From 2524634ef4d84d14198b783a0c2afc11a1ac4d71 Mon Sep 17 00:00:00 2001 From: Yusarina Date: Fri, 7 Feb 2025 18:33:56 +0000 Subject: [PATCH] Update common.py --- core/common.py | 44 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 44 insertions(+) diff --git a/core/common.py b/core/common.py index c232856..fdd7a41 100644 --- a/core/common.py +++ b/core/common.py @@ -19,6 +19,50 @@ from ..core.logging_setup import logger from ..core.translations import t from ..core.dictionaries import bone_names +class SceneMatClass(PropertyGroup): + mat: PointerProperty(type=Material) + +register_class(SceneMatClass) + +class MaterialListBool: + #For the love that is holy do not ever touch these. If this was java I would make these private + #They should only be accessed via context.scene.texture_atlas_Has_Mat_List_Shown + #This is so we know if the materials are up to date. messing with these variables directly will make the thing blow up. + + #The only exception to this is the ExpandSection_Materials operator which populates this with new data once the materials have changed and need reloading. + old_list: dict[str,list[Material]] = {} + bool_material_list_expand: dict[str,bool] = {} + + def set_bool(self, value: bool) -> None: + MaterialListBool.bool_material_list_expand[bpy.context.scene.name] = value + if value == False: + MaterialListBool.old_list[bpy.context.scene.name] = [] + + def get_bool(self) -> bool: + newlist: list[Material] = [] + for obj in bpy.context.scene.objects: + if len(obj.material_slots)>0: + for mat_slot in obj.material_slots: + if mat_slot.material: + if mat_slot.material not in newlist: + newlist.append(mat_slot.material) + + still_the_same: bool = True + if bpy.context.scene.name in MaterialListBool.old_list: + for item in newlist: + if item not in MaterialListBool.old_list[bpy.context.scene.name]: + still_the_same = False + break + for item in MaterialListBool.old_list[bpy.context.scene.name]: + if item not in newlist: + still_the_same = False + break + else: + still_the_same = False + MaterialListBool.bool_material_list_expand[bpy.context.scene.name] = still_the_same + + return MaterialListBool.bool_material_list_expand[bpy.context.scene.name] + class ProgressTracker: """Universal progress tracking for Avatar Toolkit operations"""