PMX working enough

- now the parser doesn't explode and gets to the end of the morphs. so now PMX can be imported
This commit is contained in:
989onan
2024-06-15 16:58:25 -04:00
parent 8c3d303f8d
commit 497478eb18
+137 -75
View File
@@ -1,6 +1,7 @@
import bpy
import struct
import traceback
import mathutils
from mathutils import Matrix, Vector
@@ -40,7 +41,7 @@ def read_pmx_header(file):
print(model_english_comment)
return version, encoding, additional_uvs, vertex_index_size, texture_index_size, material_index_size, bone_index_size, morph_index_size, rigid_body_index_size, model_name, model_english_name, model_comment, model_english_comment
def read_vertex(file, bone_index_size, additional_uvs):
def read_vertex(file, string_build, byte_size, additional_uvs):
position = struct.unpack('<3f', file.read(12))
normal = struct.unpack('<3f', file.read(12))
uv = struct.unpack('<2f', file.read(8))
@@ -50,48 +51,35 @@ def read_vertex(file, bone_index_size, additional_uvs):
weight_deform_type = struct.unpack('<B', file.read(1))[0]
stringbuild = '<??'
byte_size = 0
if bone_index_size == 1:
stringbuild = replace_char(stringbuild, 2, 'B')
byte_size = 1
elif bone_index_size == 2:
stringbuild = replace_char(stringbuild,2,'H')
byte_size = 2
else:
stringbuild = replace_char(stringbuild,2,'i')
byte_size = 4
C_num = []
R0_num = []
R1_num = []
#in the if-else chain, multiplying byte_size by a number should reflect the stringbuild's 1st (not 0th) character which is how many bone indices there are.
#in the if-else chain, multiplying byte_size by a number should reflect the string_build's 1st (not 0th) character which is how many bone indices there are.
if weight_deform_type == 0: #BDEF 1
stringbuild = replace_char(stringbuild,1,'1') #how many bone indices there are
bone_indices = list(struct.unpack(stringbuild, file.read(byte_size*1)))
string_build = replace_char(string_build,1,'1') #how many bone indices there are
bone_indices = list(struct.unpack(string_build, file.read(byte_size*1)))
bone_weights = [1.0]
elif weight_deform_type == 1: #BDEF2
stringbuild = replace_char(stringbuild,1,'2') #how many bone indices there are
bone_indices = list(struct.unpack(stringbuild, file.read(byte_size*2)))
string_build = replace_char(string_build,1,'2') #how many bone indices there are
bone_indices = list(struct.unpack(string_build, file.read(byte_size*2)))
bone_1_weight = struct.unpack('<f', file.read(4))[0]
bone_weights = [bone_1_weight, 1.0-bone_1_weight]
elif weight_deform_type == 2: #BDEF4
stringbuild = replace_char(stringbuild,1,'4') #how many bone indices there are
bone_indices = list(struct.unpack(stringbuild, file.read(byte_size*4)))
string_build = replace_char(string_build,1,'4') #how many bone indices there are
bone_indices = list(struct.unpack(string_build, file.read(byte_size*4)))
bone_weights = list(struct.unpack('<4f', file.read(4*4)))
elif weight_deform_type == 3: #SDEF
stringbuild = replace_char(stringbuild,1,'2') #how many bone indices there are
bone_indices = list(struct.unpack(stringbuild, file.read(byte_size*2)))
string_build = replace_char(string_build,1,'2') #how many bone indices there are
bone_indices = list(struct.unpack(string_build, file.read(byte_size*2)))
bone_1_weight = struct.unpack('<f', file.read(4))[0]
bone_weights = [bone_1_weight, 1.0-bone_1_weight]
C_num = struct.unpack('<3f', file.read(12))
R0_num = struct.unpack('<3f', file.read(12))
R1_num = struct.unpack('<3f', file.read(12))
elif weight_deform_type == 4: #QDEF
stringbuild = replace_char(stringbuild,1,'4') #how many bone indices there are
bone_indices = list(struct.unpack(stringbuild, file.read(byte_size*4)))
string_build = replace_char(string_build,1,'4') #how many bone indices there are
bone_indices = list(struct.unpack(string_build, file.read(byte_size*4)))
bone_weights = list(struct.unpack('<4f', file.read(4*4)))
else:
raise IOError("Unsupported weight deform type \""+str(weight_deform_type)+"\" for file!")
