Added Resonite Tools

- Added Resonite translation with automatic <NOIK> marking. If this doesn't work, please improve the dictionary, or hook it along with others into a better translation layer to deal with identifying body parts
- Added Resonite export, which simply exports the model with the proper settings as a GLB/GLTF for more graceful importing and editing within the game.
This commit is contained in:
989onan
2024-07-04 16:38:31 -04:00
parent bbd0d0bd9f
commit 4808d288e2
7 changed files with 315 additions and 12 deletions
+18
View File
@@ -1,6 +1,8 @@
import bpy
import numpy as np
from .dictionaries import bone_names
from typing import List, Optional
from bpy.types import Object, ShapeKey, Mesh, Context
from functools import lru_cache
@@ -39,3 +41,19 @@ def has_shapekeys(mesh_obj: Object) -> bool:
@lru_cache(maxsize=None)
def _get_shape_key_co(shape_key: ShapeKey) -> np.ndarray:
return np.array([v.co for v in shape_key.data])
def simplify_bonename(n):
return n.lower().translate(dict.fromkeys(map(ord, u" _.")))
def get_armature(context, armature_name=None) -> Optional[Object]:
if armature_name:
obj = bpy.data.objects[armature_name]
if obj.type == "ARMATURE":
return obj
else:
return None
if context.view_layer.objects.active:
obj = context.view_layer.objects.active
if obj.type == "ARMATURE":
return obj
return next((obj for obj in context.view_layer.objects if obj.type == 'ARMATURE'), None)