Moved Armature Validation to it's own file

This commit is contained in:
Yusarina
2025-02-07 16:04:54 +00:00
parent 3eb0029b5e
commit 4b59147649
18 changed files with 109 additions and 100 deletions
+1 -1
View File
@@ -7,12 +7,12 @@ from ...core.logging_setup import logger
from ...core.translations import t
from ...core.common import (
get_active_armature,
validate_armature,
get_all_meshes,
ProgressTracker,
calculate_bone_orientation,
add_armature_modifier
)
from ...core.armature_validation import validate_armature
class AvatarToolkit_OT_AttachMesh(Operator):
"""Operator to attach a mesh to an armature bone with automatic weight setup"""
+1 -1
View File
@@ -18,11 +18,11 @@ from ..core.common import (
get_active_armature,
get_all_meshes,
get_armature_list,
validate_armature,
validate_mesh_for_pose,
cache_vertex_positions,
apply_vertex_positions
)
from ..core.armature_validation import validate_armature
VALID_EYE_NAMES: Dict[str, List[str]] = {
'left': ['LeftEye', 'Eye_L', 'eye_L', 'eye.L', 'EyeLeft', 'left_eye', 'l_eye'],
+1 -1
View File
@@ -6,13 +6,13 @@ from ..core.logging_setup import logger
from ..core.common import (
ProgressTracker,
get_active_armature,
validate_armature,
get_vertex_weights,
transfer_vertex_weights,
get_all_meshes
)
from ..core.translations import t
from ..core.dictionaries import bone_names, dont_delete_these_main_bones
from ..core.armature_validation import validate_armature, validate_bone_hierarchy
class AVATAR_TOOLKIT_OT_StandardizeMmd(Operator):
"""MMD Bone standardization system"""
+1 -1
View File
@@ -14,10 +14,10 @@ from ...core.translations import t
from ...core.common import (
get_active_armature,
get_all_meshes,
validate_armature,
clear_unused_data_blocks,
ProgressTracker
)
from ...core.armature_validation import validate_armature
def textures_match(tex1: ShaderNodeTexImage, tex2: ShaderNodeTexImage) -> bool:
"""Compare two texture nodes for matching properties and image data"""
+1 -1
View File
@@ -6,11 +6,11 @@ from ...core.translations import t
from ...core.common import (
get_active_armature,
get_all_meshes,
validate_armature,
validate_meshes,
join_mesh_objects,
ProgressTracker
)
from ...core.armature_validation import validate_armature
class AvatarToolkit_OT_JoinAllMeshes(Operator):
"""Operator to join all meshes in the scene"""
+1 -1
View File
@@ -7,8 +7,8 @@ from ...core.translations import t
from ...core.common import (
get_active_armature,
get_all_meshes,
validate_armature
)
from ...core.armature_validation import validate_armature
# Constants
MERGE_ITERATION_COUNT = 20
+1 -1
View File
@@ -8,13 +8,13 @@ from ..core.common import (
get_active_armature,
get_all_meshes,
apply_pose_as_rest,
validate_armature,
cache_vertex_positions,
apply_vertex_positions,
validate_mesh_for_pose,
process_armature_modifiers,
ProgressTracker
)
from ..core.armature_validation import validate_armature
class BatchPoseOperationMixin:
"""Base class for batch pose operations"""
+2 -1
View File
@@ -4,7 +4,8 @@ from bpy.types import Operator, Context
from typing import Set
from ...core.translations import t
from ...core.logging_setup import logger
from ...core.common import get_active_armature, get_all_meshes, validate_armature, remove_unused_shapekeys
from ...core.common import get_active_armature, get_all_meshes, remove_unused_shapekeys
from ...core.armature_validation import validate_armature
class AvatarToolkit_OT_ApplyTransforms(Operator):
"""Apply all transformations to armature and associated meshes"""
+1 -2
View File
@@ -5,12 +5,11 @@ from typing import Optional, Dict, Any, List, Tuple
from ...core.translations import t
from ...core.common import (
get_active_armature,
validate_armature,
get_all_meshes,
ProgressTracker,
validate_bone_hierarchy,
restore_bone_transforms
)
from ...core.armature_validation import validate_armature, validate_bone_hierarchy
def duplicate_bone(bone: EditBone) -> EditBone:
"""Create a duplicate of the given bone"""
+2 -1
View File
@@ -4,8 +4,9 @@ from typing import Set, Dict, Optional
from bpy.types import Operator, Context
from ...core.translations import t
from ...core.logging_setup import logger
from ...core.common import get_active_armature, simplify_bonename, validate_armature, ProgressTracker
from ...core.common import get_active_armature, simplify_bonename, ProgressTracker
from ...core.dictionaries import bone_names, resonite_translations
from ...core.armature_validation import validate_armature
class AvatarToolkit_OT_ConvertResonite(Operator):
"""Convert armature bone names to Resonite format with progress tracking and validation"""
+2 -1
View File
@@ -4,7 +4,8 @@ from typing import Set, List
from bpy.types import Operator, Context, Armature, EditBone
from ...core.translations import t
from ...core.logging_setup import logger
from ...core.common import get_active_armature, get_all_meshes, get_vertex_weights, transfer_vertex_weights, validate_armature
from ...core.common import get_active_armature, get_all_meshes, get_vertex_weights, transfer_vertex_weights
from ...core.armature_validation import validate_armature
class AvatarToolkit_OT_ConnectBones(Operator):
"""Connect disconnected bones in chain"""
+2 -1
View File
@@ -1,7 +1,8 @@
import bpy
from bpy.types import Operator, Context
from ...core.translations import t
from ...core.common import get_active_armature, validate_armature
from ...core.common import get_active_armature
from ...core.armature_validation import validate_armature
class AvatarToolKit_OT_SeparateByMaterials(Operator):
"""Operator to separate mesh by materials"""
+1 -1
View File
@@ -9,10 +9,10 @@ from ..core.logging_setup import logger
from ..core.translations import t
from ..core.common import (
get_active_armature,
validate_armature,
get_all_meshes,
validate_mesh_for_pose
)
from ..core.armature_validation import validate_armature
class VisemeCache:
"""Manages caching of generated viseme shape data for performance optimization"""