Ui Cleanup

UI Is starting to look much better. I added more spacing and re-arrange parts of the UI, icons have been added and overall is starting to look much better and more user Friendly.
This commit is contained in:
Yusarina
2024-09-27 23:39:34 +01:00
parent 65526bc6af
commit 2684b89bef
7 changed files with 143 additions and 59 deletions
+22 -9
View File
@@ -73,16 +73,29 @@ class AvatarToolKit_PT_TextureAtlasPanel(Panel):
armature = get_selected_armature(context)
if armature:
row = layout.row()
boxoutter = row.box()
layout.label(text=t("TextureAtlas.label"), icon='TEXTURE')
layout.separator(factor=0.5)
box = layout.box()
row = box.row()
direction_icon = 'RIGHTARROW' if not context.scene.texture_atlas_Has_Mat_List_Shown else 'DOWNARROW_HLT'
row = boxoutter.row()
row.operator(AvatarToolKit_OT_ExpandSectionMaterials.bl_idname, text=(t("TextureAtlas.reload_list") if not context.scene.texture_atlas_Has_Mat_List_Shown else t("TextureAtlas.loaded_list")), icon=direction_icon)
row.operator(AvatarToolKit_OT_ExpandSectionMaterials.bl_idname,
text=(t("TextureAtlas.reload_list") if not context.scene.texture_atlas_Has_Mat_List_Shown else t("TextureAtlas.loaded_list")),
icon=direction_icon)
if context.scene.texture_atlas_Has_Mat_List_Shown:
row = boxoutter.row()
row.template_list(AvatarToolKit_UL_MaterialTextureAtlasProperties.bl_idname, 'material_list', context.scene, 'materials',
context.scene, 'texture_atlas_material_index', rows=12, type='DEFAULT')
row = layout.row()
row.operator(AvatarToolKit_OT_AtlasMaterials.bl_idname, text=t("TextureAtlas.atlas_materials"))
row = box.row()
row.template_list(AvatarToolKit_UL_MaterialTextureAtlasProperties.bl_idname, 'material_list',
context.scene, 'materials', context.scene, 'texture_atlas_material_index',
rows=12, type='DEFAULT')
layout.separator(factor=1.0)
row = layout.row()
row.scale_y = 1.5
row.operator(AvatarToolKit_OT_AtlasMaterials.bl_idname, text=t("TextureAtlas.atlas_materials"), icon='NODE_TEXTURE')
else:
layout.label(text=t("Tools.select_armature"), icon='ERROR')
+18 -10
View File
@@ -25,16 +25,24 @@ class AvatarToolkit_PT_MergeArmaturesPanel(Panel):
layout.label(text=t("MergeArmatures.title.label"), icon='ARMATURE_DATA')
layout.separator(factor=0.5)
row = layout.row(align=True)
row.prop(context.scene, property="selected_armature",text=t("MergeArmatures.target_armature.label"),icon="STYLUS_PRESSURE")
row = layout.row(align=True)
row.prop(context.scene, property="merge_armature_source",icon="SORT_DESC")
row = layout.row(align=True)
row.prop(context.scene, property="merge_armature_align_bones")
row = layout.row(align=True)
row.prop(context.scene, property="merge_armature_apply_transforms")
row = layout.row(align=True)
row.operator(operator=AvatarToolkit_OT_MergeArmatures.bl_idname,icon="ARMATURE_DATA")
box = layout.box()
col = box.column(align=True)
col.prop(context.scene, property="selected_armature", text=t("MergeArmatures.target_armature.label"), icon="ARMATURE_DATA")
col.prop(context.scene, property="merge_armature_source", icon="OUTLINER_OB_ARMATURE")
layout.separator(factor=0.5)
col = layout.column(align=True)
col.prop(context.scene, property="merge_armature_align_bones", icon="BONE_DATA")
col.prop(context.scene, property="merge_armature_apply_transforms", icon="OBJECT_ORIGIN")
layout.separator(factor=1.0)
row = layout.row()
row.scale_y = 1.5
row.operator(operator=AvatarToolkit_OT_MergeArmatures.bl_idname, icon="ARMATURE_DATA")
