register import register_wrap
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from ..core.common import get_selected_armature, is_valid_armature, get_all_meshes
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from ..core.common import get_selected_armature, is_valid_armature, get_all_meshes
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@@ -35,3 +36,56 @@ class AvatarToolKit_OT_ApplyTransforms(Operator):
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self.report({'INFO'}, t("Tools.apply_transforms.success"))
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self.report({'INFO'}, t("Tools.apply_transforms.success"))
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return {'FINISHED'}
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return {'FINISHED'}
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@register_wrap
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class AvatarToolKit_OT_ConnectBones(Operator):
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bl_idname = "avatar_toolkit.connect_bones"
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bl_label = t("Tools.connect_bones.label")
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bl_description = t("Tools.connect_bones.desc")
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bl_options = {'REGISTER', 'UNDO'}
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min_distance: bpy.props.FloatProperty(
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name=t("Tools.connect_bones.min_distance.label"),
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description=t("Tools.connect_bones.min_distance.desc"),
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default=0.005,
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min=0.001,
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max=0.1
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)
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@classmethod
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def poll(cls, context: Context) -> bool:
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return get_selected_armature(context) is not None
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def execute(self, context: Context) -> set[str]:
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armature = get_selected_armature(context)
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if not is_valid_armature(armature):
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self.report({'ERROR'}, t("Tools.connect_bones.invalid_armature"))
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return {'CANCELLED'}
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bpy.ops.object.mode_set(mode='EDIT')
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edit_bones = armature.data.edit_bones
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bones_connected = 0
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for bone in edit_bones:
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if len(bone.children) == 1 and bone.name not in ['LeftEye', 'RightEye', 'Head', 'Hips']:
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child = bone.children[0]
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distance = math.dist(bone.head, child.head)
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if distance > self.min_distance:
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bone.tail = child.head
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if bone.parent and len(bone.parent.children) == 1:
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bone.use_connect = True
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bones_connected += 1
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bpy.ops.object.mode_set(mode='OBJECT')
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self.report({'INFO'}, t("Tools.connect_bones.success").format(bones_connected=bones_connected))
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return {'FINISHED'}
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def invoke(self, context, event):
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return context.window_manager.invoke_props_dialog(self)
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def draw(self, context):
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layout = self.layout
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layout.prop(self, "min_distance")
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@@ -165,6 +165,12 @@
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"Tools.merge_bones_to_parents.label": "Merge Bones to Individual Parents",
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"Tools.merge_bones_to_parents.label": "Merge Bones to Individual Parents",
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"Tools.remove_zero_weight_bones.threshold.label": "Weight Threshold",
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"Tools.remove_zero_weight_bones.threshold.label": "Weight Threshold",
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"Tools.remove_zero_weight_bones.threshold.desc": "If a bone is not weighted to any part of any mesh under the armature with a threshold greater than this, it is removed",
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"Tools.remove_zero_weight_bones.threshold.desc": "If a bone is not weighted to any part of any mesh under the armature with a threshold greater than this, it is removed",
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"Tools.connect_bones.label": "Connect Bones",
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"Tools.connect_bones.desc": "Connect bones with their respective children",
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"Tools.connect_bones.invalid_armature": "Invalid armature selected",
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"Tools.connect_bones.min_distance.label": "Minimum Distance",
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"Tools.connect_bones.min_distance.desc": "Minimum distance between bones to connect them",
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"Tools.connect_bones.success": "Connected {bones_connected} bones successfully",
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"MergeArmatures.select_armature": "Please select an armature",
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"MergeArmatures.select_armature": "Please select an armature",
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"MergeArmatures.title.label": "Merge Armatures:",
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"MergeArmatures.title.label": "Merge Armatures:",
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"MergeArmatures.label": "Merge Armatures",
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"MergeArmatures.label": "Merge Armatures",
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+3
-1
@@ -8,7 +8,7 @@ from ..functions.translations import t
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from ..core.common import get_selected_armature
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from ..core.common import get_selected_armature
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from ..functions.mesh_tools import AvatarToolkit_OT_RemoveUnusedShapekeys
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from ..functions.mesh_tools import AvatarToolkit_OT_RemoveUnusedShapekeys
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from ..functions.seperate_by import AvatarToolKit_OT_SeparateByMaterials, AvatarToolKit_OT_SeparateByLooseParts
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from ..functions.seperate_by import AvatarToolKit_OT_SeparateByMaterials, AvatarToolKit_OT_SeparateByLooseParts
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from ..functions.additional_tools import AvatarToolKit_OT_ApplyTransforms
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from ..functions.additional_tools import AvatarToolKit_OT_ApplyTransforms, AvatarToolKit_OT_ConnectBones
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from ..functions.armature_modifying import AvatarToolkit_OT_RemoveZeroWeightBones, AvatarToolkit_OT_MergeBonesToActive, AvatarToolkit_OT_MergeBonesToParents
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from ..functions.armature_modifying import AvatarToolkit_OT_RemoveZeroWeightBones, AvatarToolkit_OT_MergeBonesToActive, AvatarToolkit_OT_MergeBonesToParents
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@register_wrap
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@register_wrap
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@@ -47,5 +47,7 @@ class AvatarToolkit_PT_ToolsPanel(bpy.types.Panel):
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row = layout.row(align=True)
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row = layout.row(align=True)
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row.operator(AvatarToolkit_OT_MergeBonesToActive.bl_idname, text=t("Tools.merge_bones_to_active.label"), icon='BONE_DATA')
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row.operator(AvatarToolkit_OT_MergeBonesToActive.bl_idname, text=t("Tools.merge_bones_to_active.label"), icon='BONE_DATA')
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row.operator(AvatarToolkit_OT_MergeBonesToParents.bl_idname, text=t("Tools.merge_bones_to_parents.label"), icon='BONE_DATA')
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row.operator(AvatarToolkit_OT_MergeBonesToParents.bl_idname, text=t("Tools.merge_bones_to_parents.label"), icon='BONE_DATA')
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row = layout.row(align=True)
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row.operator(AvatarToolKit_OT_ConnectBones.bl_idname, text=t("Tools.connect_bones.label"), icon='BONE_DATA')
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else:
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else:
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layout.label(text=t("Tools.select_armature"), icon='ERROR')
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layout.label(text=t("Tools.select_armature"), icon='ERROR')
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