Ui Cleanup

UI Is starting to look much better. I added more spacing and re-arrange parts of the UI, icons have been added and overall is starting to look much better and more user Friendly.
This commit is contained in:
Yusarina
2024-09-27 23:39:34 +01:00
parent 65526bc6af
commit 2684b89bef
7 changed files with 143 additions and 59 deletions
+29 -7
View File
@@ -20,10 +20,32 @@ class AvatarToolkit_PT_MMDOptionsPanel(bpy.types.Panel):
def draw(self, context: bpy.types.Context) -> None:
layout = self.layout
layout.operator(AvatarToolKit_OT_CleanupMesh.bl_idname)
layout.operator(AvatarToolKit_OT_JoinAllMeshes.bl_idname)
layout.operator(AvatarToolKit_OT_OptimizeWeights.bl_idname)
layout.operator(AvatarToolKit_OT_OptimizeArmature.bl_idname)
layout.operator(AvatarToolKit_OT_ApplyTransforms.bl_idname)
layout.operator(AvatarToolKit_OT_CombineMaterials.bl_idname)
layout.operator(AvatarToolKit_OT_ConvertMaterials.bl_idname)
layout.label(text=t("MMDOptions.title"), icon='OUTLINER_OB_ARMATURE')
layout.separator(factor=0.5)
col = layout.column(align=True)
col.scale_y = 1.2
col.operator(AvatarToolKit_OT_CleanupMesh.bl_idname, icon='BRUSH_DATA')
col.operator(AvatarToolKit_OT_JoinAllMeshes.bl_idname, icon='OBJECT_DATAMODE')
layout.separator(factor=0.5)
col = layout.column(align=True)
col.scale_y = 1.2
col.operator(AvatarToolKit_OT_OptimizeWeights.bl_idname, icon='MOD_VERTEX_WEIGHT')
col.operator(AvatarToolKit_OT_OptimizeArmature.bl_idname, icon='ARMATURE_DATA')
layout.separator(factor=0.5)
row = layout.row(align=True)
row.scale_y = 1.2
row.operator(AvatarToolKit_OT_ApplyTransforms.bl_idname, icon='OBJECT_ORIGIN')
row.operator(AvatarToolKit_OT_CombineMaterials.bl_idname, icon='MATERIAL')
layout.separator(factor=0.5)
row = layout.row()
row.scale_y = 1.2
row.operator(AvatarToolKit_OT_ConvertMaterials.bl_idname, icon='SHADING_TEXTURE')