Connect Bones

- Connect bones button added.
- Added slider so the user can choose the distance, cats was set at a hard coded amount which could sometimes cause some issues for some modals.
This commit is contained in:
Yusarina
2024-09-20 12:03:36 +01:00
parent 218628c053
commit 5086e753c1
3 changed files with 63 additions and 1 deletions
+3 -1
View File
@@ -8,7 +8,7 @@ from ..functions.translations import t
from ..core.common import get_selected_armature
from ..functions.mesh_tools import AvatarToolkit_OT_RemoveUnusedShapekeys
from ..functions.seperate_by import AvatarToolKit_OT_SeparateByMaterials, AvatarToolKit_OT_SeparateByLooseParts
from ..functions.additional_tools import AvatarToolKit_OT_ApplyTransforms
from ..functions.additional_tools import AvatarToolKit_OT_ApplyTransforms, AvatarToolKit_OT_ConnectBones
from ..functions.armature_modifying import AvatarToolkit_OT_RemoveZeroWeightBones, AvatarToolkit_OT_MergeBonesToActive, AvatarToolkit_OT_MergeBonesToParents
@register_wrap
@@ -47,5 +47,7 @@ class AvatarToolkit_PT_ToolsPanel(bpy.types.Panel):
row = layout.row(align=True)
row.operator(AvatarToolkit_OT_MergeBonesToActive.bl_idname, text=t("Tools.merge_bones_to_active.label"), icon='BONE_DATA')
row.operator(AvatarToolkit_OT_MergeBonesToParents.bl_idname, text=t("Tools.merge_bones_to_parents.label"), icon='BONE_DATA')
row = layout.row(align=True)
row.operator(AvatarToolKit_OT_ConnectBones.bl_idname, text=t("Tools.connect_bones.label"), icon='BONE_DATA')
else:
layout.label(text=t("Tools.select_armature"), icon='ERROR')