@@ -101,7 +89,7 @@ def read_vertex(file, bone_index_size, additional_uvs):
edge_scale = struct.unpack('<f', file.read(4))[0]
return position, normal, uv, bone_indices, bone_weights, edge_scale, additional_uv_read
def read_material(file, texture_index_size):
def read_material(file, string_build, byte_size):
material_name = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
material_english_name = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
@@ -115,23 +103,13 @@ def read_material(file, texture_index_size):
edge_size = struct.unpack('<f', file.read(4))[0]
#this is bad don't do this, replaced it.. - @989onan
#texture_index = struct.unpack(f'<{texture_index_size}B', file.read(texture_index_size))[0]
stringbuild = '<1?'
if texture_index_size == 1:
stringbuild = replace_char(stringbuild, 2, 'b')
byte_size = 1
elif texture_index_size == 2:
stringbuild = replace_char(stringbuild,2,'h')
byte_size = 2
else:
stringbuild = replace_char(stringbuild,2,'i')
byte_size = 4
texture_index = struct.unpack(stringbuild, file.read(byte_size))[0]
sphere_texture_index = struct.unpack(stringbuild, file.read(byte_size))[0]
texture_index = struct.unpack(replace_char(string_build, 1, '1'), file.read(byte_size))[0]
sphere_texture_index = struct.unpack(replace_char(string_build, 1, '1'), file.read(byte_size))[0]
sphere_mode = struct.unpack('<b', file.read(1))[0]
toon_sharing_flag = struct.unpack('<b', file.read(1))[0]
if toon_sharing_flag == 0:
toon_texture_index = struct.unpack(stringbuild, file.read(byte_size))[0]
toon_texture_index = struct.unpack(replace_char(string_build, 1, '1'), file.read(byte_size))[0]
else:
toon_texture_index = struct.unpack('<b', file.read(1))[0]
@@ -141,18 +119,19 @@ def read_material(file, texture_index_size):
return material_name, material_english_name, diffuse_color, specular_color, specular_strength, ambient_color, flag, edge_color, edge_size, texture_index, sphere_texture_index, sphere_mode, toon_sharing_flag, toon_texture_index, comment, surface_count
def read_bone(file, bone_index_size):
def read_bone(file, string_build, byte_size):
bone_name = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
bone_english_name = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
position = struct.unpack('<3f', file.read(12))
parent_bone_index = struct.unpack(f'<{bone_index_size}B', file.read(bone_index_size))[0]
parent_bone_index = struct.unpack(replace_char(string_build, 1, '1'), file.read(byte_size))[0]
layer = struct.unpack('<i', file.read(4))[0]
flag = struct.unpack('<H', file.read(2))[0]
tail_position = [0.0,0.0,0.0]
tail_position = [None,None,None]
tail_index = 0.0
inherit_bone_parent_index = -1
inherit_bone_parent_index = 0
inherit_bone_parent_influence = 0.0
fixed_axis = [0.0,0.0,0.0]
local_x_vector = [0.0,0.0,0.0]
@@ -164,13 +143,13 @@ def read_bone(file, bone_index_size):
ik_link_count = -1
if flag & 0x0001:
if not (flag & 0x0001):
tail_position = struct.unpack('<3f', file.read(12))
else:
tail_index = struct.unpack(f'<{bone_index_size}B', file.read(bone_index_size))[0]
tail_index = struct.unpack(replace_char(string_build, 1, '1'), file.read(byte_size))[0]
if flag & 0x0100 or flag & 0x0200:
inherit_bone_parent_index = struct.unpack(f'<{bone_index_size}B', file.read(bone_index_size))[0]
inherit_bone_parent_index = struct.unpack(replace_char(string_build, 1, '1'), file.read(byte_size))[0]
inherit_bone_parent_influence = struct.unpack('<f', file.read(4))[0]
if flag & 0x0400:
@@ -185,21 +164,21 @@ def read_bone(file, bone_index_size):
ik_links = []
if flag & 0x0020:
ik_target_bone_index = struct.unpack(f'<{bone_index_size}B', file.read(bone_index_size))[0]
ik_target_bone_index = struct.unpack(replace_char(string_build, 1, '1'), file.read(byte_size))[0]
ik_loop_count = struct.unpack('<i', file.read(4))[0]
ik_limit_radian = struct.unpack('<f', file.read(4))[0]
ik_link_count = struct.unpack('<i', file.read(4))[0]
for _ in range(ik_link_count):
ik_link_bone_index = struct.unpack(f'<{bone_index_size}B', file.read(bone_index_size))[0]
ik_link_bone_index = struct.unpack(replace_char(string_build, 1, '1'), file.read(byte_size))[0]
ik_link_limit_min = struct.unpack('<3f', file.read(12))
ik_link_limit_max = struct.unpack('<3f', file.read(12))
ik_links.append((ik_link_bone_index, ik_link_limit_min, ik_link_limit_max))
return bone_name, bone_english_name, position, parent_bone_index, layer, flag, tail_position, inherit_bone_parent_index, inherit_bone_parent_influence, fixed_axis, local_x_vector, local_z_vector, external_key, ik_target_bone_index, ik_loop_count, ik_limit_radian, ik_links
