Ui Cleanup
UI Is starting to look much better. I added more spacing and re-arrange parts of the UI, icons have been added and overall is starting to look much better and more user Friendly.
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+25
-8
@@ -32,28 +32,45 @@ class AvatarToolkit_PT_ToolsPanel(bpy.types.Panel):
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row = layout.row(align=True)
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row.scale_y = 1.5
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row.operator(AvatarToolKit_OT_ConvertToResonite.bl_idname, text=t("Tools.convert_to_resonite.label"), icon='SCENE_DATA')
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row = layout.row(align=True)
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row.operator(AvatarToolKit_OT_CreateDigitigradeLegs.bl_idname, text=t("Tools.create_digitigrade_legs.label"), icon='BONE_DATA')
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layout.separator()
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row = layout.row(align=True)
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row.scale_y = 1.5
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row.operator(AvatarToolKit_OT_ConvertRigifyToUnity.bl_idname, text=t("Tools.convert_rigify_to_unity.label"), icon='ARMATURE_DATA')
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layout.separator(factor=1.0)
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layout.label(text=t("Tools.separate_by.label"), icon='MESH_DATA')
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row = layout.row(align=True)
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row.operator(AvatarToolKit_OT_SeparateByMaterials.bl_idname, text=t("Tools.separate_by_materials.label"), icon='MATERIAL')
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row.operator(AvatarToolKit_OT_SeparateByLooseParts.bl_idname, text=t("Tools.separate_by_loose_parts.label"), icon='OUTLINER_OB_MESH')
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layout.separator(factor=1.0)
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layout.label(text=t("Tools.bone_tools.label"), icon='BONE_DATA')
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row = layout.row(align=True)
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row.operator(AvatarToolKit_OT_ApplyTransforms.bl_idname, text=t("Tools.apply_transforms.label"), icon='OBJECT_ORIGIN')
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row.operator(AvatarToolkit_OT_RemoveUnusedShapekeys.bl_idname, text=t("Tools.remove_unused_shapekeys.label"), icon='SHAPEKEY_DATA')
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row.operator(AvatarToolKit_OT_CreateDigitigradeLegs.bl_idname, text=t("Tools.create_digitigrade_legs.label"), icon='BONE_DATA')
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row = layout.row(align=True)
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row.operator(AvatarToolkit_OT_RemoveZeroWeightBones.bl_idname, text=t("Tools.remove_zero_weight_bones.label"), icon='BONE_DATA')
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row = layout.row(align=True)
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row.operator(AvatarToolkit_OT_MergeBonesToActive.bl_idname, text=t("Tools.merge_bones_to_active.label"), icon='BONE_DATA')
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row.operator(AvatarToolkit_OT_MergeBonesToParents.bl_idname, text=t("Tools.merge_bones_to_parents.label"), icon='BONE_DATA')
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row = layout.row(align=True)
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row.operator(AvatarToolKit_OT_ConnectBones.bl_idname, text=t("Tools.connect_bones.label"), icon='BONE_DATA')
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row = layout.row(align=True)
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row.operator(AvatarToolKit_OT_DeleteBoneConstraints.bl_idname, text=t("Tools.delete_bone_constraints.label"), icon='CONSTRAINT_BONE')
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row = layout.row(align=True)
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row.operator(AvatarToolKit_OT_ConvertRigifyToUnity.bl_idname, text=t("Tools.convert_rigify_to_unity.label"), icon='ARMATURE_DATA')
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row = layout.row()
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row.prop(context.scene, "merge_twist_bones")
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layout.separator(factor=1.0)
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layout.label(text=t("Tools.additional_tools.label"), icon='TOOL_SETTINGS')
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row = layout.row(align=True)
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row.operator(AvatarToolKit_OT_ApplyTransforms.bl_idname, text=t("Tools.apply_transforms.label"), icon='OBJECT_ORIGIN')
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row.operator(AvatarToolkit_OT_RemoveUnusedShapekeys.bl_idname, text=t("Tools.remove_unused_shapekeys.label"), icon='SHAPEKEY_DATA')
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layout.separator(factor=1.0)
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else:
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layout.label(text=t("Tools.select_armature"), icon='ERROR')
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