Armature Merging

This commit is contained in:
Yusarina
2024-12-16 01:34:38 +00:00
parent 1916890966
commit 2af7a4739a
6 changed files with 852 additions and 9 deletions
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import bpy
from typing import Set
from bpy.types import Panel, Context, UILayout, Operator
from .main_panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
from ..core.translations import t
from ..core.common import (
get_active_armature,
get_all_meshes,
validate_armature,
get_armature_list
)
class AvatarToolkit_OT_SearchMergeArmatureInto(Operator):
bl_idname = "avatar_toolkit.search_merge_armature_into"
bl_label = ""
bl_description = t('CustomPanel.search_merge_into_desc')
bl_property = "search_merge_armature_into_enum"
# Define the enum property within the operator class
search_merge_armature_into_enum: bpy.props.EnumProperty(
name=t('CustomPanel.merge_into'),
description=t('CustomPanel.merge_into_desc'),
items=get_armature_list
)
def execute(self, context):
context.scene.avatar_toolkit.merge_armature_into = self.search_merge_armature_into_enum
return {'FINISHED'}
def invoke(self, context, event):
context.window_manager.invoke_search_popup(self)
return {'FINISHED'}
class AvatarToolkit_OT_SearchMergeArmature(Operator):
bl_idname = "avatar_toolkit.search_merge_armature"
bl_label = ""
bl_description = t('CustomPanel.search_merge_desc')
bl_property = "search_merge_armature_enum"
search_merge_armature_enum: bpy.props.EnumProperty(
name=t('CustomPanel.merge_from'),
description=t('CustomPanel.merge_from_desc'),
items=get_armature_list
)
def execute(self, context):
context.scene.avatar_toolkit.merge_armature = self.search_merge_armature_enum
return {'FINISHED'}
def invoke(self, context, event):
context.window_manager.invoke_search_popup(self)
return {'FINISHED'}
class AvatarToolkit_OT_SearchAttachMesh(Operator):
bl_idname = "avatar_toolkit.search_attach_mesh"
bl_label = ""
bl_description = t('CustomPanel.search_mesh_desc')
bl_property = "search_attach_mesh_enum"
search_attach_mesh_enum: bpy.props.EnumProperty(
name=t('CustomPanel.attach_mesh'),
description=t('CustomPanel.attach_mesh_desc'),
items=lambda self, context: [
(obj.name, obj.name, "")
for obj in get_all_meshes(context)
]
)
def execute(self, context):
context.scene.avatar_toolkit.attach_mesh = self.search_attach_mesh_enum
return {'FINISHED'}
def invoke(self, context, event):
context.window_manager.invoke_search_popup(self)
return {'FINISHED'}
class AvatarToolkit_OT_SearchAttachBone(Operator):
bl_idname = "avatar_toolkit.search_attach_bone"
bl_label = ""
bl_description = t('CustomPanel.search_bone_desc')
bl_property = "search_attach_bone_enum"
search_attach_bone_enum: bpy.props.EnumProperty(
name=t('CustomPanel.attach_bone'),
description=t('CustomPanel.attach_bone_desc'),
items=lambda self, context: [
(bone.name, bone.name, "")
for bone in get_active_armature(context).data.bones
] if get_active_armature(context) else []
)
def execute(self, context):
context.scene.avatar_toolkit.attach_bone = self.search_attach_bone_enum
return {'FINISHED'}
def invoke(self, context, event):
context.window_manager.invoke_search_popup(self)
return {'FINISHED'}
class AvatarToolKit_PT_CustomPanel(Panel):
"""Panel containing tools for custom avatar creation and merging"""
bl_label = t('CustomPanel.label')
bl_idname = "VIEW3D_PT_avatar_toolkit_custom"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = CATEGORY_NAME
bl_parent_id = AvatarToolKit_PT_AvatarToolkitPanel.bl_idname
bl_order = 3
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context: Context) -> None:
"""Draw the custom avatar tools panel interface"""
layout: UILayout = self.layout
toolkit = context.scene.avatar_toolkit
