Connect Bones
- Connect bones button added. - Added slider so the user can choose the distance, cats was set at a hard coded amount which could sometimes cause some issues for some modals.
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@@ -8,7 +8,7 @@ from ..functions.translations import t
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from ..core.common import get_selected_armature
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from ..functions.mesh_tools import AvatarToolkit_OT_RemoveUnusedShapekeys
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from ..functions.seperate_by import AvatarToolKit_OT_SeparateByMaterials, AvatarToolKit_OT_SeparateByLooseParts
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from ..functions.additional_tools import AvatarToolKit_OT_ApplyTransforms
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from ..functions.additional_tools import AvatarToolKit_OT_ApplyTransforms, AvatarToolKit_OT_ConnectBones
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from ..functions.armature_modifying import AvatarToolkit_OT_RemoveZeroWeightBones, AvatarToolkit_OT_MergeBonesToActive, AvatarToolkit_OT_MergeBonesToParents
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@register_wrap
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@@ -47,5 +47,7 @@ class AvatarToolkit_PT_ToolsPanel(bpy.types.Panel):
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row = layout.row(align=True)
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row.operator(AvatarToolkit_OT_MergeBonesToActive.bl_idname, text=t("Tools.merge_bones_to_active.label"), icon='BONE_DATA')
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row.operator(AvatarToolkit_OT_MergeBonesToParents.bl_idname, text=t("Tools.merge_bones_to_parents.label"), icon='BONE_DATA')
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row = layout.row(align=True)
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row.operator(AvatarToolKit_OT_ConnectBones.bl_idname, text=t("Tools.connect_bones.label"), icon='BONE_DATA')
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else:
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layout.label(text=t("Tools.select_armature"), icon='ERROR')
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