def read_morph(file, morph_index_size):
def read_morph(file, morph_struct, morph_bytesize, vertex_struct, vertex_size, bone_struct, bone_size, material_struct, material_size, rigid_struct, rigid_size):
morph_name = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
morph_english_name = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
@@ -207,43 +186,46 @@ def read_morph(file, morph_index_size):
morph_type = struct.unpack('<b', file.read(1))[0]
offset_size = struct.unpack('<i', file.read(4))[0]
morph_data = []
for _ in range(offset_size):
if morph_type == 0: # Group
morph_index = struct.unpack(f'<{morph_index_size}B', file.read(morph_index_size))[0]
morph_index = struct.unpack(replace_char(morph_struct, 1, '1'), file.read(morph_bytesize))[0]
morph_value = struct.unpack('<f', file.read(4))[0]
morph_data.append((morph_index, morph_value))
elif morph_type == 1: # Vertex
vertex_index = struct.unpack('<i', file.read(4))[0]
vertex_index = struct.unpack(replace_char(vertex_struct, 1, '1'), file.read(vertex_size))[0]
position_offset = struct.unpack('<3f', file.read(12))
morph_data.append((vertex_index, position_offset))
elif morph_type == 2: # Bone
bone_index = struct.unpack(f'<{morph_index_size}B', file.read(morph_index_size))[0]
bone_index = struct.unpack(bone_struct, file.read(bone_size))[0]
position_offset = struct.unpack('<3f', file.read(12))
rotation_offset = struct.unpack('<4f', file.read(16))
morph_data.append((bone_index, position_offset, rotation_offset))
elif morph_type == 3: # UV
vertex_index = struct.unpack('<i', file.read(4))[0]
vertex_index = struct.unpack(replace_char(vertex_struct, 1, '1'), file.read(vertex_size))[0]
uv_offset = struct.unpack('<4f', file.read(16))
morph_data.append((vertex_index, uv_offset))
elif morph_type == 4: # UV extended1
vertex_index = struct.unpack('<i', file.read(4))[0]
vertex_index = struct.unpack(replace_char(vertex_struct, 1, '1'), file.read(vertex_size))[0]
uv_offset = struct.unpack('<4f', file.read(16))
morph_data.append((vertex_index, uv_offset))
elif morph_type == 5: # UV extended2
vertex_index = struct.unpack('<i', file.read(4))[0]
vertex_index = struct.unpack(replace_char(vertex_struct, 1, '1'), file.read(vertex_size))[0]
uv_offset = struct.unpack('<4f', file.read(16))
morph_data.append((vertex_index, uv_offset))
elif morph_type == 6: # UV extended3
vertex_index = struct.unpack('<i', file.read(4))[0]
vertex_index = struct.unpack(replace_char(vertex_struct, 1, '1'), file.read(vertex_size))[0]
uv_offset = struct.unpack('<4f', file.read(16))
morph_data.append((vertex_index, uv_offset))
elif morph_type == 7: # UV extended4
vertex_index = struct.unpack('<i', file.read(4))[0]
vertex_index = struct.unpack(replace_char(vertex_struct, 1, '1'), file.read(vertex_size))[0]
uv_offset = struct.unpack('<4f', file.read(16))
morph_data.append((vertex_index, uv_offset))
elif morph_type == 8: # Material
material_index = struct.unpack('<i', file.read(4))[0]
material_index = struct.unpack(replace_char(material_struct, 1, '1'), file.read(material_size))[0]
offset_type = struct.unpack('<b', file.read(1))[0]
diffuse_offset = struct.unpack('<4f', file.read(16))
specular_offset = struct.unpack('<3f', file.read(12))
@@ -255,9 +237,35 @@ def read_morph(file, morph_index_size):
sphere_texture_factor_offset = struct.unpack('<4f', file.read(16))
toon_texture_factor_offset = struct.unpack('<4f', file.read(16))
morph_data.append((material_index, offset_type, diffuse_offset, specular_offset, specular_factor_offset, ambient_offset, edge_color_offset, edge_size_offset, texture_factor_offset, sphere_texture_factor_offset, toon_texture_factor_offset))
elif morph_type == 9: # Flip
morph_index = struct.unpack(replace_char(morph_struct, 1, '1'), file.read(morph_bytesize))[0]
morph_value = struct.unpack('<f', file.read(4))[0]
morph_data.append((morph_index, morph_value))
elif morph_type == 10: # Impulse
morph_index = struct.unpack(replace_char(rigid_struct, 1, '1'), file.read(rigid_size))[0]
local_flag = struct.unpack('<b', file.read(1))[0]
movement_speed = struct.unpack('<3f', file.read(12))
rotation_torque = struct.unpack('<3f', file.read(12))
morph_data.append((morph_index, local_flag, movement_speed, rotation_torque))
return morph_name, morph_english_name, panel, morph_type, morph_data
def read_index_size(index, types):
struct = "<??"
