Merge branch 'main' into remove_constraints
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@@ -152,6 +152,9 @@
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"Tools.remove_unused_shapekeys.tolerance.desc": "Min movement for position on any coordinate\n for any vertex for a shapekey to be kept.",
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"Tools.remove_unused_shapekeys.desc": "Remove shapekeys that don't move anything.\nDoesn't get rid of category shapekeys.\n(ex: has \"~\", \"-\", or \"=\" in the name.)",
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"Tools.remove_unused_shapekeys.tolerance.label": "Position Tolerance",
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"Tools.apply_shape_key.label": "Apply Shapekey to Basis",
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"Tools.apply_shape_key.desc": "Apply the selected shapekey to the basis, making it default on.",
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"Tools.apply_shape_key.error": "The shape keys were not merged for some reason!",
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"Tools.remove_zero_weight_bones.success": "Zero weight bones removed successfully",
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"Tools.remove_zero_weight_bones.label": "Remove Zero Weight Bones",
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"Tools.remove_zero_weight_bones.desc": "Remove bones from the armature that have weights less than threshold.",
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@@ -175,6 +178,9 @@
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"Tools.delete_bone_constraints.desc": "Remove all constraints from bones in the armature",
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"Tools.delete_bone_constraints.invalid_armature": "Invalid armature selected",
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"Tools.delete_bone_constraints.success": "Removed {constraints_removed} constraints from bones",
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"Tools.convert_rigify_to_unity.label": "Convert Rigify to Unity",
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"Tools.convert_rigify_to_unity.desc": "Prepare Rigify armature for use in Unity",
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"Tools.convert_rigify_to_unity.success": "Rigify armature successfully converted for Unity",
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"MergeArmatures.select_armature": "Please select an armature",
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"MergeArmatures.title.label": "Merge Armatures:",
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"MergeArmatures.label": "Merge Armatures",
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