Initial VRM Conversion

VRM Conversion, converts the vrm armature and removes colliders as there are not used in Unity. There some bugs and i need to optimise it and etc. Also we need to remove root empty bone as it's useless in Unity.

Ran out of time to finish it but proof of concept it works lol. However dont want to release it unto Alpha 4 as it need to be tested and i may seperate some things into different buttons but i have not decided.
This commit is contained in:
Yusarina
2025-08-01 14:40:49 +01:00
parent e3052d867d
commit 29f728442a
6 changed files with 801 additions and 13 deletions
+7
View File
@@ -608,6 +608,13 @@ class AvatarToolkitSceneProperties(PropertyGroup):
update=update_log_level
)
# VRM Conversion Properties
vrm_remove_colliders: BoolProperty(
name="Remove Colliders",
description="Remove VRM collider bones during conversion",
default=True
)
def register() -> None:
"""Register the Avatar Toolkit property group"""
logger.info("Registering Avatar Toolkit properties")