byte_size = 0
if index == 1:
struct = replace_char(struct, 2, types[0])
byte_size = 1
elif index == 2:
struct = replace_char(struct,2,types[1])
byte_size = 2
else:
struct = replace_char(struct,2,types[2])
byte_size = 4
return struct, byte_size
def import_pmx(filepath):
try:
faces = []
@@ -279,8 +287,27 @@ def import_pmx(filepath):
print("stage 3")
print(vertex_count)
#====== Start reading index sizes and create helper prebuilts =====
morph_struct, morph_size = read_index_size(morph_index_size, 'bhi')
vertex_struct, vertex_size = read_index_size(vertex_index_size, 'BHi')
bone_struct, bone_size = read_index_size(bone_index_size, 'bhi')
material_struct, material_size = read_index_size(material_index_size, 'bhi')
texture_struct, texture_size = read_index_size(texture_index_size, 'bhi')
rigid_struct, rigid_size = read_index_size(rigid_body_index_size, 'bhi')
#====== End of reading index sizes and create helper prebuilts =====
for _ in range(vertex_count):
position, normal, uv, bone_indices, bone_weights, edge_scale, additional_uv_read = read_vertex(file, bone_index_size, additional_uvs)
position, normal, uv, bone_indices, bone_weights, edge_scale, additional_uv_read = read_vertex(file, bone_struct, bone_size, additional_uvs)
vertices.append((position, normal, uv, bone_indices, bone_weights, edge_scale))
# Read faces
@@ -292,6 +319,8 @@ def import_pmx(filepath):
return list(struct.unpack(data, file.read(length)))
#storing function to use in for-loop to prevent checking the same thing a bajillion times - @989onan
face_funct = lambda: print("invalid face funct")
if vertex_index_size == 1:
@@ -314,21 +343,28 @@ def import_pmx(filepath):
material_count = struct.unpack('<i', file.read(4))[0]
print("material count "+str(material_count))
for _ in range(material_count):
material_name, material_english_name, diffuse_color, specular_color, specular_strength, ambient_color, flag, edge_color, edge_size, texture_index, sphere_texture_index, sphere_mode, toon_sharing_flag, toon_texture_index, comment, surface_count = read_material(file, texture_index_size)
material_name, material_english_name, diffuse_color, specular_color, specular_strength, ambient_color, flag, edge_color, edge_size, texture_index, sphere_texture_index, sphere_mode, toon_sharing_flag, toon_texture_index, comment, surface_count = read_material(file, texture_struct, texture_size)
materials.append((material_name, material_english_name, diffuse_color, specular_color, specular_strength, ambient_color, flag, edge_color, edge_size, texture_index, sphere_texture_index, sphere_mode, toon_sharing_flag, toon_texture_index, comment, surface_count))
print("stage 8")
# Read bones
bone_count = struct.unpack('<i', file.read(4))[0]
print("bone count: "+str(bone_count))
for _ in range(bone_count):
bone_name, bone_english_name, position, parent_bone_index, layer, flag, tail_position, inherit_bone_parent_index, inherit_bone_parent_influence, fixed_axis, local_x_vector, local_z_vector, external_key, ik_target_bone_index, ik_loop_count, ik_limit_radian, ik_links = read_bone(file, bone_index_size)
bone_name, bone_english_name, position, parent_bone_index, layer, flag, tail_position, inherit_bone_parent_index, inherit_bone_parent_influence, fixed_axis, local_x_vector, local_z_vector, external_key, ik_target_bone_index, ik_loop_count, ik_limit_radian, ik_links = read_bone(file, bone_struct, bone_size)
bones.append((bone_name, bone_english_name, position, parent_bone_index, layer, flag, tail_position, inherit_bone_parent_index, inherit_bone_parent_influence, fixed_axis, local_x_vector, local_z_vector, external_key, ik_target_bone_index, ik_loop_count, ik_limit_radian, ik_links))
# Read morphs
morph_count = struct.unpack('<i', file.read(4))[0]
print("morph count: "+str(morph_count))
for _ in range(morph_count):
morph_name, morph_english_name, panel, morph_type, morph_data = read_morph(file, morph_index_size)
morph_name, morph_english_name, panel, morph_type, morph_data = read_morph(file, morph_struct, morph_size, vertex_struct, vertex_size, bone_struct, bone_size, material_struct, material_size, rigid_struct, rigid_size)
morphs.append((morph_name, morph_english_name, panel, morph_type, morph_data))
print("finished reading file!")