else:
layout.label(text=t("MergeArmatures.select_armature"), icon='ERROR')
+29 -7
View File
@@ -20,10 +20,32 @@ class AvatarToolkit_PT_MMDOptionsPanel(bpy.types.Panel):
def draw(self, context: bpy.types.Context) -> None:
layout = self.layout
layout.operator(AvatarToolKit_OT_CleanupMesh.bl_idname)
layout.operator(AvatarToolKit_OT_JoinAllMeshes.bl_idname)
layout.operator(AvatarToolKit_OT_OptimizeWeights.bl_idname)
layout.operator(AvatarToolKit_OT_OptimizeArmature.bl_idname)
layout.operator(AvatarToolKit_OT_ApplyTransforms.bl_idname)
layout.operator(AvatarToolKit_OT_CombineMaterials.bl_idname)
layout.operator(AvatarToolKit_OT_ConvertMaterials.bl_idname)
layout.label(text=t("MMDOptions.title"), icon='OUTLINER_OB_ARMATURE')
layout.separator(factor=0.5)
col = layout.column(align=True)
col.scale_y = 1.2
col.operator(AvatarToolKit_OT_CleanupMesh.bl_idname, icon='BRUSH_DATA')
col.operator(AvatarToolKit_OT_JoinAllMeshes.bl_idname, icon='OBJECT_DATAMODE')
layout.separator(factor=0.5)
col = layout.column(align=True)
col.scale_y = 1.2
col.operator(AvatarToolKit_OT_OptimizeWeights.bl_idname, icon='MOD_VERTEX_WEIGHT')
col.operator(AvatarToolKit_OT_OptimizeArmature.bl_idname, icon='ARMATURE_DATA')
layout.separator(factor=0.5)
row = layout.row(align=True)
row.scale_y = 1.2
row.operator(AvatarToolKit_OT_ApplyTransforms.bl_idname, icon='OBJECT_ORIGIN')
row.operator(AvatarToolKit_OT_CombineMaterials.bl_idname, icon='MATERIAL')
layout.separator(factor=0.5)
row = layout.row()
row.scale_y = 1.2
row.operator(AvatarToolKit_OT_ConvertMaterials.bl_idname, icon='SHADING_TEXTURE')
+10 -4
View File
@@ -24,16 +24,22 @@ class AvatarToolkit_PT_OptimizationPanel(bpy.types.Panel):
if armature:
layout.label(text=t("Optimization.options.label"), icon='SETTINGS')
row = layout.row()
layout.separator(factor=0.5)
row = layout.row(align=True)
row.scale_y = 1.2
row.operator(AvatarToolKit_OT_CombineMaterials.bl_idname, text=t("Optimization.combine_materials.label"), icon='MATERIAL')
layout.separator(factor=0.5)
row = layout.row(align=True)
row.scale_y = 1.2
row.operator(AvatarToolKit_OT_RemoveDoublesSafely.bl_idname, text=t("Optimization.remove_doubles_safely.label"), icon='SNAP_VERTEX')
row.operator(AvatarToolKit_OT_RemoveDoublesSafelyAdvanced.bl_idname, text=t("Optimization.remove_doubles_safely_advanced.label"), icon = "ACTION")
layout.separator(factor=0.5)
row.operator(AvatarToolKit_OT_RemoveDoublesSafelyAdvanced.bl_idname, text=t("Optimization.remove_doubles_safely_advanced.label"), icon="ACTION")
layout.label(text=t("Optimization.joinmeshes.label"), icon='SETTINGS')
layout.separator(factor=1.0)
layout.label(text=t("Optimization.joinmeshes.label"), icon='OBJECT_DATA')
row = layout.row(align=True)
row.scale_y = 1.2
row.operator(AvatarToolKit_OT_JoinAllMeshes.bl_idname, text=t("Optimization.join_all_meshes.label"), icon='OUTLINER_OB_MESH')
+19 -11
View File
@@ -25,32 +25,40 @@ class AvatarToolkitQuickAccessPanel(Panel):
layout = self.layout
layout.label(text=t("Quick_Access.options"), icon='TOOL_SETTINGS')
layout.label(text=t("Quick_Access.select_armature"), icon='ARMATURE_DATA')
layout.separator(factor=1.0)
layout.label(text=t("Quick_Access.select_armature"), icon='ARMATURE_DATA')
layout.prop(context.scene, "selected_armature", text="")
row = layout.row()
row.label(text=t("Quick_Access.import_export.label"), icon='IMPORT')
layout.separator(factor=1.0)
