Finale Translations
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@@ -20,6 +20,7 @@
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"Quick_Access.import_pmd": "Import PMD",
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"Quick_Access.import_pmd.desc": "Import MMD PMD Model",
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"Quick_Access.export_menu.label": "Export Menu",
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"Quick_Access.export_menu.desc": "Export to a supported format",
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"Quick_Access.select_export.label": "Select Export Method",
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"Quick_Access.select_export_resonite.label": "Resonite",
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"Quick_Access.export_fbx.label": "Export FBX",
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@@ -48,6 +49,8 @@
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"Optimization.processing_shapekey": "Processing shapekey \"{shapekeyname}\" on mesh \"{mesh_name}\"",
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"Optimization.processing_mesh_no_shapekeys": "Processing mesh with no shapekeys named \"{mesh_name}\"",
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"Optimization.remove_doubles_completed": "Remove doubles operation completed",
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"Optimization.select_armature": "Please select an armature",
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"Tools.select_armature": "Please select an armature",
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"Tools.label": "Tools",
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"Tools.tools_title.label": "Tools",
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"Tools.convert_to_resonite.label": "Convert to Resonite",
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@@ -59,6 +62,7 @@
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"Tools.no_armature_selected": "No armature selected",
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"Tools.bones_translated_with_fails": "Failed to translate {translate_bone_fails} bones to humanoid names. Adding \"<noik>\" to their names.",
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"Tools.bones_translated_success": "Successfully translated all bones to humanoid names",
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"Tools.import_any_model.desc": "Import any supported model, FBX, SMD, DMX, GLTF, PMD, PMX and more.",
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"TextureAtlas.label": "Texture Atlasing",
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"TextureAtlas.material_list_label": "Texture Atlas Material List Material",
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"TextureAtlas.reload_list": "Reload Texture Atlas Material List",
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