except Exception as e:
@@ -368,6 +404,11 @@ def import_pmx(filepath):
armature = bpy.data.armatures.new(model_name + "_Armature")
armature_obj = bpy.data.objects.new(model_name + "_Armature", armature)
bpy.context.collection.objects.link(armature_obj)
obj.parent = armature_obj
modifier = obj.modifiers.new("Armature", 'ARMATURE')
modifier.object = armature_obj
bpy.context.view_layer.objects.active = armature_obj
bpy.ops.object.mode_set(mode='EDIT')
@@ -375,19 +416,32 @@ def import_pmx(filepath):
for bone_data in bones:
bone = armature.edit_bones.new(bone_data[0])
bone.head = bone_data[2]
bone.tail = bone_data[6]
print(bone_data[3])
if bone_data[3] != -1:
parent_bone = armature.edit_bones[bone_data[3]]
bone.parent = parent_bone
if bone_data[6][0] != None:
bone.tail = bone_data[6]
else:
bone.tail = [bone.head[0],bone.head[1],bone.head[2]+1]
#print("fire2!")
#print(bone_data)
if bone_data[3] != -1 or bone_data[3] != -1:
#print("parent bone index: " + str(bone_data[3]))
#print("parent bone name: \""+bones[bone_data[3]][0]+"\"")
#print("parent edit bone name: \""+armature.edit_bones[bones[bone_data[3]][0]].name+"\"")
#print("fire1!")
parent_bone = armature.edit_bones[bones[bone_data[3]][0]]
parent_bone.tail = bone.head.xyz
bone.parent = parent_bone
# Set other bone properties based on the PMX data
assert(False)
bpy.ops.object.mode_set(mode='OBJECT')
# Assign bone weights to the mesh
for i, vertex in enumerate(vertices):
for j in len(vertex[3]):
for j in range(0,len(vertex[3])):
if vertex[3][j] != -1:
bone_name = bones[vertex[3][j]][0]
weight = vertex[4][j]
@@ -397,7 +451,7 @@ def import_pmx(filepath):
vertex_group = obj.vertex_groups.new(name=bone_name)
vertex_group.add([i], weight, 'REPLACE')
# Assign morphs to the mesh
for morph_data in morphs:
morph_name = morph_data[0]
@@ -411,11 +465,19 @@ def import_pmx(filepath):
shape_key.data[vertex_index].co += mathutils.Vector(offset)
# Handle other morph types based on the PMX specification
print(f"Successfully imported PMX file: {filepath}")
print(f"Model Name: {model_name}")
print(f"Model English Name: {model_english_name}")
print(f"Model Comment: {model_comment}")
print(f"Model English Comment: {model_english_comment}")
#ROTATE LAST!
armature_obj.rotation_euler[0] = 1.5708
armature_obj.rotation_euler[2] = 3.14159
armature_obj.select_set(True)
obj.select_set(True)
bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
print(f"Successfully imported PMX file: {filepath}")
print(f"Model Name: {model_name}")
print(f"Model English Name: {model_english_name}")
print(f"Model Comment: {model_comment}")
print(f"Model English Comment: {model_english_comment}")
except Exception as e:
print(f"Error importing PMX file: {filepath}")
print(f"Error details hhh: {traceback.format_exc()}")