layout.separator(factor=0.5)
layout.label(text=t("Quick_Access.import_export.label"), icon='IMPORT')
row = layout.row(align=True)
row.scale_y = 1.5
row.operator(AvatarToolKit_OT_ImportAnyModel.bl_idname, text=t("Quick_Access.import"), icon='IMPORT')
row.operator(AVATAR_TOOLKIT_OT_ExportMenu.bl_idname, text=t("Quick_Access.export"), icon='EXPORT')
layout.separator(factor=1.0)
if get_selected_armature(context) != None:
if(context.mode == "POSE"):
row = layout.row(align=True)
row.operator(AvatarToolkit_OT_StopPoseMode.bl_idname, text=t("Quick_Access.stop_pose_mode.label"), icon='POSE_HLT')
row = layout.row(align=True)
row.operator(AvatarToolkit_OT_ApplyPoseAsRest.bl_idname, text=t("Quick_Access.apply_pose_as_rest.label"), icon='MOD_ARMATURE')
row = layout.row(align=True)
row.operator(AvatarToolkit_OT_ApplyPoseAsShapekey.bl_idname, text=t("Quick_Access.apply_pose_as_shapekey.label"), icon='MOD_ARMATURE')
col = layout.column(align=True)
col.scale_y = 1.2
col.operator(AvatarToolkit_OT_StopPoseMode.bl_idname, text=t("Quick_Access.stop_pose_mode.label"), icon='POSE_HLT')
layout.separator(factor=0.5)
col = layout.column(align=True)
col.scale_y = 1.2
col.operator(AvatarToolkit_OT_ApplyPoseAsRest.bl_idname, text=t("Quick_Access.apply_pose_as_rest.label"), icon='MOD_ARMATURE')
col.operator(AvatarToolkit_OT_ApplyPoseAsShapekey.bl_idname, text=t("Quick_Access.apply_pose_as_shapekey.label"), icon='MOD_ARMATURE')
else:
row = layout.row(align=True)
row = layout.row()
row.scale_y = 1.2
row.operator(AvatarToolkit_OT_StartPoseMode.bl_idname, text=t("Quick_Access.start_pose_mode.label"), icon='POSE_HLT')
@register_wrap
class AVATAR_TOOLKIT_OT_ExportMenu(bpy.types.Operator):
bl_idname = "avatar_toolkit.export_menu"
+25 -8
View File
@@ -32,28 +32,45 @@ class AvatarToolkit_PT_ToolsPanel(bpy.types.Panel):
row = layout.row(align=True)
row.scale_y = 1.5
row.operator(AvatarToolKit_OT_ConvertToResonite.bl_idname, text=t("Tools.convert_to_resonite.label"), icon='SCENE_DATA')
row = layout.row(align=True)
row.operator(AvatarToolKit_OT_CreateDigitigradeLegs.bl_idname, text=t("Tools.create_digitigrade_legs.label"), icon='BONE_DATA')
layout.separator()
row = layout.row(align=True)
row.scale_y = 1.5
row.operator(AvatarToolKit_OT_ConvertRigifyToUnity.bl_idname, text=t("Tools.convert_rigify_to_unity.label"), icon='ARMATURE_DATA')
layout.separator(factor=1.0)
layout.label(text=t("Tools.separate_by.label"), icon='MESH_DATA')
row = layout.row(align=True)
row.operator(AvatarToolKit_OT_SeparateByMaterials.bl_idname, text=t("Tools.separate_by_materials.label"), icon='MATERIAL')
row.operator(AvatarToolKit_OT_SeparateByLooseParts.bl_idname, text=t("Tools.separate_by_loose_parts.label"), icon='OUTLINER_OB_MESH')
layout.separator(factor=1.0)
layout.label(text=t("Tools.bone_tools.label"), icon='BONE_DATA')
row = layout.row(align=True)
row.operator(AvatarToolKit_OT_ApplyTransforms.bl_idname, text=t("Tools.apply_transforms.label"), icon='OBJECT_ORIGIN')
row.operator(AvatarToolkit_OT_RemoveUnusedShapekeys.bl_idname, text=t("Tools.remove_unused_shapekeys.label"), icon='SHAPEKEY_DATA')
row.operator(AvatarToolKit_OT_CreateDigitigradeLegs.bl_idname, text=t("Tools.create_digitigrade_legs.label"), icon='BONE_DATA')
row = layout.row(align=True)
row.operator(AvatarToolkit_OT_RemoveZeroWeightBones.bl_idname, text=t("Tools.remove_zero_weight_bones.label"), icon='BONE_DATA')
row = layout.row(align=True)