# Mode Selection Box
mode_box: UILayout = layout.box()
col: UILayout = mode_box.column(align=True)
col.label(text=t('CustomPanel.merge_mode'), icon='TOOL_SETTINGS')
col.separator(factor=0.5)
# Create a row for the mode buttons with increased scale
row: UILayout = col.row(align=True)
row.scale_y = 1.5
row.prop(toolkit, "merge_mode", expand=True)
# Armature Merging Tools
if toolkit.merge_mode == 'ARMATURE':
self.draw_armature_tools(layout, context)
# Mesh Attachment Tools
else:
self.draw_mesh_tools(layout, context)
def draw_armature_tools(self, layout: UILayout, context: Context) -> None:
"""Draw the armature merging tools section"""
toolkit = context.scene.avatar_toolkit
# Merge Settings Box
settings_box: UILayout = layout.box()
col: UILayout = settings_box.column(align=True)
col.label(text=t('CustomPanel.mergeArmatures'), icon='ARMATURE_DATA')
col.separator(factor=0.5)
if len(get_armature_list(context)) <= 1:
col.label(text=t('CustomPanel.warn.twoArmatures'), icon='INFO')
return
# Merge Options
options_box: UILayout = layout.box()
col: UILayout = options_box.column(align=True)
col.label(text=t('Tools.merge_title'), icon='SETTINGS')
col.separator(factor=0.5)
col.prop(toolkit, "merge_all_bones")
col.prop(toolkit, "apply_transforms")
col.prop(toolkit, "join_meshes")
col.prop(toolkit, "remove_zero_weights")
col.prop(toolkit, "cleanup_shape_keys")
# Armature Selection Box
selection_box: UILayout = layout.box()
col: UILayout = selection_box.column(align=True)
col.label(text=t('QuickAccess.select_armature'), icon='BONE_DATA')
col.separator(factor=0.5)
row: UILayout = col.row(align=True)
row.label(text=t('CustomPanel.mergeInto'))
row.operator("avatar_toolkit.search_merge_armature_into",
text=toolkit.merge_armature_into,
icon='ARMATURE_DATA')
row: UILayout = col.row(align=True)
row.label(text=t('CustomPanel.toMerge'))
row.operator("avatar_toolkit.search_merge_armature",
text=toolkit.merge_armature,
icon='ARMATURE_DATA')
# Merge Button
merge_col: UILayout = layout.column(align=True)
merge_col.scale_y = 1.2
merge_col.operator("avatar_toolkit.merge_armatures", icon='ARMATURE_DATA')
def draw_mesh_tools(self, layout: UILayout, context: Context) -> None:
"""Draw the mesh attachment tools section"""
toolkit = context.scene.avatar_toolkit
# Mesh Tools Box
tools_box: UILayout = layout.box()
col: UILayout = tools_box.column(align=True)
col.label(text=t('CustomPanel.attachMesh1'), icon='MESH_DATA')
col.separator(factor=0.5)
if not get_active_armature(context) or not get_all_meshes(context):
col.label(text=t('CustomPanel.warn.noArmOrMesh1'), icon='INFO')
col.label(text=t('CustomPanel.warn.noArmOrMesh2'))
return
# Mesh Options Box
options_box: UILayout = layout.box()
col: UILayout = options_box.column(align=True)
col.label(text=t('Tools.merge_title'), icon='SETTINGS')
col.separator(factor=0.5)
col.prop(toolkit, "join_meshes")
# Selection Box
selection_box: UILayout = layout.box()
col: UILayout = selection_box.column(align=True)
col.label(text=t('Tools.merge_title'), icon='OBJECT_DATA')
col.separator(factor=0.5)
row: UILayout = col.row(align=True)
row.label(text=t('CustomPanel.mergeInto'))
row.operator("avatar_toolkit.search_merge_armature_into",
text=toolkit.merge_armature_into,
icon='ARMATURE_DATA')
row: UILayout = col.row(align=True)
row.label(text=t('CustomPanel.attachMesh2'))
row.operator("avatar_toolkit.search_attach_mesh",
text=toolkit.attach_mesh,
icon='MESH_DATA')
row: UILayout = col.row(align=True)
row.label(text=t('CustomPanel.attachToBone'))
row.operator("avatar_toolkit.search_attach_bone",
text=toolkit.attach_bone,
icon='BONE_DATA')
# Attach Button
attach_col: UILayout = layout.column(align=True)
attach_col.scale_y = 1.2
attach_col.operator("avatar_toolkit.attach_mesh", icon='ARMATURE_DATA')