Added part of Texture Atlas UI
-added dynamic list for texture atlas ui - ui isn't the most intuitive but it will do for now
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from bpy.types import UIList, Panel, UILayout, Object,Context,MaterialSlot
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import bpy
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from ..core.register import register_wrap
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from .panel import AvatarToolkitPanel
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@register_wrap
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class MaterialTextureAtlasProperties(UIList):
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bl_label = "Texture Atlas Material List Material"
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bl_idname = "Material_UL_avatar_toolkit_texture_atlas_mat_list_mat"
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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def draw_item(self, context: Context, layout: UILayout, data: bpy.types.Object, item:MaterialSlot, icon, active_data, active_propname, index):
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if item.material:
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box = layout.box()
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col = box.row()
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col.label(text="Material: \""+item.material.name+"\"")
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if data.active_material_index == index:
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col = box.row()
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col.prop(item.material, "texture_atlas_albedo")
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col = box.row()
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col.prop(item.material, "texture_atlas_normal")
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col = box.row()
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col.prop(item.material, "texture_atlas_emission")
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col = box.row()
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col.prop(item.material, "texture_atlas_ambient_occlusion")
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col = box.row()
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col.prop(item.material, "texture_atlas_height")
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else:
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box = layout.box()
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col = box.row()
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col.label(text="Empty Material Slot.")
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@register_wrap
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class MaterialListPanel(UIList):
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bl_label = "Texture Atlas Material List"
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bl_idname = "Material_UL_avatar_toolkit_texture_atlas_mat_list"
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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def draw_item(self, context: Context, layout: UILayout, data, item:Object, icon, active_data, active_propname, index):
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custom_icon = "OBJECT_DATAMODE"
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box = layout.box()
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row = box.row()
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row.label(text=item.name, icon = custom_icon)
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if context.scene.texture_atlas_material_index == index:
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row = box.row()
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box = row.box()
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box.template_list("Material_UL_avatar_toolkit_texture_atlas_mat_list_mat", "The_Texture_Atlas_List_mat_"+item.name, item, "material_slots", item, "active_material_index")
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@register_wrap
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class TextureAtlasPanel(Panel):
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bl_label = "Texture Atlasing"
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bl_idname = "OBJECT_PT_avatar_toolkit_texture_atlas"
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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bl_category = "Avatar Toolkit"
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bl_parent_id = "OBJECT_PT_avatar_toolkit"
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def draw(self, context: Context):
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layout = self.layout
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row = layout.row()
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boxoutter = row.box()
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row = boxoutter.row()
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row.label(text=MaterialListPanel.bl_label)
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row = boxoutter.row()
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row.template_list("Material_UL_avatar_toolkit_texture_atlas_mat_list", "The_Texture_Atlas_List", context.scene, "objects", context.scene, "texture_atlas_material_index")
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