row.operator(AvatarToolkit_OT_MergeBonesToActive.bl_idname, text=t("Tools.merge_bones_to_active.label"), icon='BONE_DATA')
row.operator(AvatarToolkit_OT_MergeBonesToParents.bl_idname, text=t("Tools.merge_bones_to_parents.label"), icon='BONE_DATA')
row = layout.row(align=True)
row.operator(AvatarToolKit_OT_ConnectBones.bl_idname, text=t("Tools.connect_bones.label"), icon='BONE_DATA')
row = layout.row(align=True)
row.operator(AvatarToolKit_OT_DeleteBoneConstraints.bl_idname, text=t("Tools.delete_bone_constraints.label"), icon='CONSTRAINT_BONE')
row = layout.row(align=True)
row.operator(AvatarToolKit_OT_ConvertRigifyToUnity.bl_idname, text=t("Tools.convert_rigify_to_unity.label"), icon='ARMATURE_DATA')
row = layout.row()
row.prop(context.scene, "merge_twist_bones")
layout.separator(factor=1.0)
layout.label(text=t("Tools.additional_tools.label"), icon='TOOL_SETTINGS')
row = layout.row(align=True)
row.operator(AvatarToolKit_OT_ApplyTransforms.bl_idname, text=t("Tools.apply_transforms.label"), icon='OBJECT_ORIGIN')
row.operator(AvatarToolkit_OT_RemoveUnusedShapekeys.bl_idname, text=t("Tools.remove_unused_shapekeys.label"), icon='SHAPEKEY_DATA')
layout.separator(factor=1.0)
else:
layout.label(text=t("Tools.select_armature"), icon='ERROR')
+16 -6
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@@ -20,20 +20,29 @@ class AvatarToolkitVisemePanel(bpy.types.Panel):
armature = get_selected_armature(context)
if armature:
layout.label(text=t("VisemePanel.label"), icon='SOUND')
layout.separator(factor=0.5)
layout.prop(context.scene, "selected_mesh", text=t("VisemePanel.select_mesh"), icon='OUTLINER_OB_MESH')
row = layout.row()
mesh = bpy.data.objects.get(context.scene.selected_mesh)
if mesh and mesh.type == 'MESH':
if mesh.data.shape_keys:
layout.prop_search(context.scene, "avatar_toolkit_mouth_a", mesh.data.shape_keys, "key_blocks", text=t('VisemePanel.mouth_a.label'), icon='SHAPEKEY_DATA')
layout.prop_search(context.scene, "avatar_toolkit_mouth_o", mesh.data.shape_keys, "key_blocks", text=t('VisemePanel.mouth_o.label'), icon='SHAPEKEY_DATA')
layout.prop_search(context.scene, "avatar_toolkit_mouth_ch", mesh.data.shape_keys, "key_blocks", text=t('VisemePanel.mouth_ch.label'), icon='SHAPEKEY_DATA')
box = layout.box()
col = box.column(align=True)
col.prop_search(context.scene, "avatar_toolkit_mouth_a", mesh.data.shape_keys, "key_blocks", text=t('VisemePanel.mouth_a.label'), icon='SHAPEKEY_DATA')
col.prop_search(context.scene, "avatar_toolkit_mouth_o", mesh.data.shape_keys, "key_blocks", text=t('VisemePanel.mouth_o.label'), icon='SHAPEKEY_DATA')
col.prop_search(context.scene, "avatar_toolkit_mouth_ch", mesh.data.shape_keys, "key_blocks", text=t('VisemePanel.mouth_ch.label'), icon='SHAPEKEY_DATA')
layout.separator(factor=0.5)
layout.prop(context.scene, 'avatar_toolkit_shape_intensity', text=t('VisemePanel.shape_intensity'), icon='FORCE_LENNARDJONES')
layout.separator(factor=1.0)
row = layout.row()
row.scale_y = 1.2
row.scale_y = 1.5
row.operator(AvatarToolKit_OT_AutoVisemeButton.bl_idname, text=t('VisemePanel.create_visemes'), icon='TRIA_RIGHT')
else:
layout.label(text=t('VisemePanel.error.noShapekeys'), icon='ERROR')
@@ -42,5 +51,6 @@ class AvatarToolkitVisemePanel(bpy.types.Panel):
else:
layout.label(text=t('VisemePanel.error.noArmature'), icon='ERROR')
layout.separator()
layout.separator(factor=1.0)
layout.label(text=t('VisemePanel.info.selectMesh'), icon='HELP')