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- This now removes bones which are not needed for Unity. - Renamed the armature to armature.
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@@ -403,4 +403,23 @@ rigify_basic_unity_names = {
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"shin.R": "RightLowerLeg",
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"foot.R": "RightFoot",
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"toe.R": "RightToes"
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}
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}
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rigify_unnecessary_bones = [
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'face',
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'ear.l', 'ear.r',
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'forehead',
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'cheek.t.l', 'cheek.t.r',
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'cheek.b.l', 'cheek.b.r',
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'brow.t.l', 'brow.t.r',
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'brow.b.l', 'brow.b.r',
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'jaw',
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'chin',
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'nose',
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'temple.l', 'temple.r',
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'teeth',
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'lip',
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'lid',
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'heel',
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'pelvis.'
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]
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